Showing posts with label Anime. Show all posts
Showing posts with label Anime. Show all posts

Sunday, September 30, 2012

Batman: The Dark Knight Returns, Part 1 - A Review

On the odd chance that some of you haven't read the original The Dark Knight Returns and don't realize the significance of this particular story being adapted into an animated film, let me sum up.  Frank Miller's original mini-series redefined not only the way most comic readers viewed Batman as a character but the entire superhero genre and comic book medium.  Along with Watchmen, DKR was one of the first mainstream comic books to explore superheroes on a more mature level.  Its' success proved that illustrated literature was a viable medium for sophisticated stories and that such stories could be critical and commercial successes.  Not bad for a story that was written because of Frank Miller's mid-life crisis and his desire to write a story about a Batman who wasn't younger than him. :)



The Dark Knight Returns is set in the not-too-distant future, some ten years after the last reported sighting of The Batman.  Commissioner Gordon is days away from retirement.  Harvey Dent, recipient of some revolutionary new plastic surgery and psychiatric help, has just been released from Arkham Asylum with a clean bill of health.  A new gang called The Mutants holds Gotham City in its' thrall.  And Bruce Wayne - long retired from crime-fighting and resigned to a life of idle leisure - can no longer stand idly by doing nothing.  His return will send shockwaves through society, bringing both praise and condemnation from various media pundits and politicians as well as inspiring a new group of heroes, including Carrie Kelly - a young tween who makes her own Robin costume following her own encounter with The Dark Knight. 

The animation for this movie is top-notch.  I've rarely been disappointed by the animators Warner Brothers chooses and the studio is in fine form this time.  Wisely avoiding aping Frank Miller's grittier art-style completely, the film uses Miller's general designs while utilizing more fluid line-work in the actual construction of the characters.  This creates an effect where the main characters move like in a traditional modern anime but the background characters - usually depicted entirely in shadow, as with The Mutants who are only seen as outlines with red-lit goggles - are more stylized and less detailed, blending in with the darkness.   


Sadly, the film doesn't fare so well in the voice-acting department   Now, let me say that this movie has a lot of great voice actors rounding out it's supporting cast - Frank Welker, Tara Strong, Jim Ward, Maurice LaMarche, Paget Brewster, Grey DeLisle and Dee Bradley Baker all play minor roles and play them well.  Michael McKean does a particularly great turn as Dr. Wolper - the publicity-mad psychiatrist who declares Two Face completely sane while decrying Batman's negative influence on society.  And Maria Canals - Hawkgirl herself - does a fine job as the voice of Commissioner Yindel, Jim Gordon's incoming replacement.

No, the biggest problem with this movie lies with its' stars.  Peter Weller - who plays Batman - doesn't seem to have been given any direction other than to sound like a tired old man.  There is no energy to the portrayal.  He doesn't sound world-weary so much as he seems in desperate need of a nap.  What this role needed was a Clint Eastwood.  What we got was Wilford Brimley talking about life insurance.

Ariel Winter does somewhat better as Carrie Kelly, but only just.  Her performance has energy but far too many of her lines seem to run together without pauses between the sentences.  And not in the usual way that teenage girls sometimes speak in a rush without breathing.  I mean in the way that she says "No!  Don't Die!" as one word.  It's an odd thing, but the most effective scenes with their characters are the action sequences where there is no dialogue.



The script by Bob Goodman is another oddity.  Frank Miller's personal aesthetic is deeply routed in film noir influences and it's odd that the creative team would neglect that element in the script after going through such effort to see it brought into the animation  Goodman stages most of the relevant scenes from the original story and indeed the film opens, as the comic does, with Bruce Wayne risking his life in a high-speed car race.  While this is a cool opening, it isn't clear just how Bruce feels he has little to live for and is desperate for excitement and purpose without his internal monologue and musings on what would make for a good death.  Likewise, we miss out on what is arguably the most powerful scene of the original book -where we first get to see The Batman in action, as Bruce muses that he is nowhere near as tired or pained as he should be. 

 
 
Is The Dark Knight Returns, Part One worth seeing?  I'll say yes.  Despite some half-hearted voice-acting, it's decently paced and it looks great.  I'd strongly suggest reading the original books first, though.  Assuming you haven't done so already, of course.

Tuesday, September 11, 2012

Slayers Evolution-R (Slayers series/season 5) - A No Flying, No Tights Review.

SOURCE: Slayers Evolution-R (Slayers series/season 5)



Fresh off a victory over the demon beast Zanafar, the sorceress Lina Inverse and her companions – the bold warrior Gourry, the naïve warrior priestess Amelia, the stone-skinned sorcerer Zelgadis, and the pint-size plush Prince Pokota – have little time to rest on their laurels. As their friends in the kingdom of Seyruun struggle to rebuild their homes, the party begins their search for an artifact of legend – The Hellmaster’s Jar! It is rumored their old enemy The Red Priest Rezo has found a way to defy death itself and that his soul is hidden away, awaiting resurrection, inside the mystic container.

Naturally, the idea of bringing such a dangerous villain back from the dead isn’t something Lina Inverse relishes, even if she had the first clue about how to do it. But Rezo is the only one who can reverse the spells that turned Zelgadis into a stone-skinned demon, trapped Prince Pokota’s soul in the body of a plush animal, and forced the plague-stricken people of Pokota’s homeland into an eternal sleep. And there’s also the hope that the Red Priest, once hailed as a great hero and healer, may be cleansed of the corruption that turned him to villainy.

Ignoring the difficulties in finding the jar in the first place (and the unreliability of their guide, an animated suit of armor named Nama), Lina and her friends aren’t the only ones seeking the Hellmaster’s Jar. Some of Lina’s old enemies, such as the ruthless, shadow-manipulating assassin Zuuma, aren’t quite as dead as they seemed to be. And the manipulative monster priest Xellos is still watching the party, showing up when he’s least wanted to taunt the party with secret knowledge he refuses to share.

The fifth and final chapter in the long-running Slayers anime series, Slayers Evolution-R is surprisingly accessible to new viewers. Despite picking up precisely where Slayers Revolution ended, great care was taken in the scripting of this series to make sure that those who stumbled across this volume would be able to jump into the action without being confused. Cleverly, the characters are able to avoid being overly repetitious, as most of the exposition has to be laid out multiple times for the dim-witted but good-hearted Gourry. This season also features more one-shot episodes which focus more on the humor and the characters than on the over-riding plot. One particularly amusing episode centers upon the justice-minded Amelia getting locked inside of Nama and then setting out to become the personal guardian of an increasingly horrified village.

Technically, the animation style is smooth, but of standard quality for a televised comedy anime. The characters all have distinctive designs, so there is no difficulty in telling anyone apart. The voice acting in both the original Japanese and English the dub is top notch. And as with the earlier Slayers series, this one is rated PG for some mild scariness (gross undead thingies), mild bloodshed (a few lost limbs), and numerous jokes about Lina’s figure (or lack thereof).

Slayers Evolution-R (Slayers series/season 5)
FUNimation, 2010
directed by Michael Sinterniklaas, Takashi Watanabe
312 minutes, Number of Discs: 2, Season set
Company Age Rating: PG
Related to: Slayers by Hajime Kanzaka, Rui Araizumi

Thursday, September 6, 2012

Slayers Revolution (Slayers series/season 4) - A No Flying No Tights Review

SOURCE: Slayers Revolution (Slayers series/season 4)




According to Lina Inverse, she is the most stunning, beautiful, wise, powerful, and indescribable sorceress adventurer in the world. According to everyone else, she’s a destructive lunatic, barely preferable to the monsters she combats, with an appetite as large as her bust is small. Accompanied by her bodyguard, the stout-hearted and thick-skulled swordsman Gourry, Lina has been destroying cities left and right with her magic – all in the name of monster-slaying – for several years now. So, when a new wave of destruction washes over the land and someone starts blowing up all the state-of-the-art magical tanks several city-states have recently purchased, Lina is the prime suspect. Indeed, she’s the ONLY suspect to the mind of Inspector Wizer Freion, who is out to arrest Lina Inverse on charges of…being Lina Inverse.

Surprisingly, Lina is innocent – for once. But with Inspector Freion unwilling to investigate any other leads and actively trying to tie her into any other crime that happens around her, Lina has got her hands full staying out of jail. But a strange bunny-like creature with a zipper in his tummy and prehensile ears may be a more serious threat to Lina’s life and livelihood than the crazed cop. And there’s always a chance that Inspector Freion’s ramblings about a conspiracy organized by a criminal mastermind involving the tanks may hold some truth…

Thankfully, Lina’s not alone in trying to puzzle all this out. Along with Gourry, she’s joined in her quest to prove her innocence by some old friends, the pacifist princess priestess (try saying that five times fast) Amelia and the rock-skinned sorcerer Zelgadis. And it’s a good thing Lina has her friends, for there are enemies, old and new, watching from the shadows, waiting to strike.

Slayers Revolution is the fourth anime series (or fourth season) in the long running Slayers series. Originally started as a series of light novels in Japan in 1989, Slayers is one of the most adapted works of fiction in the world, having inspired a manga, a television series, several animated movies, a radio drama, a number of video games and a pen and paper role-playing game. Revolution was the first season of Slayers to be produced after a ten-year gap in production and FUNimation was able to get most of the original dub cast from the first three seasons back for this production.

The look of Slayers is best described as classical anime. It was one of the first series to achieve wide-spread popularity in the United States back in the 1990s and it’s easy to see why. With its mix of action and humor, the series works both as a straight fantasy epic and as a parody of traditional fantasy epics. The humor is not limited to the tropes of sword and sorcery literature, however, and just as much comedy comes from the characters as it does from the absurdity of their world. So while the Dungeons And Dragons crowd will find a lot to laugh at with this series, the more traditional otaku should enjoy themselves, too.

The series is rated PG and I think that is a fair rating. Apart from a running gag regarding the flatness of Lina’s chest and one character taunting her over it, I cannot think of anything in this series that would be considered objectionable for most audiences. Indeed, I would say the entire Slayers series is a must have for any anime collection.

Slayers Revolution (Slayers, series/season 4)
FUNimation, 2008
directed by Takashi Watanabe
312 minutes, Number of Discs: 2, Season set
Company Age Rating: PG
Related to: Slayers by Hajime Kanzaka, Rui Araizumi

Tuesday, August 28, 2012

Kaze No Stigma: The Complete Series - A No Flying, No Tights Review

SOURCE: Kaze No Stigma: The Complete Series
 


For hundreds of years, the Kannagi Clan served humanity as protectors and guardians. Armed with the mystical art of Enjutsu – a.k.a. Blaze Technique or Fire Magic – the Kannagi Clan stood fast against all manner of rogue magicians and demons. Even in modern times, the Kannagi Clan is renowned for their skills and called in by the Tokyo Police to deal with supernatural threats the authorities cannot handle.

Kazuma Kannagi was not like the rest of his clan, having no affinity at all for the magic his clan was expected to master at an early age. The final humiliation came when he was defeated by his distant cousin, Ayano, in a ceremonial duel to determine who would be the head of the clan for the next generation. Kazuma’s father, the mightiest warrior of the Kannagi Clan, angered that his eldest son could be so easily defeated by a young girl, renounced him and cast him out into the wide world.

Four years later, Kazuma returns to Tokyo, having mastered the art of Fujutsu, a.k.a. Wind Technique or Air Magic. What is more, Kazuma bears the Stigma of the Wind – eyes as blue as the azure sky. This is the symbol of a “Contractor,”  a Fujutsu master entrusted by the Spirit King of the Wind with the full power of his domain.

Ayano is now a senior in high school and a master of Enjutsu, wielding the family’s sacred sword Enraiha in battle. A textbook example of a fiery redhead, Ayano is nevertheless a powerful mage and a dangerous warrior when she can control her temper. At first she cares little about the return of the cool-hearted cousin. Then other members of the Kannagi Clan begin to turn up dead, killed by wind magic. And that is all it takes to set Ayano on the warpath, ready to take her cousin’s life.

Now, in order to prove his innocence, Kazuma must make peace with the hot-headed heir-apparent of the family that disowned him. For there are other threats to the Kannagi Clan besides a mysterious wind-wielding assassin, and it will take a combination of the cleansing power of Fire and the subtle manipulation of Wind if the world is to be saved.

Kaze No Stigma has one of the richest mythologies of any anime series I’ve ever seen. The idea of families with supernatural powers fighting great evils and elemental magic is nothing new, but the execution is carried off very well. Indeed, the anime is so well-paced that one hardly notices that all of the characters are strictly stock anime stereotypes with Kazuma being your typical tight-lipped bishonen and Ayano being a textbook example of a tsundere.

The only real negative this series has is a gratuitous amount of fan-service. Ayano is usually dressed in a school uniform with the standard short skirt and it is a rare episode that doesn’t feature at least one panty shot as she is fighting. Several female characters have their clothing ripped to reveal their underwear and one of the villains in the later part of the series is a perverted classmate of Ayano’s who plants secret cameras in the girls locker room at school.

This is par for the course with romantic comedy anime, of course, but some of the nudity that takes place during scenes involving ritual sacrifice is intense enough to make me question the TV14 rating for this series as a whole. This is despite said nudity lacking definition and being limited to some far shots, naked backsides, and silhouettes. That being said, I would still recommend this series for older teens and adults looking for a good action-oriented urban fantasy series with a Moonlighting-style romance.

Kaze No Stigma: The Complete Series
Gonzo, Funimation, 2007
directed by Junichi Sakata
576 minutes, Number of Discs: 4, Season set
Company Age Rating: TV14
Related to: Kaze no Stigma by Takahiro Yamato, Neko Miyakai

Tuesday, July 31, 2012

Trailer for "Batman: The Dark Knight Returns, Part 1" Released









My apologies for not embedding the video here but MTV is keeping a pretty tight grip on it for now.

Visually, this looks impressive. They've captured Frank Miller's early art style and made it flow well. It looks like Miller's artwork come to life but it's not quite so sketchy or stylized. The bigger problem is the voice acting which - granting that we don't hear much dialogue here apart from the Mutant Leader - seems awfully lackluster.

Any thoughts, you all?







Sunday, June 3, 2012

A-Kon 23 Cosplay Pictures

I didn't get nearly as much time at A-Kon 23 as I would have liked, having been sidelined by work most of the weekend.  What time I did spend there was mostly devoted towards my work with Amber Does Dallas - the premier REPO! The Genetic Opera & The Rocky Horror Picture Show andshadowcast of Dallas.

Still, I did get manage to snag a few good cosplay pictures before the costume contest started.  My thanks to the cosplayers who generously agreed to pose.


Lara Croft

Zero Suit Samus

Black Cat
 
Catwoman
 
Robin

Wednesday, May 23, 2012

Two-Part 'Dark Knight Returns' Anime In The Works




 
 
Apparently WB's next DC Comics anime will be a two-part adaptation of the classic Frank Miller story Batman: The Dark Knight Returns.  The following cast has been announced.
 
Batman/Bruce Wayne:  Peter Weller (Robocop, The Adventures of Buckaroo Banzai Across the 8th Dimension)
Robin/Carrie Kelly: Ariel Winter (Modern Family)
Two-Face/Harvey Dent: Wade Williams (Prison Break)
Dr. Wolper: Michael McKean (This Is Spinal Tap, Clue)
 
Veteran actor David Selby (the television seriesDark Shadows and Falcon Crest) was also announced as part of the cast, but has yet to be officially tied to a role.  
 


The animation still release thus far do seem to have captured the essence of Frank Miller's style in the 1980s, while still giving everything a more stream-lined appearance typical to Anime in general and the recent Warner Brothers produced DC Comics anime in particular.




No word yet on who will be playing Commissioner Gordon, Alfred Pennyworth of The Joker but expect the fanboys to have started pestering Mark Hamill about two hours ago. :)

Saturday, March 3, 2012

DC Nation - First Thoughts

At what point did I know DC Nation was going to be worth watching? Sometime after the first commercial break, when they did a spot showing how a Boxing Glove Arrow could work at 40 feet. I still want to see the MythBusters crew tackle that someday but I was glued to the TV from that point on.

So let's take a look at the component parts, shall we?



GREEN LANTERN: THE ANIMATED SERIES






Seemingly set in the same continuity as the Green Lantern: First Flight anime, this pilot episode - Beware My Power - does a decent enough job setting things up for those who might not have ever seen anything Green Lantern related before now. Hal Jordan is quickly established as a heroic and well-meaning man, who doesn't always think things through. Case In Point - he causes a billion-dollar jet to be destroyed because he left his plane in mid-flight to save a train that was endangered by an earthquake.

After apologizing and making nice with his boss/love-interest Carol Ferris (who, unlike the live-action movie, doesn't know Hal is Green Lantern), Hal is summoned to the planet Oa for a disciplinary hearing. Apparently Hal was asked to preside over some manner of peace treaty and wound up attacking one of the delegates, who was later revealed to be a slave trader. This leads to the line of the episode when Hal, in response to the charge that he punched said delegate in the head, says "No, sir. I punched the Viceroy in the stomach. THEN I headbutted him in the face. Sir."

The hearing is put on hold when a Green Lantern ring lands in the middle of the room, signifying that a Green Lantern somewhere just died. Nobody has any idea jut how this happened but we viewers know, thanks to the opening scene, know that this Green Lantern died at the hands of two rage-empowered Red Lanterns, who are hunting down and killing all the Green Lanterns they can find. The Guardians reveal that the Lantern in question is one of several charged with exploring and protecting the outskirts of known space and that many of these Lanterns have been getting killed.

Hal, naturally, is ready to charge to the rescue but it is quickly pointed out that as far out as the outskirts of the universe are, even at top speed it would take Hal 18 months to get there. This is the cue for Ganthet, who is very much a Trickster Mentor in this incarnation, to show Hal the experimental FTL space ship the Guardians have been secretly working on. Taking the hint and wiping the drool from his chin, Hal hijacks the ship and head off to deep space faster than you can say "To Infinity and Beyond!", with GL Drill Sargent Kilowog in tow.

The story thus far is pretty good for what it is - a family-friendly streamlining of the Green Lantern mythos. Some aspects of the show may bother the Green Lantern purists (i.e. The Red Lanterns aren't mindless grunts, the Guardians bothering with something as menial as developing a spaceship is a little weird) but the basic set-up of the show is true to the spirit of the Green Lantern concept. And you have to love the scene where a Guardians is hovering alongside a speeding spaceship, banging on the glass and motioning for Hal Jordan to land the ship while scowling with disapproval. :)

The voice acting I can take or leave. There's nobody who stands out as being particularly excellent or absolutely terrible. But Nathan Fillion has spoiled me and I can't read the comics without hearing him as Hal anymore.

The animation is better than I expected. I've never been a fan of CGI animation in general, but what we see here is of remarkably high-quality for a television production. The character design seems to blend elements of Pixar's The Incredibles and Darwyn Cooke's Justice League: New Frontier, particularly in the early sequences with Hal on Earth. I suppose comparisons to The Clone Wars is inevitable, since both shows feature exotic-looking aliens. For my money though, the animation in GL: TAS is a lot smoother and more natural looking. The only thing that bothered me was not seeing a glow around the Lanterns when they're flying, but I can understand them eliminating that so it doesn't obscure the characters during the action scenes.

Overall, this is fine cartoon and one I'll be keeping an eye on.



AARDMAN ANIMATIONS





Easily the weakest of the new material, in my opinion. Maybe I just don't get the humor but... this does nothing for me. Sorry. Next!



YOUNG JUSTICE





Not a new show, but a good jumping on point for those - like me - who weren't usually home on Friday nights when this show first started airing. Simply put, this is everything a series centering on young heroes should be and somebody needs to sit Scott Lobdell in a chair and force him to watch this, Clockwork Orange style with his eyes wired open, until he gets it.

This first episode of Season Two is basically a retelling of the classic World Without Grownups storyline that kicked off the original Young Justice comic series. Karlion The Witchboy, along with four other mages, do a ritual that splits Earth along two dimensional lines - one housing the adults and one housing the children. Why? Well, to spread chaos, of course! Captain Marvel, who is able to switch between both worlds whenever he changes to Billy Batson (or vice versa), takes center stage as two groups of heroes have to coordinate their efforts to fight the magicians on both sides of the rift.

The biggest change here is that a teenage Zatanna is part of the new Young Justice team. Truthfully, the idea of Zatanna being younger than usual in this reality doesn't bother me too much. I am a little bit bothered that with all of the great teenage heroines that could be included on the team (Can they not use Wonder Girl for some legal reason relating to anything Wonder Woman related?) they decided to de-age one to balance out the team.

Still, this is a good show. I just wish we had a Justice League companion show to go along with it, so we could see what the adults are up to at the same time.



PLASTIC MAN





It's a crying shame that this hasn't been picked up as a regular series and is being limited to a couple of minute long-shorts. If there's any justice in this world, there will be a huge demand for more full-length episodes like this at some point. It's funny in all the ways the classic Warner Brothers cartoons were funny, despite the Ren And Stimpy style animation and the voice acting is pitch-perfect.

All in all, this isn't a bad start at all and a darn fine way to spend an hour of my Saturday morning. What a shame I'll be busy for the next two Saturdays and will have to DVR all this...

Thursday, February 16, 2012

Bamboo Blade: The Complete Series - A No Flying No Tights Review

SOURCE: Bamboo Blade: The Complete Series



Toraji is a second-rate sensei – a starving teacher who manages the Kendo team at the public high-school where he is employed. Toraji’s enthusiasm for his job is rekindled after a fellow Kendo coach makes Toraji a wager he can’t refuse. Both coaches will test their girls teams against one another, with Toraji winning a year’s worth of free gourmet sushi if his team is victorious.

There are just a few small problems standing in the way of Toraji’s getting a full belly. Thanks to his lax discipline, most of last year’s team members were scared off by bullying upperclassmen, who only showed up to practice to beat people up. And as the school year opens Toraji only has one serious team member left – energetic sophomore Kirino. What is worse, the only new recruits he can field are boys!

Things are looking grim until Toraji chances across Tamaki – a pint-size freshman with lightning-fast reflexes and years of fighting experience. But Tamakai sees Kendo as more of a chore than a hobby and has little interest in anything besides her favorite animeprograms! But Kirino won’t take no for an answer and after a chance encounter with the same bullies that drove off most of last year’s team, the injustice-hating Tamakai decides to stay and serve as team’s champion.

As the year progresses, they will recruit the rest of their team. There is Miya-Miya, whose cheerful façade hides a dark, sadistic personality. Next is Saya, who seeks stability to balance her unfocused creative spirit. Finally, there’s Azuma, a would-be scholar who doesn’t study well and is clumsy and awkward everywhere except the dueling floor. Together they will forge a team. And in time, a slacker sensei may learn to be a better teacher, a group of outcasts will become friends, and a would-be captain will learn her first hard lessons in leadership.

I’m not usually a fan of sports anime, but Bamboo Blade is not your typical sports anime. The focus of the series is firmly upon the characters and their relationships – not the sport. Indeed, the viewer doesn’t need to know anything at all about Kendo and even during the tournament scenes the action is easily followed by a novice.

This focus on the characters – and the fact that those characters truly develop and grow as the series goes on – also separates Bamboo Blade from most comedic anime and sport series. While Sensei Toraji is a comic (and occasionally pathetic) figure, his heart is in the right place and he honestly does try to be a good example. Being obsessed with victory at any cost early on, he later removes Tamaki from the action in one tournament after it becomes clear her temper is getting the better of her. And in one dramatic moment, he leaves the ethical decision of how to handle one situation in the hands of Kirinio, despite her protests that as advisor he should tell her what to do.

Most of the other characters undergo similar growth arcs. Indeed, one of the only weaknesses of this series is that so many members of the ensemble – particularly the two male team members Donny and Yuji – aren’t as well developed as they could be. Indeed, Donny and Yuji comment to one another about how neglected they feel compared to their female teammates – a complaint that could be aimed at their sensei or the series writer.

The series is well-animated, though the animation is strictly standard. The one noteworthy thing about it is also one of most maddening points regarding this series. As written, this would be a wonderful empowering series for young women about sports and friendship. Yet the camera of the series has a bad case of “male gaze”, focusing at times upon the back of the girl’s skirts or their chests as they workout and talk to one another, for no apparent reason! While there are no panty shots or any bouncing cleavage, it is just distracting enough to make me think twice about showing this to any audience with any children younger than 13, despite the series’ PG rating. With that caveat in mind, I highly recommend this series for all anime fans.

Bamboo Blade
FUNimation, , 2007
directed by Hisashi Saitou
650 minutes, Number of Discs: 4, Season set
Company Age Rating: PG
Related to: Bamboo Blade by Masahiro Totsuka, Neko Sutajio

Wednesday, April 28, 2010

Warner Brothers hates kittens and joy...

SOURCE: DC Animated Projects Canceled

The Bad News: Warner Brothers has not only canceled plans for sequels to the animated Green Lantern and Wonder Woman movies - they have canceled plans for ALL the proposed projects based on DC Comics properties, including adaptations, of Batgirl: Year One, Batman: Hush, Batman: The Long Halloween and Teen Titans: The Judas Contract.

The Worse News: Despite this, Judd Winick's Batman: Under The Hood is STILL coming out.

Wednesday, March 21, 2007

Withcblade Anime deemed too intense for Japanese TV

A little tidbit that was passed on to me by a colleague who attended Wizard World LA...


I don't know if any of the rest of you were there, but at WizardWorld this past Sunday, they showed about 10 minutes of footage from the Witchblade anime. It's so new that they haven't signed a deal for American broadcast yet.

The story takes place in the same time frame as the Witchblade manga, but is not the same story, from what they said at the preview. The whole thing is a sequel to the American Witchblade comics and TV show, about a future wielder of the Witchblade.

Apparently, the anime was a little over the top for even Japanese television, as they had to do a slightly censored version of her costume for broadcast. One of the issues is whether they will show the toned-down version or the more adult version here, on Adult Swim or in a similar time slot. From what I saw, the main things which might be objectionable are her costume and the way she gets…um…a little too excited when using the Witchblade. Definite sexual overtones in the action and the dialogue there. This will not be a show for tweens and kiddies...



Given some of the Japanese gameshows and Anime I've been forced to watch by fans of the culture... am I the only one frightened by the prospect of something that is considered too over the top for Japanese television?