Showing posts with label Jeromy Cox. Show all posts
Showing posts with label Jeromy Cox. Show all posts

Monday, November 20, 2017

Justice League #33 - A Review

With the rest of The Justice League in the clutches of The Dark Knights, if falls to Cyborg to save the day. Yet doing so many require Victor sacrificing what remains of his humanity to fully empower the Motherbox that powers his cybernetics. Will he make the ultimate sacrifice for the sake of all reality?


Despite being largely devoted to explaining Cyborg's powers and setting up the next part of the Dark Nights Metal event, Justice League #33 is an enjoyable little book. Teen Titans fans will be glad to know the story also reaffirms the friendship between Cyborg and Raven (something missing in the Rebirth reality) and there's a sequence I'm fairly certain is a nod to one of the better episodes of Teen Titans Go!  The artwork is equally brilliant, with the colors of Arif Prianto and Jeromy Cox giving the pencils and inks of Tyler Kirkham and Mikel Janin an almost painted appearance at times.

The Final Analysis: 7 out of 10. It would have been higher if they'd confirmed the song Cyborg plays to inspire himself is "The Night Begins To Shine"

Thursday, February 16, 2017

Batwoman: Rebirth #1 - A Review

There's surprisingly little to Batwoman #1 - at least compared to the Detective Comics two-parter from last month which set-up this series. With the exception of the last few pages, this entire comic is devoted to retelling Kate Kane's life story and how she became Batwoman. Thankfully Marguerite Bennett and James Tynion IV weave an engaging origin story that will hold the interest of those already familiar with Kate's history while enrapturing those discovering her for the first time.


The artwork matches the script in quality and tone. Steve Epting - most famous for his work with Ed Brubaker on Captain America - provides the perfect sense of gravitas necessary in depicting the highs and lows of Kate's life. Colorist Jeromy Cox finishes each page perfectly, with a red and black motif prevalent through the book for obvious reasons.

All in all this is one fantastic book that is sure to be a hit with Batwoman fans everywhere.

Friday, May 27, 2016

Superman: Lois And Clark #8 - A Review

Superman finally tracks down the mysterious villain who has been making his last few days so difficult. But he may face a more difficult battle when he gets home. It is then he and Lois will have to finally explain to their son Jonathan why they've lied about who they really are for so long...

The action sections of this issue are fine enough but where Dan Jurgens' script truly shines is in the interaction between Clark, Lois and Jonathan. Jurgens captures the essence of who Clark and Lois should be perfectly and Jonathan has grown into an instantly likable character under his pen.  The artwork for this issue - provided entirely by the original team of Lee Weeks, Scott Hanna and Jeromy Cox - suits the story perfectly. Hopefully this story will continue to be as enjoyable in the post-Rebirth Superman series.

Sunday, April 24, 2016

Superman: Lois And Clark #7 - A Review

In the wake of Intergang's attempt to kill Lois Lane (aka Author X) and her young son, Jonathan's powers have been revealed. Thankfully, Superman is along shortly to get them to safety. But even Superman may not be able to rebuild the bonds of trust in his own family in the wake of the revelation that he and his wife have been hiding their real selves from their son for his whole life.


This series has been building up to this moment since the very beginning. And Dan Jurgens plays it out perfectly. Lois, Clark and Jonathan sound like a real family - something that is surprisingly rare in most comic-book portrayals of parents and children interacting with one another.


Once again I have to praise the efficiency of the art team on this issue. Typically, when you have two pencilers and three inkers on a comic, the result is chaotic and messy. Shockingly, the visual continuity of this issue doesn't suffer at all despite having numerous cooks working on the dish, so to speak.

Thursday, March 24, 2016

Superman: Lois And Clark #6 - A Review

Intergang makes their move on Author X aka Lois Lane, abducting her and her son. This looks like a job for Superman... but he's otherwise occupied with the super-villain Badrock - start of a new reality show that just became a little too real! Thankfully, salvation may come at the hands of a most unlikely source...
I can't say enough good things about Dan Jurgens writing. Jurgens has been writing Superman for a long time and we can only hope he'll continue to do so once the line-up for Rebirth is announced. This series is quite honestly the best Superman story we've seen in years.



Jurgens' writing is equaled by the quality work of Lois & Clark's art team. Lee Weeks' characters are cleared designed and well-rendered. Scott Hannah's inks achieve the perfect balance between mere outlining of the original pencils and over-enhancing them. And Jeromy Cox's colors are divine.

Wednesday, March 2, 2016

Superman: Lois And Clark #5 - A Review

The most dangerous villain Clark Kent has encountered upon this Earth - the psychic known as Blanque - has broken loose of his cell in the new Fortress of Solitude. What is worse, he now has control of this world's Hank Henshaw, who may or may not have just gained the powers of his otherworldly counter-part, The Cyborg Superman! It will take all of Clark's power and cunning to save not only his family but the whole world!

If this issue has a flaw, it is that Lois' storyline regarding her her ordeals with this world's version of Intergang is put on the back-burner for a good, old-fashioned superhero smackdown. That being said, this issue is a good one, as far as good, old-fashioned superhero smackdowns go. Dan Jurgens tells this sort of story well and the issue still has plenty of touching moments of Lois and Clark bonding as a couple in spite of the emphasis on the action.


Neil Edwards (most recently seen on The Four Doctors) and Scott Hanna do their usual stellar job on the artwork for this issue. You would never know there were two inkers at work here. And Jeromy Cox's colors are as subtle and suitable as ever.

Sunday, January 31, 2016

Superman: Lois And Clark #4 - A Review

As an alien invasion fleet approaches Earth, Superman must prevent Blanque - a powerful psychic he imprisoned inside of his new secret base - from escaping along with a recently empowered Hank Henshaw. Meanwhile, Lois checks in on her editor - the only other person who knew about her investigation into Intergang - and discovers that she has disappeared!

There's quite a lot of metaphorical plates spinning in this story by Dan Jurgens keeps them moving with apparent ease. Both Lois' and Clark's respective storylines get plenty of time in the spotlight. There's even time for a flashback showing how Lois arranged for Clark to get his supersuit in this strange new reality as well as a  check-in on the approaching alien fleet.



There's two separate art teams on this issue but you'd never know it from looking. Close examination will reveal the differences between Lee Weeks and Marco Santucci's styles but the differences are not so jarring as to distract away from the flow of the book. The inks by Sergio Carifello and Scott Hanna are likewise well-balanced, with the colors by Jeromy Cox supplying the perfect finishes to the final artwork.

Sunday, July 12, 2015

Justice League United #11 - A Review

My hopes for Justice League United #11 all but died when I saw the cover. This may well be the worst piece of work I've seen from Tony Harris. I think the character in the middle is meant to be Animal Man, but it looks more like Gambit is angry about running out of styling gel halfway through combing his hair.


Gambit once ate a po'boy 'DIS big!

Things don't improve once we open the book and get to the story. Apparently Martian Manhunter, Supergirl and Green Arrow all quit the team at some point between this issue and the last one. Also, Adam Strange discovered that - rather than being an alien technological device - The Zeta Beam is some kind of force that unites all of time and space.

Oh! And he merged with it and can now sense impurities in reality that he calls Breakers. And he can somehow inform the rest of the JLU about these Breakers. And somehow they can travel around, pulling heroes and villains from key points in time to deal with these Breakers before they break reality.

Confused yet? I can't blame you. This is a dramatic departure from the classic idea of Adam Strange and, as such, should have merited a much more involved explanation. As it is, it's a prime example of that greatest of mistakes - telling the audience what happened rather than showing them. It might have felt more organic had we seen what happened to Adam rather than having the information dumped on us in a single page.


The artwork is similarly problematic. Travel Foreman is generally a fine artist but I think he's the wrong one for Justice League United. Foreman's use of forced perspective is disorienting and while that was effective in conveying the horror of Jeff Lemire's Animal Man, it doesn't work here. There's far too many panels where we see people talking in the middle distance, unable to tell who is who. Additionally, Foreman's fight choreography is sloppy and there is a complete lack of visual continuity. Consider how the the number of stars on Stargirl's sleeve changes from panel to panel below.


Given all of that, I'm done with Justice League United. The artwork is sloppy and doesn't fit the story. The writing is erratic. And with half the characters I liked in this book jettisoned in favor of a rotating roster of characters without their own comics, I have no other reason to keep reading.

Thursday, June 18, 2015

Justice League of America #1 - A Review

A mysterious corporation that is sitting on a pile of Superman corpses, all pulled from various alternate timelines.

A prophet who appears in an old Atlantean temple, speaking of the coming of "the one true god".

A plot to release The Parasite on an unsuspecting Justice League.

What do all of these things have in common?  It will fall to The Justice League of America to solve that mystery or die trying. And for once that statement is not hyperbole, for if Superman dies then all of humanity - past, present and future - will die with him!


One can't accuse Brian Hitch of doing things by halves! His script for this first issue is reminiscent of Grant Morrison's run on JLA in that it also feels like an over-the-top summer blockbuster with high-stakes and high-adventure. Yet there are also some nice character moments and I greatly enjoyed little touches like Aquaman addressing the United Nations as a world leader.

Taken as a big, dumb action movie, this issue is a fun read. However, fridge logic kicks in after a second reading. And one wonders why, if Batman suspected the team was walking into a trap, did he wait until the rest of the team had arrived at the site of the ambush to announce that fact?


The artwork is similarly weak upon close examination. Hitch's pencils are enhanced by three different inkers and two different colorists and it shows. The look of this issue is very inconsistent. Still, that can't be blamed entirely on the large production team. Hitch's artwork features a number of continuity errors, such as Wonder Woman's choker disappearing in some panels.

Given all that, I think this first issue of JLA will be my last.

Sunday, December 14, 2014

Justice League United #7 - A Review

It appears that the cast of Justice League United are as bored with this crossover with The Legion of Superheroes as I am.  At the very least, Animal Man and Green Arrow are fed up with it.  Both of them make wisecracks about how many damned Legionaries there are and how hard it is to keep track of all of them in this issue!


Jeff Lemire tries his best to keep the story moving but the inertia of The Legion continues to hold him back.  It doesn't matter that he slips in some quick gags such as Animal Man and Timberwolf sniffing each other.  The story never bothered to explain who Timberwolf was for the readers who aren't already intimately familiar with every single member of The Legion, their powers and their personalities... or lack thereof!


The artwork this month is an improvement.  Neil Edwards' figures are still forced and stiff, but this is less obvious in the splash pages that dominate the second half of the comic.  Strangely, though this issue features two inkers, the finishes on the comic seem less erratic than they did last month when only one inker was assigned to the book.

Sunday, November 16, 2014

Justice League United #6 - A Review

The one saving grace of Justice League United #6 is Jeff Lemire's ability to bring little moments of character into what is essentially one gigantic fight scene. It is these moments that have defined the series so far. And it is these moments with all the little interactions between the regular cast that make the book so interesting.


Alas, most of this book is taken up with the sort of Claremontian battles that have come to define any story involving The Legion of Superheroes.  There are no characters here - merely a loose collection of bodies attached to various superpowers.

These scenes consist of various characters standing around, explaining the action to the reader (Quickly, Ass-Kicking Lad!  Kick the ass of that big guy while I hold him in the grasp of my Magnetic Mind Grip!) while clumsily letting us know their codenames.  It's a shame because Jeff Lemire is capable of so much better than this and the scenes in which his Justice League speak to themselves showcase the difference between the two teams.



As before, the artwork is erratically mixed.  Neil Edwards is a clearly skilled penciler, but too many of his figures seem artificially posed. The best aspect of the artwork is the energetic colors added by Jeromy Cox.

Sunday, November 2, 2014

Justice League United Annual #1 - A Review

The biggest problem with Justice League United's crossover with The Legion of Superheroes is that it is a Legion of Superheroes crossover.  The good news is that thanks to The New 52, readers will not have to worry about any of the cumbersome continuity problems that beset the classic LOSH comics.  The bad news is that the LOSH are still a collective of bland characters largely defined by their individual super-powers, with only Brainiac Five and Mon-El possessing any kind of personality. And those personalities are "know-it-all jerk" and "hot-headed douche-bag" respectively.


Writer Jef Lemire does what he can, but even he can't battle the inherent inertia of an storyline involving The Legion of Superheroes.  Too much time has to be devoted  to explaining who they are and listing off the individual members of the team. It also doesn't help the plot is strictly standard, with The Legion having come back in time to kill Ultra (Jonn J'onzz's adopted multi-ethnic alien son) before he becomes a world-destroying monster known as Infinitus in the future.

The subplot involving the rest of The Justice League trying to track down the body of a deceased Hawkman is far more interesting for a number of reasons.  Chief among these are the interplay between the team members and the little character touches that Lemire excels at. My personal favorite was the interplay between Supergirl and Green Arrow, with the inherently rebellious Oliver Queen struggling in a position of authority as he tries to reign in the equally rebellious Supergirl.  



The artwork this time is a bit of a mixed bag.  Neil Edwards is a skillful penciler and there are a number of Kirbyesque splash pages throughout the book.  The problem is that many of the poses of Edwards' figures seem overly forced and artificial, up to and including two women pointing their posteriors directly at the reader while curving their backs so we can see the profile of their chests!   The inks by Jay Leisten are competent but not particularly noteworthy. The best aspect of the artwork is the coloring, with Jeromy Cox using a vibrant, heroic palette that makes everything jump off the page in just the right way.