Monday, December 30, 2024

Sensei Starman Plays Fallout: London - Part 136

In which we head back to Islington to seek an audience with Miller of the Miller's Men and find out what we need to do to get his endorsement to speak to Parliment. Turns out it involves doing a favor for the man who saved his life. Unfortunately, honoring his dying request means going back into the radioactive badlands.

Saturday, December 21, 2024

Sensei Starman Surveys - What's Coming In 2025?

In which Sensei Starman announces his holiday break and asks you, yes YOU, to help him decide what games he plays through next. Behold what is on his Good Old Games account of stuff bought on sale and then forgotten! Make your own suggestions of an RPG or adventure game that demands his snarky commentary. Or don't. Just because we're trying to give you some input doesn't mean you have to participate.

Sensei Starman Plays Fallout: London - Part 135

In which we continue exploring Westminster, rescue a cat from a tree like a big damn hero, and start trying to track down the mysterious Smythe. This leads us to start seeking the signatures of the various rulers of the different neighborhoods, starting with our pal Prince Pete!

Friday, December 20, 2024

Sensei Starman Plays Fallout: London - Part 134

In which, clad in our new bullet-proof clothes, Keira and I get ready to pull a heist on the Natural History Museum, and confront the mysterious Lady G.

Wednesday, December 18, 2024

Sensei Starman Plays Fallout: London - Part 133

In which we enter into Lewisham and fight yet another womble for the sake of some tea. At least we hit Level 39 as a result.

Tuesday, December 17, 2024

Sensei Starman Plays Fallout: London - Part 132

In which, after detailing how long it took me to do the Tea for Tomb, we take a roundabout way to get to the garage we seek. This leads us to fight lampreys, wombles and a Alpha Male Womble just to get to the gate into the part of town we need to go.

Monday, December 16, 2024

Sensei Starman Plays Fallout: London - Part 131

In which we continue struggling to survive the British Museum and the mad AI running the place like a Japanese gameshow host. We then defend the Biggin Hill Airport settlement from raiders.

Friday, December 13, 2024

Sensei Starman Plays Fallout: London - Part 130

In which, having joined The Pistols, we check out our new flat. We then, in a bit of irony, set out to rob the British Museum to return a cultural artifact to its rightful owner. Well, a woman named Peru who wants something from Peru... but hey. A side-quest is a side-quest.

Thursday, December 12, 2024

Sensei Starman Plays Fallout: London - Part 129

In which, after finally figuring out how to progress through the TV station (because Kiera was suppose to hack a computer and didn't) we catch the trail of Keira's rival, Lady G. What's more, we manage to skip another annoying side-quest with an amazing Luck check I pass thanks to my special new armor. Neat, huh?!

Sensei Starman Plays Fallout: London - Part 128

In which we return to Camden and start a few side-quests before being sent off to win a third sponsorship. Faced with that, we return to Kiera's companion quest and exploring the abandoned TV station.

Tuesday, December 10, 2024

Sensei Starman Plays Fallout: London - Part 127

In which we finally enter the Lewisham Police Station and reterive those guns before checking out the local pub.

Monday, December 9, 2024

Sensei Starman Plays Fallout: London - Part 126

In which, after another check-in at the airport and hitting Level 37 (during which we determine that messenger really will follow us anywhere) we start exploring Lewisham.

Sunday, December 8, 2024

Sensei Starman Plays Fallout: London - Part 125

In which we enter into Lewisham and are forced to run a gauntlet through a horde of Hooligans for some grand prize.

Sensei Starman Plays Fallout: London - Part 124

In which we go have a talk with Jesse Grey about his water pump, before fighting our way to Lewisham and the Pistols' pistols.

Sensei Starman Plays Fallout: London - Part 123

In which we start trying to win over the Pistols so we can join them. This entails retrieving some guns and fixing the local water filters with one heck of an Intelligence check.

Saturday, December 7, 2024

Sensei Starman Plays Fallout: London - Part 122

In which we start trying to endear ourselves to The Pistols by clearing the Hooligans out of the local school. We also meet a very determined postman, who is going to quickly become an annoyance.

Sensei Starman Plays Fallout: London - Part 121

In which we discover the lost gold, for all the good it does us. Luckily Roger Moon has a plan, but it doesn't concern us. This frees us up to explore Camden a bit and try and find that abandoned TV station for another side quest.

Sensei Starman Plays Fallout: London - Part 120

In which we blunder into another quest location while searching for that missing gold. Ironically, we run into another radiation storm as we check back in with Roger, before returning to Westminster to talk to the Alderman.

Friday, December 6, 2024

Sensei Starman Plays Fallout: London - Part 119

In which the search for Roger Moon's gold takes us into the radioactive badlands, Hilarity ensues, as we go looking for the cars used to steal this legendary gold amidst hordes of weird mutants. Weird even by Fallout standards, I mean.

Sensei Starman Plays Fallout: London - Part 118

In which, after a fight with a Glowing One in which I get VERY lucky, we start searching for that lost gold that Roundel wanted us to find. We then make our way into Camden - the territory of The Pistols.

Thursday, December 5, 2024

Sensei Starman Plays Fallout: London - Part 117

In which Kiera and I start looting the Westminster Science Museum to recover that alleged alien laser weapon for Andy. We also see justice done in the matter of Tenpenny's treachery... albeit in a manner that preserves the continiuty of Fallout 3 since it doesn't involve shooting anyone. Alas.

Sensei Starman Plays Fallout: London - Part 116

In which, after looting Tenpenny Tower and seeing how badly I can mess with the Fallout timeline, we explore Westminster a bit as we make our way to the Science Museum.

(Apologies for the delay folks. Real life and bad Internet got in the way of things for a while.)

Friday, November 22, 2024

Sensei Starman Plays Fallout: London - Part 115

In which, after a brief divergence to our new airport settlement, we begin exploring the area north of the Vagabond's territory, as we make our way to a mysterious mansion. We also warn the people in the London Eye that someone wants to blow up their home.

Thursday, November 21, 2024

Sensei Starman Plays Fallout: London - Part 114

In which we start investigating the Cutethulhu cult and defend Covent Garden from a ghoul invasion.

Wednesday, November 20, 2024

Sensei Starman Plays Fallout: London - Part 113

In which, having failed to find a way eastward through the chasms, we go off in search of another keg as part of another side quest, so we can at least accomplish SOMETHING.

Tuesday, November 19, 2024

Sensei Starman Plays Fallout: London - Part 112

In which, after showing off my revised settlements and handing in the hymnals at St. Paul's, we return to exploring the area west of Brixton.

Monday, November 18, 2024

Sensei Starman Plays Fallout: London - Part 111

In which we finishing cleaning out Chain Home Radar only to wind up accidentally sequence-breaking a quest to clean out Chain Home Radar. This serves as our introduction to Brixton, which we promptly leave in the hope of finding some way around the freaking chasm dominating this area.

Friday, November 15, 2024

Sensei Starman Plays Fallout: London - Part 110

In which we discover Camelot but can't seem to enter it... yet. So we continue exploring southwest London and killing random Hooligans.

Thursday, November 14, 2024

Sensei Starman Plays Fallout: London - Part 109

In which, having hit Level 32, we become Head Druid, start building another settlement, and continue exploring the southwest side of London.

Wednesday, November 13, 2024

Sensei Starman Plays Fallout: London - Part 108

In which we try and fail to find a way around the chasm to the west of the airport and try and find a way into the Lewisham district instead.

Tuesday, November 12, 2024

Sensei Starman Plays Fallout: London - Part 107

In which, after a divergence to do an optional side-quest, we head into the Angel lab to deliver the news that... GORDON'S ALIVE!

Monday, November 11, 2024

Sensei Starman Plays Fallout: London - Part 106

In which we get to know the Druid's leader Gordo, and prove that when it comes to rampaging Dryads, you get further with a kind word and a flamethrower than you do with a kind word alone.

Friday, November 8, 2024

Sensei Starman Plays Fallout: London - Part 105

In which we go back to where we were before starting the Lost Tommies quest. That is, trying to explore the South Central part of London as we make our way to the abandoned airport. We also discover a big honking chasm that makes walking across the south part of the map completely impossible. Fun!

Thursday, November 7, 2024

Sensei Starman Plays Fallout: London - Part 104

In which I speed-run The Last Tommies mission and every single annoying aspect of this cursed quest. From the hunt for tiny items, to the search for keycards in the first it of water that doesn't kill you instantly. Yeah, this quest sucks.

Wednesday, November 6, 2024

Sensei Starman Plays Fallout: London - Part 103

In which, having lost the rags that give us +1 to Luck, we hit Level 31 and are given a mission to find some Lost Tommies - probably the most glitched and most annoying quest in the whole mod!

Tuesday, November 5, 2024

Sensei Starman Plays Fallout: London - Part 102

In which we finish cleaning up the Isle of Dogs, listen to Gaunt make a big speech, then set about tracking down those missing hymnals for the St. Paul's Choir. (Remember that quest? Yeah. So did I. Finally.)

Monday, November 4, 2024

Sensei Starman Plays Fallout: London - Part 101

In which we go back to kill the leaders of the Syndicate and their robot friend so that we DON'T break a quest by looting a corpse too soon, before joining the rest of the Vagabonds to clear out the Isle of Dogs. Behold the power of the velvet rope and the souped-up laser rifle!

Sunday, November 3, 2024

Sensei Starman Plays Fallout: London - Part 101A

In which Sensei Starman apologizes for a long gap in updates and promises more videos to come on a more regular update schedule.

Monday, October 28, 2024

Sensei Starman Plays Fallout: London - Part 100

In which we celebrate the 100th episode with a triple-length chapter, in which we send Sabretooth Syd off on his merry way, begin the end of the conflict between the Vagabonds and the Syndicate, and finally get that kid out of the bloody chimney!

Sensei Starman Plays Fallout: London - Part 99

In which we settle accounts with Pieter the Fence and explore Westminster by night. We also take on a quest to get a chimney-sweep out of a tight fix while plotting how to best loot Tenpenny Tower.

Saturday, October 26, 2024

Sensei Starman Plays Fallout: London - Part 98

In which we continue exploring Westminster and seek out Peter the Fence. However, a glitch gets us into a firefight with the local Bobbies. Oh well.

Sensei Starman Plays Fallout: London - Part 97

In which we head back to Canning Town and the nearby hideout of a Syndicate leader who needs killing. Get ready for a battle with a giant radioactive Corgi. No. Really. We also make our way into Westminster and get a tour of sorts from a spirited urchin.

Sensei Starman Plays Fallout: London - Part 96

In which, after revealing the hiding place of the Luck Beer Mat, we turn in the Golden Keg and return to the Vagabonds and one of the bigger glitches in the game trying to continue helping Sabertoooth Syd with his writing.

Thursday, October 24, 2024

Sensei Starman Plays Fallout: London - Part 95

The quest for the Golden Keg continues, as we continue crawling through pubs and blowing away Hooligans.

Sensei Starman Plays Fallout: London - Part 94

The quest for the Golden Keg continues, as we head to Greenwich in search of a pub called The Golden Elm.

Wednesday, October 23, 2024

Sensei Starman Plays Fallout: London - Part 93

In which we explore a hotel full of fez-wearing cultists, seeking a golden keg. It makes sense in context.

Sensei Starman Plays Fallout: London - Part 92

In which, after showing off how random some of the spawns can be by exiting the same pub over and over, we discover one of the saddest small stories in the game. We also encounter a gang of Highwaymen and discover another pub with another side quest for us.

Sensei Starman Plays Fallout: London - Part 91

In which we max out our relationship with Kiera and explore more of Northwest London.

Tuesday, October 22, 2024

Sensei Starman Plays Fallout: London - Part 90

In which, having just hit level 27 and taking another level of Gunslinger, we start exploring northwest London, debate philosophy with a semi-robotic professor and become overburdened with swag yet again.

Sensei Starman Plays Fallout: London - Part 89

In which we make our way into a secret Angel base and start fighting our way through a mob of clones. We also finally fix that negative perk we've had since the train crash.

Monday, October 21, 2024

Sensei Starman Plays Fallout: London - Part 88

In which we return to Islington and are charged with a quest to find street art by the infamous Pipsy. We then make our way into the radioactive badlands and discover how one disgruntled geek spent his last days before the bombs fell.

Sensei Starman Plays Fallout: London - Part 87

In which we take a side-trip to defend Covent Garden and then take some time to repair and upgrade my first settlement.

Sensei Starman Plays Fallout: London - Part 86

In which we continue exploring Islington and have a spot of bother with the Miller's Men hiding out in the local abandoned post office.

Friday, October 18, 2024

Sensei Starman Plays Fallout: London - Part 85

In which we set off in search of the road to Islington that we came to Hackney to find in the first place. This takes us through the sewer into the Miller's Men's territory.

Sensei Starman Plays Fallout: London - Part 84

In which the Battle for Hackney begins in earnest and we blow shit up. Sometimes on purpose.

Thursday, October 17, 2024

Sensei Starman Plays Fallout: London - Part 83

In which we go off in search of Glowing Fungus to make our own antibiotics. and have another serious talk with Keira, we patch up Prince Pete and prepare for the mother of all rumbles.

Sensei Starman Plays Fallout: London - Part 82

In which, after explaining how I changed things up a bit after the game crash last time, we set off on a new quest to find the drugs we need to save the Prince. Specifically, antibiotics, which are unsurprisingly tricky to find in post-apocalyptic London.

Sensei Starman Plays Fallout: London - Part 81

In which we start to help Manchester Mike create a sterile safe place to get the Prince off the smack. This sets up a lengthy quest to find some antiseptic. (It makes sense in context.)

Tuesday, October 15, 2024

Sensei Starman Plays Fallout: London - Part 80

In which through trial and error (mostly error) we slowly take down one near invincible Hooligan who seems to either have a 10 in Luck or laser-proof armor.

Sensei Starman Plays Fallout: London - Part 79

In which, clad in our fancy new duds, we meet Prince Pete and then are asked to deal with the problem of the Roundels' leader being a strung-out junkie. But first we have to finish exploring Hackney and dealing with some surprisingly tough Hooligans and game crashes.

Monday, October 14, 2024

Sensei Starman Plays Fallout: London - Part 78

In which we start exploring Hackney and set about finding ourselves some appropriately mod threads.

Sensei Starman Plays Fallout: London - Part 77

In which we make our way into Hackney and Keira chooses an awkward moment to have a heart to heart talk. We then befriend another local gang, the Roundels, in fighting the skinheads intruding on their turf. Because fuck skinheads!

Sensei Starman Plays Fallout: London - Part 76

In which we meet the gentleman ghoul Mountbatten and completely ignore him so we can go kill Hooligans with our new bestie Keira.

Saturday, October 12, 2024

Sensei Starman Plays Fallout: London - Part 75

In which, after describing the epic battle that took place off-camera, we continue exploring eastward on the Road to Islington.

Sensei Starman Plays Fallout: London - Part 74

In which, after showing off the improvements to Lambeth Walk, we start clearing out the local Hooligans while exploring the immediate area and Kiera declares me her bard sidekick to my great amusement. Even in a post-apocalyptic game, I can't escape my preferred class.

Friday, October 11, 2024

Sensei Starman Plays Fallout: London - Part 73

In which we finally make our way into the Bank of England vault, discover the sinister purpose of the Cutethlhu dolls, and make a new friend in a fellow kleptomaniac, er treasure hunter!

Sensei Starman Plays Fallout: London - Part 72

In which we continue looting our way through the Bank of England trying to find the hidden keys we need to progress. This leads to an underground bunker and a very annoyed Glowing One.

Sensei Starman Plays Fallout: London - Part 71

In which, with the Frenchman and some guards in tow, we start taking back the Bank of England for Truth, Justice and Kidney Pie!

Well, not really, but that sounds better than us breaking in so I can loot the place.

Wednesday, October 9, 2024

Sensei Starman Plays Fallout: London - Part 70

In which, after observing more problems with our glitchy London Bridge settlement, we make our way into the tunnels leading to the Bank of England.

Sensei Starman Plays Fallout: London - Part 69

In which we accidentally uncover the Lambeth Walk settlement and a surprisingly sedentary Radger. We then take on a new mission to clear the Hooligans out of the Bank of England.

Tuesday, October 8, 2024

Sensei Starman Plays Fallout: London - Part 68

In which, with the glitch from last time overcome and the two bands of Thamesfolk reconciled, we set off in search of the Imperial War Museum and have way more trouble than you'd expect with a legendary giant infected leech. (Infected with what? Best not thought about.)

Sensei Starman Plays Fallout: London - Part 67

In which, with the Mittenlurk Empress slain, we start trying to reconcile the Thamesfolk of Thameshaven and Rotherhithe. A glitch prevents this, but we do manage to finally find a tin of sardines and solve THAT side quest!

Sensei Starman Plays Fallout: London - Part 66

In which, after showing off our new farm at London Bridge, we set out on a more action-packed adventure and engage in glorious battle with the Mittenlurk Empress.

(For glorious battle, read "Hide and slowly snipe it before the ambient radiation and slimy mucus kill us.")

Sunday, October 6, 2024

Sensei Starman Plays Fallout: London - Part 65

In which, after detailing the difficulties that resulted in two lost episodes, we start rebuilding London Bridge into a viable settlement.

Sensei Starman Plays Fallout: London - Part 64

In which, after a check-in at Covent Garden (which is becoming more and more of a farm) we hunt more Beefeaters.

Sensei Starman Plays Fallout: London - Part 63

In which, to take control of the community run by Beefy on London Bridge, we set off on a quest to kill several specific Beefeater gangs.

Sensei Starman Plays Fallout: London - Part 62

In which we do a little more work on Covent Garden, before fighting our way to London Bridge and another side quest.

Sensei Starman Plays Fallout: London - Part 61

In which our higher charisma lets us move on with Sibyl and we head south across the bridge to explore the area around the London Eye.

Sensei Starman Plays Fallout: London - Part 60

In which, after showing off what I've started to do with Covent Garden, we bear witness to Toby's coronation and start to explore the space north of Eastminster.

Wednesday, October 2, 2024

Sensei Starman Plays Fallout: London - Part 59

In which, after re-slaying some ghouls, we replay the White Farm mystery sequence to get a better, non-glitched ending.

Sensei Starman Plays Fallout: London - Part 58

In which, after a brief musical interlude and some shopping, we make our way north through many perils to the White Farm and a mystery.

Tuesday, October 1, 2024

Sensei Starman Plays Fallout: London - Part 57

In which we continue politicking on behalf of Toby and embark on a quest to kill some Hooligans on behalf of the local school marm, for the sake of a safe field trip. It is for the kids! Really!

Sensei Starman Plays Fallout: London - Part 56

In which, after five episodes of failure to complete various fetch quests, we regroup on getting Sibyl her fix and finding out our future. When that doesn't work, we shift gears to start trying to help Toby become leader of Eastminster... which opens up yet more side quests!

Monday, September 30, 2024

Sensei Starman Plays Fallout: London - Part 55

In which we continue trying to clear out the tunnels under The Strand in a fruitless effort to retrieve Edith's Trumpet. We also spend far too long trying to take out a Glowing One.

Sensei Starman Plays Fallout: London - Part 54

TRIGGER WARNING: Deals with Suicide, Mental Illness and general disturbing content.

In which, after uncovering probably the most disturbing thing yet encountered in any Fallout game ever, we meet a stoner psychic named Sybil who offers to tell our future in exchange for a fix. We also confirm that, even in the post apocalyptical wasteland, the cops are kind of useless.

Sensei Starman Plays Fallout: London - Part 53

In which, after showing off the newly rebuilt Covent Garden, we head back to The Nags to finishing getting all the junk we couldn't pick up last time.

Sunday, September 29, 2024

Sensei Starman Plays Fallout: London - Part 52

In which the search for sardines leads us back to the Fesco and the most disgusting monster in the game so far. Alas, there are no sardines!

Sensei Starman Plays Fallout: London - Part 51

In which the search for a missing trumpet leads to the quest to find some sardines for an apparently talking fish. We also become an election organizer, necessitating a trip to the oddly empty City Hall to get some ballots.

Sensei Starman Plays Fallout: London - Part 50

In which, in honor of the 50th episode, we prepare to pull an art heist that proves to be way easier than anticipated. So then I start finishing off the Hooligans occupying what will be my new home.

Thursday, September 26, 2024

Sensei Starman Plays Fallout: London - Part 49

In which we finally find Trafalgar Square and the Eastminster Market. We also find more subquests, starting with clearing the Hooligans from our first homestead.

Sensei Starman Plays Fallout: London - Part 48

In which we continue exploring the sewers under The Stroud and discover the backway into a pub filled with Famished.

Sensei Starman Plays Fallout: London - Part 47

In which we sneak into Wintergarden to rescue Lazarus and discover a strange police box by a strangely enticing sewer entrance.

Wednesday, September 25, 2024

Sensei Starman Plays Fallout: London - Part 46

In which, after finally finding Churchill again, we head back to the Isle of Dogs and start clearing out Syndicate HQ in earnest.

Sensei Starman Plays Fallout: London - Part 45

In which we return to Thameshaven trying to find Churchill only to stumble across a new sidequest involving missing Thamesfolk and someone called the Empress.

Sensei Starman Plays Fallout: London - Part 44

In which, after clearing out the raider camp, we snipe Syndicate HQ from a safe distance and start trying to figure out a way across the river to where Lazarus is.

Monday, September 23, 2024

Sensei Starman Plays Fallout: London - Part 43

In which we make our way deeper into Syndicate territory and uncover a raider camp among it all.

Sensei Starman Plays Fallout: London - Part 42

In which, after reading the latest of Syd's novellas, we head out to assassinate one of the Syndicate lieutenants and help Chill Winston get some payback.

Sunday, September 22, 2024

Sensei Starman Plays Fallout: London - Part 41

In which we get back on the trail of Lazarus and fight more Hooligans and Beefeaters.

Sensei Starman Plays Fallout: London - Part 40

In which we continue exploring London and have our first encounter with the Fifth Column. Oddly enough, the Nazis are the one group NOT trying to kill us on sight. We'll see how long that lasts.

Saturday, September 21, 2024

Sensei Starman Plays Fallout: London - Part 39

In which we search for a missing girl named Georgia and have our first encounter with Fallout London's toughest monster - the Womble. We also help a crooked merchant fight some even more crooked cops. Mostly because I need a place to sell off my excess loot.

Sensei Starman Plays Fallout: London - Part 38

In which we brave the fog with our newly modified .32 Skidoo pistol in search of the ghoul called Lazarus. We also run into the stupidest muggers ever.

Friday, September 20, 2024

Sensei Starman Plays Fallout: London - Part 37

In which we explore St. Paul's Sanctuary and take on a quest to find out who is selling the peaceful pilgrims illicit narcotics.

Sensei Starman Plays Fallout: London - Part 36

In which we have a classic good news/bad news scenario. The good news is we got to St. Paul's. The bad news is the Frenchman at the gate won't let us in until we kill the local Hooligan leader, Violent Violet.

Thursday, September 19, 2024

Sensei Starman Plays Fallout: London - Part 35

In which, after we finish with the Monument Lab, we meet up with Archie and the Ferryman, agree to escort the Artless Dodger to St. Paul's Catherdal and pass a suspicious barber and meat pie shop.

Sensei Starman Plays Fallout: London - Part 34

In which, after playing out a "What If...?" scenario with the train job, we head out to explore the secret lab under the Monument.

Wednesday, September 18, 2024

Sensei Starman Plays Fallout: London - Part 33

In which our spy mission/train job becomes a bit of a slog thanks to an unexpected battle with a Robot-Margot. So much for stealth and cunning...

Sensei Starman Plays Fallout: London - Part 32

In which we attack the Syndicate forces in the Kinoworld Cinema building and quickly become burdened with swag.

Tuesday, September 17, 2024

Sensei Starman Plays Fallout: London - Part 31

In which, having accidentally wandered into the Syndicate's HQ, we cut around and take the long way towards our next goal, fighting Mittenlurks and Pig Rats along the way.

Sensei Starman Plays Fallout: London - Part 30

In which we continue our rampage of revenge for the Vagabonds and explore the Isle of Dogs, trying to find a way across the canal while killing all that crosses our paths.

Monday, September 16, 2024

Sensei Starman Plays Fallout: London - Part 29

In which the jailbreak concludes and we read the latest of Sabertooth Syd's novellas.

Sensei Starman Plays Fallout: London - Part 28

In which we return to the Isle of Dogs and seek out the innuendo-loving Valentina so we can plot a jailbreak.

Wednesday, September 11, 2024

Sensei Starman Plays Fallout: London - Part 27

In which we finally find Archie and The Ferryman again and add pockets to our armor so we can carry more junk.

Sensei Starman Plays Fallout: London - Part 26

In which, having gathered up all the loot we can, we clear out two separate nests of Hooligans while fighting our way to The Ferryman.

Tuesday, September 10, 2024

Sensei Starman Plays Fallout: London - Part 25

In which we continue making our way to the waterfront and have our first explosive encounter with a Naval Walker. We also wind up in yet another seemingly unwinnable firefight. Literally, in this case, given the Atkins Pyro.

Sensei Starman Plays Fallout: London - Part 24

In which we fight our way to Tower Bridge through trial and error. Mostly error. But we do have our first encounter with the cannibalistic Beefeaters. (Food! Glorious food!)

Sunday, September 8, 2024

Sensei Starman Plays Fallout: London - Part 23

In which we seek out The Ferryman for more answers about the people running the secret lab we escaped from. This leads to a magic boat ride and a quest to meet Archie and the Ferryman close to the location of another lab.

Sensei Starman Plays Fallout: London - Part 22

In which we start hunting Mittenlurk nests in a bid to free the Thamesfolk gathered in an old plane. We also deliver a pizza to the mysterious Jordan and finally track down the equally mysterious Archie.

Friday, September 6, 2024

Sensei Starman Plays Fallout: London - Part 21

In which, after checking out the Thameshaven Market's weapons shop (so much for the pacifism of the Thamesfolk!), we take on a quest to help Ellen improve her wardrobe. We then seek out the mysterious Jordan to deliver their pizza, in the sunken city of Rotherhithe.

Sensei Starman Plays Fallout: London - Part 20

In which, after slaying the last of the Leechlings, we explore the wonders of Tameshaven Market, and pick up some new side-quests. Including a strange quest to deliver a pizza to someone named Jordan that we have never met!

Wednesday, September 4, 2024

Sensei Starman Plays Fallout: London - Part 19

In which, having found Thameshaven, we start befriending the local populace and working to rescue a local hero called The Ferryman from the giant leeches besieging the town.

Sensei Starman Plays Fallout: London - Part 18

In which, after encountering actual fog in Old London Town, we starting exploring the road to Thameshaven and befriend our first companion: a bulldog named Churchill. (Get it?!)

Monday, September 2, 2024

Sensei Starman Plays Fallout: London - Part 17

In which, having proven our worth to the Vagabonds, we are given three more missions to boost their cred among the people of London.

Sensei Starman Plays Fallout: London - Part 16

In which we head back to Vagabond HQ and have our first encounter with the Dryads of London. We then get a new mission to assassinate one of the Syndicate leaders and prove our loyalty to the Vagabonds.

Sunday, September 1, 2024

Sensei Starman Plays Fallout: London - Part 15

In which we start exploring the Isle of Dogs and making our way to where Yvette needs help saving a fellow Vagabond.

Sensei Starman Plays Fallout: London - Part 14

In which we continue clearing out the Jack Tarr stronghold, before finally following Yvette through a flooded, radioactive sewer tunnel to reach the Isle of Dogs. Because every game has a sewer level, and Fallout London gets its done bright and early.

Saturday, August 31, 2024

Sensei Starman Plays Fallout: London - Part 13

In which, armed with a new .32 pistol, we finish claiming the Cutty Sark and learn the dark truth behind the Jack Tarr gang.

Sensei Starman Plays Fallout: London - Part 12

In which we set out to see what Yvette is doing in Syndicate territory, only to have our first encounter with the Jack Tarrs. Naturally, we have to drop everything to take their ship.

Tuesday, August 27, 2024

Sensei Starman Plays Fallout: London - Part 11

In which, after an unexpected fight with some Hooligans near Nadia's, we discover Bromley College. It proves to be an educational experience, as we school the local thugs and learn some harsh lessons involving applied physics vis a vis ballistics and chemistry.

Sunday, August 25, 2024

Sensei Starman Plays Fallout: London - Part 10

In which we finish clearing out the library and its Banned Books section. We then head back to Vagabonds HQ to help Nelson fix his radio, after getting to know the rest of the gang's command structure. Handy that!

Thursday, August 22, 2024

Sensei Starman Plays Fallout: London - Part 9

In which, after surviving a sudden Hooligan raid, we take advantage of the newly reopened DIY shop to fix up our guns and engage in some commerce. We then get back to clearing out the local Hooligan population and meet Nadia - the erstwhile informant of Sebastian, who is going to be our main vendor for some time to come.

Tuesday, August 20, 2024

Sensei Starman Plays Fallout: London - Part 8

In which we clean out the local Do-It-Yourself shop and discover our first mod bench. Hello weapons upgrades!

Saturday, August 17, 2024

Sensei Starman Plays Fallout: London - Part 7

In which we finish clearing out the local library, before moving on to searching for that missing Vagabond messenger.

Thursday, August 15, 2024

Sensei Starman Plays Fallout: London - Part 6

In which we get to know the rest of the Vagabond leaders. I then blow any chance of escaping my real life by taking on a quest to help an illiterate Vagabond learn to read by raiding the local library for some books.

Tuesday, August 13, 2024

Sensei Starman Plays Fallout: London - Part 5

In which we finally catch up with our Vagabond friends and help them fight their rivals, the Isle of Dogs Syndicate. Well, "help" may be a bit generous, but we do kill one of the ones trying to run away!

Sunday, August 11, 2024

Sensei Starman Plays Fallout: London - Part 4

In which we follow our new Vagabond friends and get the rundown on the gangs of London. After our first encounter with a Ghoul, we have to play catch-up and start exploring the city, while avoiding radiation and more ghouls while navigating a massive barrier between us and our goal.

Thursday, August 8, 2024

Sensei Starman Plays Fallout: London - Part 3

In which we acquire our first actual weapon - a mighty walking stick that is also a mighty fine club. We also bypass the first major bug of the game to get past the title screen and encounter our first friendly NPCs!

Instructions on Fixing the Train Crash Glitch: https://www.reddit.com/r/fallout4london/comments/1eeahvr/train_crash_fix/

Tuesday, August 6, 2024

Sensei Starman Plays Fallout: London - Part 2

In which we continue fighting out way out of the lab and into an abandoned luxury hotel. Things then get a bit like "The Prisoner" as our apparent tormentor decides to speak to us. Weird.

Saturday, August 3, 2024

Sensei Starman Plays Fallout: London - Part 1

In which we make our character and set about trying to escape from the underground lab in which we awaken with no weapons, no map, and no clue who we are.

Download Fallout: London from GoG - https://www.gog.com/en/game/fallout_london

Download Fallout 4: GOTY Edition - https://www.gog.com/en/game/fallout_4_game_of_the_year_edition

 Install Instructions: https://www.pcgamer.com/games/fallout/fallout-london-how-to-install/


Thursday, August 1, 2024

Sensei Starman Plays Loom - Part 5

The thrilling finale (I told you this game was short!) in which we patch the holes in reality and try to save at least part of the universe from Chaos.

Tuesday, July 30, 2024

Sensei Starman Plays Loom - Part 4

In which we make a new friend called Rusty and immediately screw him over to go poke around the City of Blacksmiths. This leads to us falling into the villain's clutches, the world going to chaos, and reality being ripped to shreds. (Not our fault! Really!)

Saturday, July 27, 2024

Sensei Starman Plays Loom - Part 3

In which we seek the help of the Glass Makers and Shepherds. They're mostly all dicks. We also get our first glimpse of our apparent villain and meet our first real friend, which leads us to deal with a dragon.

Friday, July 26, 2024

Sensei Starman Plays Loom - Part 2

In which we start the game proper and step into the sandals of Bobbin Threadbare and the mystic island of Loom. We then start the first major puzzle of the game - how to get the heck off the mystic Island of Loom!

Tuesday, July 23, 2024

Sensei Starman Plays Loom - Part 1

In which we do NOT start the game, but listen to the half-hour audio drama used to introduce us to the Age of the Great Guilds and the spell-crafting Weavers. This is all very important background, really!

Saturday, July 20, 2024

Sensei Starman Plays Castlevania Revamped - Part 9

In which, after giving up the search for that one last item (though I got them all in my original playthrough), we go on to face Death and Dracula to win the game!

Thursday, July 18, 2024

Sensei Starman Plays Castlevania Revamped - Part 8

In which we backtrack through the east side of the map and gather all the heart tanks and life extensions we can now pick up on the way to the final boss fights.

Tuesday, July 16, 2024

Sensei Starman Plays Castlevania Revamped - Part 7

In which, having acquired all but one of the upgrades, we go back to the beginning of the game and start hunting down all the heart boosts and health boosts we couldn't get to earlier. We then acquire the final power-up, and head on to a battle with Cthulhu. No. Really. He's just chilling in Dracula's basement.

Saturday, July 13, 2024

Sensei Starman Plays Castlevania Revamped - Part 6

In which, newly armed with the ability to dash and double-jump, we start exploring all the places we couldn't access before. When it turns out we STILL can't go that way (stupid Thunder Whip), we head into the dungeon to face the weirdest boss in the game - the Granfaloon!

Thursday, July 11, 2024

Sensei Starman Plays Castlevania Revamped - Part 5

In which we backtrack to the paths now open to us thanks to the Fire and Frost whips, into the Toy Room and on to the Dungeon. This also includes a Hall of Mirrors and another new boss that is basically the game's tribute to Dark Link.

Tuesday, July 9, 2024

Sensei Starman Plays Castlevania Revamped - Part 4

In which, newly armed with the "Bridge Snapper" power to dive through wooden platforms, we venture into the Catacombs, Castle Courtyard, and Tower Bridge. This leads us to the Leap Stone (yay double jump!) and a battle with "The Monster."

(Pretty sure Frankenstein is Public Domain, but as we all know Frankenstein was the creator, not the creature. So there!)


Saturday, July 6, 2024

Sensei Starman Plays Castlevania Revamped - Part 3

In which, having finally beaten Medusa off-camera, we backtrack a bit, fight the third boss, The Golem, and gain the ability to wall-climb. This enables us to move forward to the Castle Ruins and a battle with several Mummies.

Thursday, July 4, 2024

Sensei Starman Plays Castlevania Revamped - Part 2

In which, after showing how to make a lot of money in a hurry early in the game with the Cursed and Kinship cards, we start fighting our way to the second boss, Medusa. (For my money, the hardest boss fight in the game, simply because of how little health you have going into it.)

Tuesday, July 2, 2024

Sensei Starman Plays Castlevania Revamped - Part 1

In which we step into the studded leather of Simon Belmont and venture into a familiar yet totally revamped (get it?) Castlevania, with save points, weapon upgrades, merchants, and improved mobility.  Unfortunately, there are still tons of those damn bats and gorgon heads that hit you during that ONE jump. You know the one we mean.

Sunday, June 30, 2024

Sensei Starman Plays Zak McKracken and the Alien Mindbenders - Part 7

The thrilling finale! In which, with a jerry-rigged spacesuit, Zak finishes plundering the treasures of the ancients and saves the world. (Well, honestly the women did most of the work, but his name is in the title!)

Thursday, June 27, 2024

Sensei Starman Plays Zak McKracken and the Alien Mindbenders - Part 6

In which Zak and Annie travel to Egypt and add vandalizing the Sphinx to their long list of crimes. This leads Zak to get his ass to Mars, so he can help Melissa and Leslie with the puzzles requiring three people.

Tuesday, June 25, 2024

Sensei Starman Plays Zak McKracken and the Alien Mindbenders - Part 5

In which Zak has a close encounter with the aliens trying to conquer the Earth and masters the ancient power of teleportation. Meanwhile, Melissa and Leslie find a way to make the Martian Pyramid a little more livable.

Saturday, June 22, 2024

Sensei Starman Plays Zak McKracken and the Alien Mindbenders - Part 4

In which Melissa and Leslie start to explore the ancient ruins of Mars and an alien hostel. Meanwhile, back on Earth, Zak's crimewave continues and he brings Annie into the act, so they can stage a break-in at Stonehenge.

Thursday, June 20, 2024

Sensei Starman Plays Zak McKracken and the Alien Mindbenders - Part 3

In which Zak's global reign of terror continues, and we learn that arson does not affect our karma negatively. This leads us to acquire the ability to mind-meld with animals, which is far less useful than you'd think. We also take our first steps onto Mars as the co-ed astronauts Melissa and Leslie.

Tuesday, June 18, 2024

Sensei Starman Plays Zak McKracken and the Alien Mindbenders - Part 2

In which Zak's reign of terror continues, as we annoy a poor flight attendant so we can rob an airplane. Then, after meeting the woman of his dreams, Zak travels to Africa and the first of many unmappable mazes.

Saturday, June 15, 2024

Sensei Starman Plays Zak McKracken and the Alien Mindbenders - Part 1

They say the hero's journey begins with a single step. In the case of tabloid reporter Zak McKracken, that first step involves buying a bunch of seemingly random junk and breaking into The Phone Company to pay his phone bill.

Thursday, June 13, 2024

Sensei Starman Plays Tales of Monkey Island - Part 29

The thrilling finale! Will Guybrush finally break the cycle of abuse at LeChuck's hands? Will Murray make a last-minute cameo? Will any of this story come up again in Return to Monkey Island? (Don't answer that if you already know!)

Tuesday, June 11, 2024

Sensei Starman Plays Tales of Monkey Island - Part 28

In which we assemble the last of the ingredients needed to our latest spell. Unfortunately, that still leaves us having to work out one final puzzle as LeChuck kicks us around as I try to get every last possible smartass remark out of Guybrush.

Thursday, June 6, 2024

Sensei Starman Plays Tales of Monkey Island - Part 27

In which, having explored the rips in the cosmic crossroads, we start trying to bring body and soul back together. With that accomplished, we need to assemble the ingredients for yet another voodoo spell.

Wednesday, June 5, 2024

Sensei Starman Plays Tales of Monkey Island - Part 26

In which we catch up with Mr. Winslow and discover his illicit (and moist) love affair. But let us not judge him too harshly, as we need his help to stop our body from being used as a dartboard. Albeit indirectly.

Tuesday, June 4, 2024

Sensei Starman Plays Tales of Monkey Island - Part 25

In which we successfully escape the Pirate Afterlife, only for Elaine to become the Demon Bride of LeChuck! Now we need to find a way to get back in our body and become the Zombie Pirate Threepwood.

Sunday, June 2, 2024

Sensei Starman Plays Tales of Monkey Island - Part 24

In which we continue searching the Pirate Afterlife, trying to figure out just how LeChuck escaped this place so we can do the same. Hopefully.

Wednesday, May 29, 2024

Sensei Starman Plays Tales of Monkey Island - Part 23

In which we start Chapter Five and begin to explore the Pirate Afterlife. Luckily, we can continue to engage in all the petty thievery we enjoyed in life. and steal everything that isn't nailed down.

Tuesday, May 28, 2024

Sensei Starman Plays Tales of Monkey Island - Part 22

In which, having finally conquered the bug issues with the videos not loading properly, we set about completing the recipe to repower La Esponja Grande and close out Chapter Four.

Monday, May 27, 2024

Sunday, May 26, 2024

Sensei Starman Plays Tales of Monkey Island - Part 20

In which, despite my better judgement, we end the cat fight between Morgan and Elaine and the true villain behind our troubles is revealed! BUM-BUM-BAAAAAAAA!

Wednesday, May 22, 2024

Sensei Starman Plays Tales of Monkey Island - Part 19

In which, having filled our pockets with all manner of strange hot fluids, we set about clearing our name and winning the Trial of the Century. (What century? Who knows in this anachronistic world?!)

Friday, May 17, 2024

Sensei Starman Plays Tales of Monkey Island - Part 18

In which, having talked our way out of prison, we explore how Flotsam Town has changed since Chapter One and start trying to prove our innocence on the three charges still facing us. This mostly consists of checking out Club 41's Ladies Night and annoying everyone there.

Thursday, May 16, 2024

Sensei Starman Plays Tales of Monkey Island - Part 17

In which we start Chapter Four. The good news is we get rescued from being sold to the Marquis De Singe. The bad news is this is due to a mob intent on putting us on trial for various crimes. Some of which we might have actually committed!

Tuesday, May 14, 2024

Sensei Starman Plays Tales of Monkey Island - Part 16

In which we arrange a love connection between two giant manatees and finish Chapter Three. This requires a little repossession and a lot of voodoo.

Monday, May 13, 2024

Sensei Starman Plays Tales of Monkey Island - Part 15

In which we win the trust of the Brotherhood, only to betray it and arrange for a timely escape from the Leviathan's belly. This leaves us needing to torture our former comrades in order to learn the secrets of speaking to manatees.

Friday, May 10, 2024

Sensei Starman Plays Tales of Monkey Island - Part 14

In which we are reunited with Murray and set about winning over the rest of the Brotherhood. This entails winning a scary face contest and helping Murray get a head, er body.

Tuesday, May 7, 2024

Sensei Starman Plays Tales of Monkey Island - Part 13

In which we start trying to win over the Democratically United Brotherhood of the Manatee Interior. This entails setting up Noogie, the drummer of the mutineers, on a date with our fake wife. After we run around talking to everyone and grabbing everything that isn't nailed down, of course.

Sunday, May 5, 2024

Sensei Starman Plays Tales of Monkey Island - Part 12

In which we start Chapter 3 and set about escaping from the belly of a giant manatee. This requires us to convince Morgan LeFlay to pose as our wife, to win over the clearly loopy Coronado De Cava!

Thursday, May 2, 2024

Sensei Starman Plays Tales of Monkey Island - Part 11

In which, after escaping the blockade around Spinner Cay, we set about rescuing the Merfolk leader and save the day after going through a lot of trouble to bring down a rubber tree.

Tuesday, April 30, 2024

Sensei Starman Plays Tales of Monkey Island - Part 10

In which, having gathered two of the three Golden Summoning Artifacts, we set about stealing the third. Unfortunately, that sets off an embargo and all-out assault on the island. Hilarity ensues.

Saturday, April 27, 2024

Sensei Starman Plays Tales of Monkey Island - Part 9

In which, after reading through a book of fish jokes, we make our way to Spoon Island, two bickering pox-beset pirates, another jungle maze, and an encounter with LeChuck.

Friday, April 26, 2024

Sensei Starman Plays Tales of Monkey Island - Part 8

In which we continue exploring the Jerkbait Islands and uncover the lost camp of Coronado De Cava. In better news, Elaine is still alive! The bad news is she wants us to work with LeChuck!

 

Monday, April 22, 2024

Sensei Starman Plays Tales of Monkey Island - Part 7

In which we start Chapter 2 with a spirited swordfight with Pirate Hunter Morgan LeFlay. Unfortunately, she not only disarms Guybrush - she dishands him! This leaves us traveling to the Jerkbait Islands in search of a place to repair our ship. And mermaids.

Saturday, April 20, 2024

Sensei Starman Plays Tales of Monkey Island - Part 6

In which we enter into a running battle around Flotsam Island, disabling all the altars that will able us to pacify the wind gods so we can get off this island and back to defeatring LeChuck.

Friday, April 19, 2024

Sensei Starman Plays Tales of Monkey Island - Part 5

In which, after escaping from the mad doctor's lab, we set about following yet another map through the forest maze, but with an entirely different gimmick to translate the map.

Wednesday, April 17, 2024

Sensei Starman Plays Tales of Monkey Island - Part 4

In which we start looting the Voodoo Lady's house and call upon the local doctor. Alas, his plans for fixing our cursed hand involve amputation after strapping us down. (Still, there are worse things we could have cut off.)

Sunday, April 14, 2024

Sensei Starman Plays Tales of Monkey Island - Part 3

In which we set about building a bootleg action figure, claiming a ship, and finding the mysterious Deep Gut... who turns out to be an old friend who really could have helped us before now.

Thursday, April 11, 2024

Sensei Starman Plays Tales of Monkey Island - Part 2

In which, newly stranded on Flotsam Island, we start exploring our surroundings and grabbing everything we can. All in an effort to find a way to do a bit of honest pirating and make some headlines, all so we can learn the identity of the mysterious "Deep Gut."

Tuesday, April 9, 2024

Sensei Starman Plays Tales of Monkey Island - Part 1

In which we play through the tutorial and face and vanquish the Demon Ghost Zombie Pirate LeChuck. Again. Want to bet it doesn't stick?

Monday, April 8, 2024

Sensei Starman Plays Escape From Monkey Island - Part 18

The thrilling finale! Will we triumph over Ozzie Mandrill?! Will our mastery of Monkey Combat save the Caribbean from unbridled capitalism?! Will I stop asking rhetorical questions?!

Thursday, April 4, 2024

Sensei Starman Plays Escape From Monkey Island - Part 17

In which, after having one more conversation with Herman Toothrot, we engage in Monkey Combat with Jojo Junior. We also discover another Secret of Monkey Island... which completely contradicts the continuity of the first game!