Showing posts with label Far Harbor. Show all posts
Showing posts with label Far Harbor. Show all posts
Friday, June 10, 2016
Starman Plays Fallout 4 Far Harbor - Part Twenty-One
In which we fight a Coarser, uncover the truth of Jule's past and see Kasumi safely homeward as we finish the main storyline of Far Harbor.
Thursday, June 9, 2016
Starman Plays Fallout 4 Far Harbor - Part Twenty
In which Dima is confronted , accounts are settled and we would enter the finale of the main storyline if it weren't for everyone in Acadia deciding NOW is the time to ask me for help with their personal problems.
Wednesday, June 8, 2016
Starman Plays Fallout 4 Far Harbor - Part Nineteen
In which we continue exploring the Vim! Pop Factory, find a rather tacky (but powerful) suit of Power Armor for Nick and uncover a dark and disturbing secret.
No, not that Vim! Soda's secret ingredient is people! But you're close!
No, not that Vim! Soda's secret ingredient is people! But you're close!
Tuesday, June 7, 2016
Starman Plays Fallout 4 Far Harbor - Part Eighteen
In which I spare you having to watch me do all the hacking mini-games and we learn all about what Dima has forgotten. This does not save me, however, from getting lost trying to sneak out of The Nucleus. Still, after that we're free to search for Dima's secret bio-lab.
Monday, June 6, 2016
Starman Plays Fallout 4 Far Harbor - Part Seventeen
In which we finally beat that one Assaultron... only to have to fight an even tougher Assaultron afterward! But it is totally worth it because afterward, we are finally able to retrieve Dima's memories... by playing the most annoying puzzle-based hacking mini-game ever!
Sunday, June 5, 2016
Starman Plays Fallout 4 Far Harbor - Part Sixteen
In which we trip balls on radioactive spring water, enter into the presence of Atom and have a hell of a time trying to kill an Assaultron.
Saturday, June 4, 2016
Starman Plays Fallout 4 Far Harbor - Part Fifteen
In which we go searching for a missing Snynth, discover three out of four cannibals can't tell the difference between fake human and the real thing and begin preparations to infiltrate the Children of Atom.
Friday, June 3, 2016
Starman Plays Fallout 4 Far Harbor - Part Fourteen
In which we spy on the leaders of Acadia before setting off in search of some stolen memories on a broken-down old dock.
Thursday, June 2, 2016
Starman Plays Fallout 4 Far Harbor - Part Thirteen
In which we enter into Acadia, learn the Secret Origins of Nick Valentine and begin to get to know the people of the secretive synth colony.
Wednesday, June 1, 2016
Starman Plays Fallout 4 Far Harbor - Part Twelve
In which we recruit Longfellow and go snipe-hunting.
Okay, we're actually hunting a monster called Ship-breaker, but due to a bug in the game, it amounts to a snipe hunt.
Okay, we're actually hunting a monster called Ship-breaker, but due to a bug in the game, it amounts to a snipe hunt.
Tuesday, May 31, 2016
Starman Plays Fallout 4 Far Harbor - Part Eleven
In which we finally talk to local old salt Longfellow and discover the Synth city of Acadia. Then, in a desperate attempt to avoid the main storyline, we agree to help Mitch the Bartender with getting his cantankerous uncle to come to the safety of Far Harbor.
Monday, May 30, 2016
Starman Plays Fallout 4 Far Harbor - Part Ten
In which we hunt Mirelurks - first to repair the city walls and then to recover some lost fog condensers - before going out after the biggest, most dangerous Mirelurk of all... THE RED DEATH!
Sunday, May 29, 2016
Starman Plays Fallout 4 Far Harbor - Part Nine
In which The Mariner sends us out hunting Mirelurks (again) and we learn the legend of The Ship-Breaker before doing some work to fix up the settlement at the lumberyard.
Saturday, May 28, 2016
Starman Plays Fallout 4 Far Harbor - Part Eight
In which we return to Far Harbor (with our Power Armor helmet this time) and head out into the swamps, seeking Mirelurks for the gumbo pot. Then a little girl asks us to clear out a lumberyard full of zombies so she and her friends can build a homestead of their own.
Friday, May 27, 2016
Starman Plays Fallout 4 Far Harbor - Part Seven
In which the local doctor asks us to organize a big ol' Mirelurk boil. (It's like a crawdad boil, but with radioactive crawdads) and The Mariner asks us to take out a ship full of Trappers... and we ALMOST make it on the first try. (Don't go diving without a helmet, kids!)
Thursday, May 26, 2016
Starman Plays Fallout 4 Far Harbor - Part Six
In which we hunt the hunters and trap the Trappers, raiding the lighthouse base of the Trapper's leader.
Wednesday, May 25, 2016
Starman Plays Fallout 4 Far Harbor - Part Five
In which we begin making our way to the Trapper base on the south-side of the island to avenge yet another member of the Dalton family. Along the way, we'll get attacked by radioactive deer, see Super Mutants fighting ghouls, reenact Thriller at the local drive-in and accidentally discover the lair of the local Children of Atom cultists.
Tuesday, May 24, 2016
Starman Plays Fallout 4 Far Harbor - Part Four
In which we retrieve some power tools for The Mariner, have a heck of a time having a simple conversation with a quest giver and go hunting for the fog crawler that killed ol' Grandpa Dalton.
Monday, May 23, 2016
Starman Plays Fallout 4 Far Harbor - Part Three
In which we start talking to the people of Far Harbor to learn how we may make their lives better. Naturally, this leads us on a quest to the most godforsaken part of the island to kill a mob of ghouls and then to an old factory in search of some power tools.
Sunday, May 22, 2016
Starman Plays Fallout 4 Far Harbor - Part Two
In which, after a quick trip to Railroad HQ to see if they know anything about a secret city of synths up North, we finally arrive in Far Harbor and almost immediately get recruited to fight some of the interesting new beasties this DLC has to offer.
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