Showing posts with label Papa Midnite. Show all posts
Showing posts with label Papa Midnite. Show all posts

Monday, February 15, 2016

Constantine The Hellblazer #9 - A Review

The Demon Neron is getting ready to make a power play for every soul in New York City! But that's of little concern to John Constantine and Papa Midnite, who are literally trapped in Hell.  An old contact of John's may be able to get them out but it will require a deal John can't well refuse.


I'm not sure if there was intentional collusion on the part of the creative team to turn The Demon Neron into a grotesque parody of Donald Trump. Given his new hair-cut and this issue's subtitle The Art of The Deal, I'm pretty sure there was. Either way, it's a fine example of how well the creative team works together in adding lots of little details for the reader to enjoy.
Despite this being a fairly standard tale (by Hellblazer standards, at least) of treacherous people forced to trust each other despite their better judgement, Ming Doyle and James Tynion IV keep the readers guessing. The artwork of Rilley Rossmo has truly grown on me over the past few issues and Ivan Plascencia's colors leaving everything looking devilishly good.

Friday, January 15, 2016

Constantine The Hellblazer #8 - A Review

John Constantine and Papa Midnite have a long history together. It is not a happy association for either of them. So it is with the utmost reluctance that Papa Midnite enlists John's help.  Even when said enlistment involves him threatening the life and soul of John's latest lover.

John's not too thrilled about the arrangement either. But he can't fault Midnite's logic in recruiting him. For Midnite has lost his place of power to a demonic scheme. And John's the only person who has successfully stolen from Midnite and escaped with their body, mind and soul intact. But crashing the VIP Room of The Damned to win it back for Midnite will test even John's base cunning and bravado.


The artwork by Riley Rossmo, Brian Level and Ivan Plascencia is the star of the series this month.  Much of the comic is made up of a series of amazing two-page spreads that are fantastic to look at but hell to scan if you're a comic book critic. Everything looks amazing, though one of the spreads requires the book to be turned sideways - a gimmick from the 1990s I don't miss a bit.

The script by Ming Doyle and James Tynion IV proves equally vivid and detailed. I've never been crazy about the decision to turn Papa Midnite into an arch-enemy of John Constantine but I do like the way the character is handled here. And props to Doyle and Tynion for bringing back The Demon Neron in style and throwing out a reference to Underworld Unleashed.

Friday, February 13, 2015

Constantine Episode Guide: Season 1, Episode 13 - Waiting For The Man

For a summary of the episode guide layout & categories, click here.



Plot

When another detective goes missing while investigating the disappearances of young girls that coincided with the full moon, Jim Corrigan brings John and Zed in to help him investigate. Unfortunately, Zed can't shake her visions of Jim Corrigan's impending death.  Worse still, John just had a bounty put on his head by The Brujeria.  And Papa Midnite aims to collect....


Influences

Alan Moore's Swamp Thing (The Brujeria), Hellblazer #4 (the basic plot involving a Satanic serial killer called "The Man"), Hellblazer #181 (Gary Lester escaping Hell to deliver a warning to John), Hellblazer: Damnation's Flame (Papa Midnite going after John), Hellblazer #63 (John taking a piss while talking to a supernatural being) and the works of Garth Ennis in general (John's jokes about lung cancer, and the appearance by The Ace of Winchesters).


Performances

It's a small thing, but it says a lot that even the usually cool-nerved John Constantine has his composure shaken by finding all of The Man's child brides laying together in one bed and Matt Ryan perfectly captures the character's revulsion and righteous anger later once The Man is in custody.


Artistry

The general aesthetic of The Man's home perfectly emulates the comics and may well be the creepiest imagery the show has brought about yet.  Forget demons and spirits - a serial killer who successfully enslaves the souls of the young girls he strangles to death is disturbing on multiple levels.


Pub Trivia

The title, plot and a good deal of the imagery and dialogue are taken directly from Hellblazer #4.

Coincidentally, Hellblazer #4 was the issue where John and Zed originally met.

John makes a crack about how he's fit as a fiddle despite his smoking - a reference to how John was eventually diagnosed with lung cancer in the Garth Ennis story Dangerous Habits.

The address where The Man lives is 4 Delano Street.  This is both a reference to the issue number of Hellblazer that inspired this episode as well as the writer, Jamie Delano.


Arcana

Spontaneous Desiccation is the act of a body becoming quickly dehydrated and mummified.

A Blood Moon is another term for a total lunar eclipse, so called because of the red-tint this gives the moon.

A Lunar Tetrad is four successive total lunar eclipses with no partial lunar eclipses in between.

Biblical Tetrads are Tetrads where the Blood Moons fall on Biblical Feast Days.  These are quite rare, with the next one scheduled in 2015.  There is a prophecy - promoted by a pair of American evangelists - regarding the End Times coming about because of the next Biblical Tetrad.

Holy Water can be used to reveal magical ritual markings.

The Diablo Cauter (a.k.a. The Devil's Branding Irons) were used by The Inquisition in the 13th century to torture witches.  Apparently they are also used by Satan-worshipers to torture people.

Full moons symbolize rebirth.

Sacrifices made during a blood moon are used to usher in the new cycle.

It is possible for a human soul to possess a corpse and use it to speak to people, as Gary Lester does to deliver John a warning.

According to Manny, sensitives like Zed communicate more like spiritual beings than most mortals. When a sensitive such as Zed is in need, angels can sense that need and respond.

Again, Manny claims that angels do not have free will and are bound by the will of Heaven.  He envies the freedom mortals have to act freely on their knowledge.

John has a Tibetan spell that allows him to "pierce the vale".  It requires a DNA sample, the right incantation and an electrical shock capable of temporarily stopping the heart.  This last element is required to induce a state of Bardo - the transitional state between two lives on Earth in Buddhist tradition.  The spell combined with the DNA sample allows John to see through the eyes of the person the DNA belongs to.

Papa Midnite raises a zombie to kill John.  In traditional voodoo, zombies are souls trapped in dead bodies, enslaved to the will of a magician.  They possess enhanced strength and durability but can be killed by head-shots with an ordinary pistol.

The destruction of a zombie can stun the magician who created it.

There is a long tradition of magicians using animals as spies, as Papa Midnite does here.  The tradition dates back to at least the time of Norse myth, where Odin made use of two raven familiars - Thought and Memory - to watch distant events. Perhaps the most famous example of this in modern culture is Saurman using ravens and crows to track The Fellowship in The Lord of the Rings.

Papa Midnite arms himself with The Ace of Winchesters - last seen in C103 - when he goes to confront John directly.

For Papa Midnite, the reward for sacrificing John is to free his sister's soul from Hell. z

John knows how to raise a zombie.  He can also create a strong enough glamour to make the zombie look like him and fool as powerful a magician as Papa Midnite at close range.

John knows a ritual that allows him to free bound souls.  He uses this to save the first three girls killed by The Man.


Dialogue Triumphs

Zed:
Are you going to roll the dice on Gary's warning too?  Just wait and see what turns up?
John: Yeah. Sounds reasonable.
Zed: You can't ignore the warnings, John
John: Oh, every time I light up I have the Surgeon General harping on about bloody lung cancer and look at me.  Fit as a fiddle!
Zed: What's your point?
John: My point is we all shape our destiny but none of us get to escape our fate. So when my time's up, that's it.

Zed: What are you doing here? John says you never come when he calls.
Manny: He doesn't ask as nicely as you.

John: There's a girl out there with a depraved killer. I'm her only hope of rescue. Can any bounty be worth that stain on your soul?
Papa Midnite: I gave up on my soul a long time ago.

John: Tell me... what would happen if a man like this, after everything he's done, all the children he's's murdered...what would happen if he were... to try and run away?
Jim: He ain't no demon, ain't no ghost.  He's a man.
John: Is he, Jim?
(Jim looks at The Man, undoes his handcuffs, and draws his gun)
Jim: Run.

John: I stare into the face of evil every bloody day. It usually manifests itself as a demon, a malevolent spirit, a bloody zombie, but now...
Manny: John, you've encountered human evil before.
John: I have, but this is something else entirely. We now know what happens when The Rising Darkness meets the worst of humanity  There's not an evil in any realm more bloody dangerous than that.
(John turns away but Manny grabs his shoulder)
Manny:
This thing that we've set out to do, you and I - it's working. We can win this war. Trust me.
John: (chuckles) Of course we can. You know me. I don't play if I can't win. All I'm worried about is how to spend the rest of my days after I've driven every last bastard demon back to where it belongs.

Papa Midnite: So that's it? I'm free now? What's the catch?
Manny: You'll never be free. You gave up any hope of that when you went to work for The Brujeria.
Papa Midnite: What do you want?
Manny: I'm cancelling the contract on John Constantine.  You understand? He's off-limits.
Papa Midnite: You work for The Brujeria?!
Manny:  No. The Brujeria work for me.


Continuity

The "previously on Constantine" teaser shows clips from C103C105 and C108, regarding Papa Midnite, Jim Corrigan, Zed's visions of Corrigan dying and being surrounded by green fire, The Brujeria and Papa Midnite's prophecy that the Rising Darkness was heralded by someone close to John who will betray him.

Zed says her visions always come true eventually.


Location

New Orleans


The Bottom Line

In a fair and just world, this would have been a stunning mid-season finale.  Sadly, this is not a fair and just world and the best that we can hope for is that some magic will see fit to deliver unto us a second season of Constantine and that more episodes will be like this one.

Saturday, November 22, 2014

Constantine Episode Guide: Season 1, Episode 5 - Danse Vaudou

For a summary of the episode guide layout & categories, click here.



Plot

The Rising Darkness has come to New Orleans. The restless dead now walk the streets of The Big Easy and are killing random citizens. And John Constantine has put himself on the wrong side of Detective Jim Corrigan - a cop who witnessed one of the strange killings and has little use for supernatural explanations or British con-artists.

Fortunately, Corrigan is quickly made to see the error of his ways. Unfortunately, the trail of accidental resurrections leads to the last magician in the world John Constantine wants to see - Papa Midnite!  But like it or not, the two mages will have to work together in order to fight the shadow that has corrupted Midnite's magic...


Influences

Hellblazer: Original Sins 
(Papa Midnite and John Constantine unite reluctantly to deal with a larger threat), Hellblazer: Damnation's Flame (Expanded background for Papa Midnite, including his sister being given the name Cedella) and various American urban legends.


Performances

Matt Ryan and Michael James Shaw play off of each other wonderfully as Constantine and Midnite.

Angelica Celaya adds a flirtatious streak to Zed that gives the character a new sense of life. And she does a fine job playing up Zed's competence as she spends most of the episode without John backing her up or instructing her.
  


Pub Trivia


The episode title is French for 'Voodoo Dance'.

Detective Jim Corrigan first appeared in More Fun Comics #52 and was created by Superman co-creator Jerry Seigel and artist Bernard Baily. Corrigan was murdered by gangsters but this was only the beginning of his story. Because of this nature of his death, his anger over how it occurred and his religious upbringing, Jim was offered a chance by the archangel Michael to become an agent of justice against those who had defied the laws of God and escaped punishment. Jim agreed and became the human host of the Angel of Vengeance - The Spectre.

Jim Corrigan wears a green suit throughout the episode.  In the comics, Jim Corrigan is frequently depicted as wearing a green suit when he is not in the form of The Spectre, whose robes are also green.

Papa Midnite speaks to a skull who he addresses as Cedella, whom John refers to as "the hotline to Hell".  In the comics, Papa Midnite sold his own sister's soul to a demon, turning her into "a whore in Hell". His sister slept with various demon lords and, through her skull, told her brother about the events and goings on in Hell.  Apparently this is also the case in the Constantine TV Show universe.

Zed has a vision of Jim Corrigan soaked in blood and surrounded by green mist.  This is probably foreshadowing Corrigan's eventual transformation into The Spectre.


Arcana

John makes use of a zoetrope to put Zed into a hypnotic state.  He claims the one he repaired was used by Queen Victoria's personal medium to put people into trances at seances.

John and Chas both make use of a magical bracelet that can detect spiritual activity.  It glows blue if a spirit was nearby recently and green if one is in the immediate area.  John doesn't say precisely what happens when it glows red, save that "we wouldn't still be standing here".

John has some kind of ability to wipe people's minds after he's talked to them.

We see Chas' "survival skills" in action as he is stabbed to death by the masked ghost woman and is briefly left without a pulse. Later, his wounds seal up. Apparently Chas is truly being resurrected but we get no explanation for how it is happening.

Papa Midnite's ritual to speak with the spirits of the dead makes mention of Papa Legba.  In Vodou, Papa Legba is the spirit (or loa) who oversees crossroads, boundaries and acts as the intermediary between the spirit world and the world of man.  All Vodou ceremonies begin and end with an invocation to Papa Legba, whose permission is needed to speak to the souls of the dead or other loa.

Somehow, The Rising Darkness - using the guilt of living people regarding dead people they felt responsible for killing - manipulated Papa Midnite's spells to allow people to speak to the dead and used them to raise the spirits of the dead


Dialogue Triumphs

(As John & Zed are checking in at a hotel and the clerk says she'll return with the keys to their rooms)
Zed: Two rooms?
John: Oh, I'm flattered, love, but we really out to keep this professional, yeah?
Zed: Does that mean that you respect me?
John: (chuckles) I respect everyone I sleep with. But I usually like to get to know something about them first if you know what I mean?
Zed: You want to know something about me? Just ask.
John: Where do you come from? Why are you running? And how bad is it that risking your life every day with me seems like a pleasant alternative?
Clerk (returning): Can I offer you complementary champagne in your rooms?
Zed: No, thank you. I don't like champagne.  (To John) Now you know something about me.

Jim: How do you live with it? The knowledge that all this can be real? How?
John: It marks you. For life. But it doesn't change who you are.

John: Voodoo's nothing but a magical excuse for a party.

(Papa Midnite takes a seat in the back of his car)
Midnite: Pop the trunk. I need to question him.
John: (spinning around to face him from the driver's seat) Have at it, mate! Ask me anything you like!

Midnite: We have to stop this! We have to put these spirits back down!
John: Right.  So it's, ah... WE now, is it?  I could help you, for sure. But ah... I'm going to need something from you.
Midnite: ... your debt is erased.
John: Ta for that. And ah... I have a question. For your sister.
Midnite: ... only if we are successful.
John: Good enough.

John: You know that old song about the hammer that thinks that everything is a nail?
Midnite: No.
John: You may be Grand Poobah of voodoo, mate, but that's one very specific, very narrow modality.
Midnite: And what do you know? Jackass of all trades?  Master of none?

Midnite: Hear us, gods! This spell is of our own creation! We bow to you united!
John: Well, if it's come to that, mate, these are dark days indeed.

Midnite: You are a magpie of magic! A thief of tradition! You steal from other people's cultures and beliefs to suit your own purposes.
John: Oh yeah? Well.. whatever works, eh?
Midnite: It worked wonders on that little girl you sent to Hell.
John: Well, at least it wasn't my own bloody sister -


Continuity

Zed has a vision of Jim Corrigan as a boy, being taught to shoot a gun by his mother.

Chas prefers staying in chain hotels when he travels, apparently so he can build up reward points. John, by contrast, seems to prefer independently owned hotels and the more expensive they are, the better!

We see that Chas has finally fixed his cab, as he drives it for the first time since The Pilot.

John has impersonated INTERPOL agents in the past.

John is a talented escape artist and is capable of picking the lock on a pair of handcuffs and slipping out of police shackles.

Papa Midnite refers to the events of C103 and how John cost him the record with The Devil's voice.

Jim Corrigan recognizes Zed from a missing person's report, but notes the name Zed is not the one he saw on the report. He says the only other time Zed was spotted was on security camera footage when she stole an apple and a stale cheese sandwich from a gas station.

After consulting with his sister, Papa Midnite declares that John will not be able to stop The Rising Darkness.  More, it will be heralded by someone close to John who will betray him.


Location

New Orleans


John Screws Up

John doesn't consider that the guilt of the living might be responsible for the dead being unable to rest.


The Bottom Line

Probably the strongest episode of the series so far.  Most of the show's on-going mysteries get some exploration (Zed's past, Chas' immortality) and Midnite gets some development revealing that he is not quite as evil as he seemed in his first appearance.  Zed gets to stand on her own apart from John for much of the episode and John and Midnite snarking off each other works wonderfully on both the dramatic and comedic levels.  A must see.

Sunday, November 9, 2014

Constantine Episode Guide: Season 1, Episode 3 - The Devil's Vinyl

For a summary of the episode guide layout & categories, click here.




Plot

John Constantine has many faults but he does try to look after the few friends he has.  So when the producer on his first (and only) album turns up dead of an apparent suicide, John would probably feel the need to look into matters even if the location of the suicide weren't on his map of supernatural brush-fires. And since it is, John definitely feels the need to check things out.

With Zed in tow, John makes his way to Chicago.  Before too long, they are tangled up in a web of mysteries involving Faustian pacts, a legendary blues man and a cursed record that captured the voice of The Devil. And behind the curtain, an old enemy of John's lies waiting to strike...


Influences

Hellblazer: Original Sins (the introduction of Papa Midnite, all the information we have on John's band Mucus Membrane, and the expansion of Zed's background), Hellblazer: Dangerous Habits (mention of The First of the Fallen), Hellblazer: Damnation's Flame (mention of The Ace of Winchesters), The Dresden Files by Jim Butcher (the plot is a supernatural detective mystery set in Chicago and Chas mentions getting help from a local P.I. buddy), the comic House of Mystery (the interior of John's hideout seems to match elements of the titular house) Doctor Who (John's hideout is bigger on the inside and John's enchanted playing card is reminiscent of psychic paper), The Sex Pistols' Anarchy In The UK and the American urban legend of a bluesman who sold his soul to The Devil for fame and fortune.


Artistry

The scene of The Devil coming for Willie Cole is truly terrifying.

The sequence in which John storms the radio station, armed only with a recording of Anarky in the UK is a perfect combination of thematic form and visual irony.  There's something darkly funny about John using punk rock to fight a literally evil album and trying to restore order to the world using a song about destruction.  All mixed with images of people fighting and Chas trying to destroy a radio transmitter.


Pub Trivia

The hideaway John and Chas have been using being bigger on the inside may be a reference to the House of Mystery.  A location in the DC Comics universe, the New 52 version of  The House is owned by the comics version of John Constantine and used as a base of operations by Justice League Dark.  The House is well known for having ever-shifting architecture.

The hideaway being bigger on the inside may also be a reference to Doctor Who, where The Doctor's time machine - The TARDIS - is also bigger on the inside than it seems to be from outside.

Another possible Doctor Who reference lies in John's playing card that looks like whatever the holder needs it to look like. This is remarkably similar to the psychic paper that The Doctor uses whenever he needs a fake ID.

There are a number of American tall tales and urban legends about various blues singers selling their souls to The Devil for amazing skill as a musician.  One of the most frequent targets of this legend is Robert Johnson,who was ranked 5th on Rolling Stone's list of the greatest guitar players of all time. Johnson died under mysterious circumstances at the young age of 27 and his legend seems to have inspired the tale of Willie Cole that lies at the heart of this episode.

John makes mention of having been lead singer for a punk band called Mucous Membrane.  This is indeed the name of John's former band in the Hellblazer comics.  He identifies Bernie as the producer on their first (and only) album - a single called Venus of the Hardsell.

The name of Bernie may be a tribute to Bernie Wrightson - the artist who co-created Swamp Thing and did the artwork on a number of classic DC Comics horror titles. Interestingly,Wrightson's first professional work was on the House of Mystery comic.

John can fake a Southern USA accent.

We learn a few more details about Zed's life in this episode.  Chiefly that Zed was a name she gave herself and that she has a cross necklace that she wears in private.  This fits with the background of Zed in the comics, where Zed adopted her alias after fleeing a Christian cult that was headed by her father.

Papa Midnite was a powerful magician, nightclub owner and New York City mob boss, who first appeared in Hellblazer #1. A reluctant ally and occasional enemy to John Constantine, Papa Midnite would work with John only to avert magical disasters that would endanger the world at large.  He was originally depicted as a tall, heavy-set, bald, clean-shaven man, who wore a grass skirt, white tail-coat and white top-hat when working his magic. He would later be killed indirectly by John's actions in the Damnation's Flame story-line.

In 2005, at around the same time the Constantine movie was released, Vertigo Comics released a Papa Midnite mini-series which resurrected the character and rewrote virtually all of his established background. The new Papa Midnite also had an appearance closer to his depiction in the movie, as played by actor Djimon Hounsou. His previous appearances were explained as his using magic to cause John to see what he expected to see when confronted with a voodoo priest. Most Hellblazer fans consider this story non-canon and it is telling that no Hellblazer writer felt compelled to use the new Papa Midnite in any story afterward.

Papa Midnite has returned in the New 52 Constantine comic book.  His background is still largely undefined past him being a practitioner of voodoo and his having a reluctant alliance with Constantine to deal with larger magical threats to the world at large.  The show's version of Papa Midnite seems closest to this incarnation, though John confirms that he is a drug dealer and a voodoo priest like the original.

John identifies The Devil by the title First of the Fallen.  This was the name used by Garth Ennis during his run on Hellblazer to separate his version of The Devil from the other beings who were said to rule Hell in other Vertigo series and other books by DC Comics.

Papa Midnite being a fan of Christian religious programming is not as contradictory as it might seem. In the real world, Voodoo or Voudon is an adaptive religion that has incorporated and absorbed many deities into its pantheon over time.  New Orleans Voodoo includes The Virgin Mary and various Catholic saints among the beneficial spirits who may be called upon to aid a practitioner.

The Ace of Winchesters is a magical gun from the DC Comics universe.  It was first referenced by Garth Ennis in Hellblazer #72. John attempted to buy the guy from an agent of Papa Midnite but wound up stealing the gun after the agent doubled the sales price in an effort to bleed John for more money. The gun later showed up in Garth Ennis' comic Hitman, where the full history of the gun was explained.

In Hitman (and in Hellblazer, presumably) The Ace of Winchesters was a magical rifle forged by a Texas Ranger who sold his soul to gain the skill needed to create magical guns.  It was forged using the bones of saints, gems from Hell and the steel of an angel's halo. Instead of having the ability to never miss its target, The Ace of Winchesters in the comics had the power to permanently kill demons.

Supernatural creator Eric Kripke said The Ace of Winchesters was the direct inspiration for The Colt - a revolver capable of killing demons - as well as the inspiration for the last name of series protagonists Sam and Dean Winchester.  This was one of many Hellblazer references worked into Supernatural, including the appearance of the angel Castiel being based on John Constantine.


Arcana

When we first see John in this episode, he is learning a spell.  The process for this requires John to be naked, covered in blood and chanting while standing in a chalk circle.

John's basic travel kit contains holy water, a police scanner, cemetery dirt and duct tape.

John also possesses several nails from the coffin of Saint Anthony of Padua - the patron saint of lost souls. The nails exhibit a magnetic attraction to one another and can be used as a magical tracking device, assuming someone can plant the nail on whoever or whatever they need to track.

John makes use of a Hand Of Glory to speak to Bernie.  A Hand Of Glory is the severed left-hand of a man who died by hanging, picked in amniotic fluid for seven years.  Once prepared thusly, the hand may have its fingers lit like candles and any dead bodies in the immediate area will come back to life for so long as the hand continues to burn.   The price for casting the spell, according to John, is a few days of his mortality.

John has a playing card that is enchanted to look like whatever the holder wishes it to look like.  He uses it as both a fake ID to get into a hospital after visiting hours and as a credit card in an attempt to bribe a homeless man.

Those who are near death can sense the presence of angels and "see the shadows" on bad people's souls.

The reason for why demons (and The Devil in particular) try to steal humans' souls is explained thus - a soul is basically a spark of creation and a bit of God's love given form. Since demons are denied that connection, they treasure being able to possess it and The Devil himself hordes souls as revenge for having been cast out of Heaven.  Given what we know in The Pilot of how angels react to the suffering of souls, we can only imagine that demons getting a hold of a soul is akin to giving a junkie in drug withdrawal a fix.

Soul Brokers are mortals who act as middle-men between demons and any party desperate enough to sell their soul. This is in keeping with the rule that demons cannot usually manifest on Earth unless specifically summoned.  Soul Brokers presumably receive some sort of benefit from this relationship, though the exact specifics are never explained. John describes Soul Brokers as the ambulance-chasing lawyers of the supernatural world and many of them do hang around hospitals, looking for people who will do anything to save a loved one's life.

A person who has sold their soul through a Soul Broker receives a scroll, written in blood, as a receipt of the transaction.  When the writing on the scroll fades, their soul is claimed.  The only way one can break the deal is by making their Soul Broker literally eat the contract. This act also causes the Soul Broker to lose their ability to contact Hell.

The Ace of Winchesters is a magical rifle that never misses its target.


Dialogue Triumphs

John: The Devil used to be an angel. That's why he's called the First Of The Fallen. You ask a holy type and they'll tell you the soul is the purest expression of God's love. The spark of creation. Every time The First takes a soul he's exacting revenge. Paying back The Almighty for casting him out.

(After waking up in bondage after being knocked out by Papa Midnite)

John: You're gonna have to respect my boundaries. I don't do zip ties without a safe word.

(
As Midnite lays out his death trap for John)
John: I always took you for a voodoo priest with a flair for the dramatic - not a cold-blooded killer.
Papa Midnite: I do what's needed.  But I don't need to darken my soul tonight. Not with the situation firmly in hand.  (holding up a small drug bottle) A pharmaceutical dose of Vitamin K. This will stop the bleeding... if you can get to it. Consider it a show of professional respect. If you live, you'll have worked very hard indeed.  If you die, it will be alone with your many, many sins.

Manny: (laughing) What happened?  What happened to the John Constantine with the cajones to tell an angel to go to Hell?
John: Cut me loose and I'll show you, you celestial wank!

John: Thanks for joining us. You bring what I ask for?
Chas: (handing John each item as he lists them off) Headphones. MP3 player. Clean shirt. Orange juice.
John: Really?
Chas: You've got to get your blood sugar back up.
John: (rolling eyes) Alright, daddy.

(Regarding Zed's plan based on her latest vision)
Chas: I think we should do what she says.
John: Alright, but we don't have to just jump when she says it!
(John just stands there a moment)
John: OK. That's long enough. Let's go.


Continuity

Chas's cab is still broken, apparently not having recovered from The Pilot.

As in last week's episode, Zed pickpockets someone.

Chas notes that Zed's fingerprints aren't in any law-enforcement database.


Location

Chicago, Illinois.


John Screws Up

John's use of a Hand Of Glory winds up rising up an entire morgue full of dead bodies.

John gets captured by Midnite and left for dead.  His attempts to influence a homeless man into freeing him would have gotten him killed if not for Zed.

John fails to guess the most obvious reason why a busboy wouldn't be affected by the album and gets into a good frenzied yelling fit before Zed points out he is shouting at a deaf man.

John gets his headphones ripped off and would have fallen to the effects of the album were it not for Papa Midnite's intervention.


The Bottom Line

One hell of an entrance for Papa Midnite.  One hell of an episode all around. Easily the best episode of the series so far, as we see all of the cast coming together and things beginning to gel.

Friday, October 20, 2006

Looking To The Stars Hellblazer Episode Guide, Part One






Starting this week, I begin a project I’ve had in mind for quite sometime, but never quite felt inspired to start until now.

The leaves have started to turn where I am in The States. Halloween is fast approaching and I’ve had to get the old trench-coat out of storage for the chilly nights. Maybe it’s that garment or the mood of spooks and spirits that prompted it – but I feel like writing a bit about John Constantine. And that’s con-stan-tyne. We don’t care what the movie says.

Some of you may remember, some years ago, I did a sort of “episode” guide for the Kyle Rayner issues of Green Lantern. So big it required a Part One and a Part Two And way back in the Fanzing days, I did the same for the first volume of Green Arrow. Well, now, slowly but surely – and likely not all in one go – I am going to do the same for Hellblazer.

And just so we know what the score is, here’s a list of things we’ll keep track of as we go along. Just for laughs, eh?

Plot - What happens in the story worth noting, without giving away too much. Our job isn’t to tell you the story. It’s to help those who read the story keep track of the details. Go buy the comics and read them yourself, you lazy, cheap wankers!

Prominent People - Characters whom we see more than once. First appearances, mentions of reoccurring characters, anything on the hierarchy of Hell and real life figures drawn into the story and anyone else who deserves noting.

Deaths - Any deaths of prominent people or any particularly gory and interesting ways of dying. This is a horror book, after all. Also, a running tally of all the times John has directly been involved in a friend or family member’s death. Instances where it is unclear if the person died (Talbot in Issue #22) or where they probably would have died with our without John showing up (i.e. Una in Issue #25) are not counted.

John Screws Up - This happens quite a bit, but anytime John is directly or indirectly responsible for some bad thing or another happening, we note it. We advise not making a drinking game of this for two reasons – first, you’ll get pissed very quickly and be unable to keep reading and second, because you might spill lager on your comics!

Pub Trivia - Anything else worth noting that doesn’t fit one of the other categories.

Simple enough, right? But before we get into the nitty-gritty, I need to say a few words about what is broadly known (apart from three issues in the middle and one toward the end) as...


The Jamie Delano Run


Hellblazer #1-40





Jamie explains the history of Constantine fairly well in the introduction to the first Hellblazer trade-paperback Original Sins. The character was created by Alan Moore during his now legendary run on Swamp Thing. John proved to be a popular character right form the start – popular enough that he won the Eagle Award that year for “Character Most Worthy Of His Own Series" in his first year of existence. John is described as “an insouciant, somewhat amoral occult dabbler and “psychic detective” with a British working-class background.”

Short but pat, that is our Johnny-Boy. On paper, at least. The truth is, as always, a good deal more complicated.

Whoever and whatever he is, John proved very popular and it was decided that he was enough of a character that he warranted his own book. Delano was recruited as a writer and went on to establish the foundations of a character that still maintains a loyal fanbase nearly 20 years after the publishing of Hellblazer #1.


Hellblazer #1 - Hunger

Plot - John returns home to England, following the events of “American Gothic” in Saga of the Swamp Thing. He quickly finds himself hoping the globe again, as he tries to help his former band-mate contain the Famine Demon Mnemoth that he accidentally released.

Prominent People - First appearance of John’s landlord Mrs. McGuire, his cabbie friend Chas Chandler, former band-mate Gary Lester and voodoo king Papa Midnite.

Deaths - 4, counting what happened in Sage of Swamp Thing. Nobody important dies this time around, but John’s dead girlfriend Emma turns up as a ghost and reference is made to John’s friends who died in “American Gothic”

Pub Trivia - Chas Chandler is named for Jimi Hendix’s manager and ex-rocker Bryan “Chas” Chandler. He was born in, and went on to develop an arena in ...Newcastle.



Hellblazer #2 – A Feast of Friends

Plot - John forms a reluctant partnership with Papa Midnite in order to save the world from Mnemoth.

Prominent People - The Ghostly Horde of John’s friends he was responsible for the deaths of appears for the first time. Currently made up only of Frank North, Benjamin Cox, Sister Ann Marie and Emma, Gary Lester will join it at the end of the issue.

Deaths - 5, Gary Lester

John Screws Up - It’s not really accidental, but John gives in to the idea of having to use Gary Lester as bait for Mnemoth knowing full well it will mean his death without even considering any alternatives.



Hellblazer #3 – Going For It

Plot - It’s Election Day 1987 and what starts out as a simple investigation of weird yuppie murders drags John into the middle of a plot involving demon yuppies from Hell and a stock market for souls.

Prominent People - We meet Ray Monde (a gay shop owner with a nose for magic) for the first time. Margaret Thatcher cameos. We also meet Blathoxi, Lord of Flatulence, who is backing the group of demons going after Yuppie souls.

Pub Trivia - This is the first time in the series we see John do overt magic, transforming a medallion into a necktie.



Hellblazer #4 – Waiting For The Man

Plot - John’s having a lucky day – he cleans up at the pool hall and meets a gorgeous, magically inclined pavement artist. But can his luck hold out when a demon-worshipping madman kidnaps his niece?

Prominent People - Gemma Masters (John’s niece), Cheryl Masters (John’s older sister) and Tony Masters (John’s brother-in-law) are seen for the first time. Zed makes her first speaking appearance and we also get out first glimpses of The Resurrection Crusaders, their leader Elder Martin and the Damnation Army, who will figure prominently in the next few issues.

Pub Trivia - Zed makes her first speaking appearance here. She did a brief cameo in Issue #1, doing graffiti art outside John’s window.


Hellblazer #5 – When Johnny Comes Marching Home

Plot - Traveling through America, John stumbles upon the town of Liberty, where the Resurrection Crusaders have promised to use their power to bring back the sons of Liberty lost during the Vietnam War. And they do – but in a fashion that nobody expects and John is powerless to stop.

Deaths - Some rather horrific ones here as a group of time-displaced spirits see their loved ones as Vietnamese villagers and set about committing a war crime.



Hellblazer #6 – Extreme Prejudice

Plot - The Damnation Army is at work in London and while the cops think it’s all anarchist pranks, John thinks different. His suspicions are confirmed when both the Resurrection Crusaders (who call Zed Mary, for some reason) AND the Damnation Army go after Zed.

Prominent People - The Demon Negral appears for the first time. John also calls a reporter named Tony Baxter for information about the Damnation Army.

Deaths - Cool moment here with John’s rather ingenious way of getting the hybrid demon made from the four Nazi lads (two of them Arsenal fans, two of them Chelsea fans) to literally rip itself apart.



Hellblazer #7 – Ghosts in the Machine

Plot - Looking for more information on the Resurrection Crusaders, John turns to an old friend, who discovers that The Crusaders are tapped into some kind of magical power. Zed is kidnapped by the Resurrection Crusaders and is revealed to be the daughter of their leader. Confronted by the ghostly horde about his sins, John jumps off a moving train.

Prominent People - First appearance of Richie Simpson (last survivor of The Newcastle Crew, apart from John)

Deaths - 8 on the dead friends tally. See below for details.

John Screws Up - John sends Richie to his death (or at least the destruction of his physical form) and pulls the plug on Richie’s computer rather than tell him what happened. He’s also indirectly responsible for Ray’s death, having left Zed with him hoping she would be safe there. Ray is beaten to death by the Resurrection Army.



Hellblazer #8 – Intensive Care

Plot - Zed/Mary is prepared for some sort of ceremony meant to bring about the birth of a new Messiah. Meanwhile, a hospitalized John Constantine suffers nightmarish visions of his past and is forced into an unholy alliance with the power behind the Damnation Army.

Pub Trivia - Quite a bit in this one. This is the issue where John gets his demonic blood-transfusion, which will figure prominently in future stories. Negral also refers to having met John twice before. Once when John was “an insolent child” whom he gave a lesson in manners and once during The Newcastle Incident, though John doesn’t making anything of this until Issue #10 Negral speaks of a war between humans and demons in Hell, the events of which were also covered in the Saga of the Swamp Thing story “A Murder of Crows” (#43-50) and of a prophecy of a marriage between natural and supernatural that WILL take place to give birth to a savior – but what manner of savior is up in the air.




Hellblazer #9 – Shot To Hell

Plot - Psychically poisoned by the demon blood infusion, John wanders a city in America waiting for the end. Haunted and then inspired by a ghost of himself, John cleans up, returns to England and sets about foiling The Resurrection Crusaders.

Prominent People - Ray appears as part of The Ghostly Horde and tries to talk John out of self-destruction.

Pub Trivia - This issue indirectly crosses-over with Saga of Swamp Thing, with John having the idea to talk to Swamp Thing as it also comes to Constantine to ask for a favor. Jamie Delano explains the favor in the introduction to the Original Sins trade-paperback, which only covers the first nine issues of Hellblazer and ends on a sort of odd note. I’ll explain it more in the next entry.



Hellblazer #10 – Sex and Death

Plot - Trapped on the astral plane, John sees his plans come to fruition and discovers the past connection between himself and Negral.

Deaths - Well, John indirectly kills all of the Resurrection Crusade leadership present for the disastrous attempt to mate Zed with an angel. He’s also indirectly responsible for Negral killing everyone in his building.

John Screws Up - John commits a rather serious psychic faux pas jumping back into his own body at the...uh... climax of the story, as he does.

Pub Trivia - This issue marks a bit of an odd-crossover with Swamp Thing. John needs to help facilitate a marriage between the natural and the supernatural in order to fulfill the prophecy just in case his plan with and in last issue was about to contact Swamp Thing about this at the same time that Swamp Thing comes to ask Constantine if it can borrow his body so that it may conceive a child with it’s wife, Abby. This allows the birth of a child that fulfills the prophecy without tipping the balance in the war between Heaven and Hell.



Hellblazer #11 – Newcastle: A Taste of Things To Come

Plot - John returns to Newcastle and relives the events at the Casanova Club that set him down the dark path he now walks.

Prominent People - First appearance of Astra Logue.

Deaths - 9, for John’s bungling his attempt to save Astra.

John Screws Up - Here’s the biggie. John fails to get Astra out of Hell and the event drives him mad, resulting in him being committed, blamed for the murders at the club, and abused by the staff at the Ravenscar Asylum.

Pub Trivia - Oddly, this was never collected until recently (Rare Cuts TPB) despite being one of the most important Hellblazer issues historically. Many references made in earlier issues are explained in this issue.



Hellblazer #12 – The Devil You Know

Plot - Negral needs to deliver John’s soul to Hell or face severe punishment himself. As he searches, John meets up with the spirit of Richie Simpson on-line and begins to plot a way to fight back.

Prominent People - Agony and Ecstasy, twin demons of Hell’s inquisition, are introduced for the first time.

John Screws Up - John’s problems, save finding Richie a new body, would actually have solved themselves had he not gone looking for Negral in this issue. Typical Constantine Luck. Also, John winds up doing worse than killing Richie here trying to save his own skin – allowing Richie to be turned into a demon and then being doomed to 10,000 years of training in Hell to become official.

Pub Trivia - By some obscure law of Hell, any mortal who can best the forces of Damnation three times is granted a reprieve from punishments due to The Rule of Insult. John does this by crashing the soul stock market (Issue 3), besting a demon (Issue 6) and eluding Negral after blocking their attempts to birth a hell-controlled Messiah.



Hellblazer #13 – On The Beach

Plot - John’s trip to the seaside to escape from his troubles only results in horrific, and possibly prophetic, visions of a future ruined by pollution.



Hellblazer #14 – Touching the Earth (The Fear Machine, Part One)

Plot - Now wanted for the murder of everyone in his old home, John finds more than he bargained for as he flees London and falls in with The Freedom Mob as they travel to Salisbury Plain.

Prominent People - First appearance of teenage psychic Mercury, her mother Marj, shaman Eddy, music fan Errol, strong-woman Sam, Jo and the rest of The Freedom Mob.



Hellblazer #15 – Shepherd’s Warning (The Fear Machine, Part Two)

Plot - Wandering in the woods, John and Mercury uncover armed men guarding a fenced in set of standing stones. And while under the influence, John has a revelation regarding a feeling of fear.

Prominent People - First appearance of Myra, Officer Davis (the security man around the stones), Doctor Fulton (aka Fungus Face)

John Screws Up - John attempts some mind magic on Myra when she recognizes him from the paper, but winds up blowing the spell. This leads to Myra spiking his tea with Fly Agaric – the same substances used by Vikings to go berserk. Also, it is revealed that Zed is apparently alive and well and back to her old self.



Hellblazer #16 – Rough Justice (The Fear Machine, Part Three)

Plot - With the police called in to raid the camp, and Mercury captured for unknown reasons, John hits the road to do some investigating.

Pub Trivia Mercury shows signs of having a crush on John and is about to slip into bed with him (after John slept with her mother!) when the police raid occurs.



Hellblazer #17 – Fellow Travelers (The Fear Machine, Part Four)

Plot - John’s trip takes a turn for the worse as everybody on the train suffers a panic attack – the result of a targeted blast of Dr. Fulton’s device, which uses the ley lines of England and psychic people as a weapon to cause fear.

Prominent People - First appearance of Officer Beale (leader of the cops working with Dr. Fulton), Mr. Webster (head of security for Geotroniks and Hangman for the Freemasons), Sergei Antonov (a KGB agent and agent of the Leninegrad Institute of Paranormal Research)



Hellblazer #18 – Hate Mail And Love Letters (The Fear Machine, Part Five)

Plot - We John’s investigation continue and learn of what he, Marj and Mercury have been doing through letters and diaries.

Prominent People - First appearance of Ken and Hal (John’s temporary landlords), Detective Chief Inspector Geoff Talbot (retired cop who investigated Officer Beale and his bent cops) and reporter Simon Hughes (who is investigating the suicides of Geotroniks scientists).

Pub Trivia - Zed is confirmed alive and turns out to be Errol’s old girlfriend. John confirms he’s not wanted by the police and that what was in the papers was all sensational reporting.



Hellblazer #19 – The Broken Man (The Fear Machine, Part Six)

Plot - Having saved Simon Hughes from an early grave, John learns about Geotroniks and how their leading scientists seem to keep killing themselves.

Pub Trivia - This issue crosses over with Issue #3 of The Sandman, as we see John return from his business with Morpheus.



Hellblazer #20 – Betrayal (The Fear Machine, Part Seven)

Plot - The pieces come together as Simon Hughes, Inspector Talbot, Sergei and John come together and pool information – a secret branch of Freemasons plan to use the Fear Machine to topple the government. Meanwhile, Mercury has turned the tables on one of her captors and escaped. But is she, or anyone else, really safe?

Prominent People - First mention of the name Jallakuntilliokan.

Deaths - Dr. Talbot is hung by Mr. Webster- a death that was foreshadowed in a vision that Mercury showed him earlier.



Hellblazer #21 –The God Of All Gods (The Fear Machine, Part Eight)

Plot - Mercury is safe and John returned to the Pagan Nation and Freedom Mob. But John’s allies in London have been captured by Webster and his Freemasons, to be sacrificed to further empower the Mason’s God of All Gods.

Prominent People - First appearance of Parliamentary Under-Secretary Bartholomew Carter-Browne

Deaths - Simon Hughes is the first of the five captured (Hal and Ken, Sergei and Talbot being the other four) to be sacrificed by Webster.



Hellblazer #22 – Balance (The Fear Machine, Part Nine)

Plot With Jallakuntillokan drawing power and riots rising up around the Isle, it falls John, the Pagan Nation and the Freedom Mob to save the world.

Deaths Hal and Ken were killed off panel, along with all the other people captured by Webster’s men. Sergei is killed on panel. Officer Davis is strangled by Talbot. It is unclear if Webster or Talbot both die or not.



Hellblazer #23 – Larger Than Life

Plot - John visits his old friend, the die-hard collector and dealer Jerry O’Flynn; a larger-than-life character who claims to be haunted by the spirits of famous fictional characters.

Prominent People First appearance of Jerry O’Flynn

Deaths Not quite a death in the traditional sense, by Jerry being dragged away by Winnie the Pooh to “wait for his copyright to expire” is one of the series more comedic and disturbing images.



Hellblazer #24 – The Family Man

Plot - Crashing at one of Jerry O’Flynn’s other pads, John stumbles across another of Jerry’s side-lines- finding victims for a serial killer and then selling off serial killer belongings.

Prominent People First appearance of The Family Man.

Deaths A nice little scene where we seen the latest victims of The Family Man.

John Screws Up Without knowing what is going on, John hands The Family Man the information for his latest victim.



Hellblazer #25 – Early Warning

Plot - John journeys northward to Thursdyke- a town where strange experiments are conducted at the nuclear power plant. Experiments meant to unleash the beasts within the human psyche.

Prominent People First appearance of Una, a schizophrenic psychic John met while in Ravenscar. John also dons a Margaret Thatcher mask.

Pub Trivia - One of the two Hellblazer issues written by Grant Morrison.



Hellblazer #26 – How I Learned To Love The Bomb

Plot - Chaos envelopes Thursdyke, but it may have nothing to do with the experiments at the nuclear plant. This begs the question; can a town commit suicide?

Deaths - Pretty much the entire town, including Una, is nuked.

John Screws Up - John is rather embarrassed by how easily he was taken over and that his inner demons manifested as a desire to dress as Margaret Thatcher. Can’t blame him, really.

Pub Trivia - The second of the Hellblazer issues written by Grant Morrison.



Hellblazer #27 – Hold Me

Plot - John confronts a zombie who just wants to be loved and a woman who just wants him for his sperm.

Prominent People - First appearance of Anthea, a lesbian friend of Ray Monde.

Pub Trivia - This story is collected in the Neil Gaiman’s Midnight Days TP and is reportedly based on something that really happened to Mr. Gaiman. (No word on if it was the lesbian wanting him to father her child or meeting the cold-radiating zombie of a homeless man). This is the only issue of Hellblazer he ever wrote and, probably because of his fanbase, one of the most popular and valuable.



Hellblazer #28 – Thicker Than Water

Plot - After three months of avoidance, John finally gets to work on hunting down The Family Man. Unfortunately, The Family Man is also hunting him.

Prominent People - First appearance of John’s father, Thomas Constantine.

Deaths - 9 on the dead tally. The Family Man kills Thomas in order to get back at John.



Hellblazer #29 – Sick At Heart

Plot - With The Family Man on his tail and his dad’s death on his conscience, John begins making plans to fight back.

Prominent People - First appearance of Chas’s cousin Norma, a girl who is “on the game” with whom John spends the night.

Pub Trivia - John is given an invitation to a serial killers convention meant for The Family Man. This refers to the now famous Serial Killer Convention shown in Sandman: The Doll’s House, which was published at the same time.



Hellblazer #30 - Fatality

Plot - The Family Man is closing in and John’s only way out may be to cross a line even he’s never dared crossed.

Deaths - 10 on the dead tally. John kills The Family Man.

Pub Trivia - This is the first time John has willingly murdered someone.



Hellblazer #31 – Mourning of the Magician

Plot - Gemma Masters is being haunted by the ghost of her grandfather and it’s up to Uncle John to put the dead to rest.

John Screws Up - We find out in this issue that John put a curse on his father as a teenager – one that linked his father’s soul to a dead cat and caused him to weaken as the cat decomposed. Relenting, John couldn’t break the spell but he did find a way to slow it by preserving the cat in a jar of formaldehyde which he buried by his mother’s grave. In this issue, he burns the corpse and frees his father’s spirit.



Hellblazer #32 – New Tricks

Plot - John investigates a series of odd disappearances only to find they are the work of an old Bulldog – a cop, that is - who found a found a way to bring himself back as a real old Bulldog, with the power to control other dogs...

Prominent People - First appearance, in the flesh, of John’s reporter contact Tony Baxter

Pub Trivia - Despite what the cover says, this actually was actually guest-written by Dick Foreman.



Hellblazer #33 – Sundays ARE Different

Plot - Another ecological metaphor tale – John has a surreal Sunday after running into an old friend who has become a 90’s man.

Prominent People - First appearance of Patrick McDonell, a reformed friend of John’s.



Hellblazer #34 – The Bogeyman

Plot - With recent events disturbing him, John tracks down Marj and Mercury for some healing, sexual and otherwise.

Prominent People - Marj and Mercury return. Reference is made to Zed and Errol appears in a brief cameo.



Hellblazer #35 – Dead Boy’s Heart

Plot - A flashback issue, we see a young John take his first steps towards using magic.

Prominent People - A teenage Cheryl Constantine is seen. We also see John’s Aunt Dolly for the first time.

Deaths - 11 on the dead tally. John accidentally kills “The Bogeyman”.

John Screws Up - Little John learns why you shouldn’t ever throw rocks.



Hellblazer #36 – The Undiscover’d Country

Plot - Angered by her view inside his soul, Mercury helps John astral project into a future incarnation of himself, so he can experience his death

Prominent People - The first appearance of an 80-year old John Constantine. Delano would do more with this idea in the Hellblazer: Bad Blood mini-series.

Deaths - John’s future self dies – drowning while trying to escape from a wild-dog pack.

Pub Trivia - Mercury makes the first reference to John’s brother. Marj also does a tarot reading about John that proves quite prophetic – “Creative Male Force blocked by Greed for Secret Knowledge – Wants to be a Parental Wiseman and Teacher but subconsciously craves unsymbolic sex. Excited by promise of the future by blocked by obsession and suppression of love. Living in a hopeful vision, passing time waiting for the rule of pattern to exert itself. Reaching for the freedom to experience all of life’s extremes – an outside, hung up trying to find the courage to break the Devil’s block”



Hellblazer #37 – Man’s Work

Plot - Dragged into the country by one of Mercury’s feelings, John wrestles with a broken bus and Mercury finds her first love – a young man in need of rescuing from a brutal father.

Prominent People - First appearance of Martin

John Screws Up - John proves equally incapable of repairing a motor vehicle as driving one.



Hellblazer #38 – Boy’s Games

Plot - Mercury takes center stage as she works her magic to save Martin

Pub Trivia - Along with #37, this marks one of the few times a Hellblazer story has not featured John as the main character or at least as a topic of conversation



Hellblazer #39 – The Hanged Man

Plot - Conflicted and worried about screwing up things for his friends, John goes on a spiritual journey after an unwelcome revelation regarding his past.

Prominent People - First appearance of “The Golden Boy”

John Screws Up - It is strong suggested that John was responsible for killing his twin brother in the womb.



Hellblazer #40 – Magus

Plot - In another reality, John Constantine is a powerful and respected magician. But an evil threatens his idyllic realm. An evil from within.




Recommended Reading




The first 12 issues should be required reading for any fan of the character. Shame that Original Sins only covers the first nine, for some strange reason.

The Fear Machine would really benefit from a TPB edition. In a monthly format, the story goes on way too long and indeed rumor has it that it was originally planned to run for a full year. Still, it isn’t a bad story though it does take forever to truly get started.

The Hanged Man story suffers somewhat for having the three month gap in the middle, but is one of the most effective Hellblazer stories ever, with John having to face a mundane evil that can’t be bluffed.

Grant Morrison has written a lot better than his two issues here. Indeed, this reads less like a Hellblazer story and more like an issue of Doom Patrol or The Invisibles.

Neil Gaiman’s one story depends entirely upon how much you like the idea of John Constantine as a basically decent bloke who acts like a bastard as opposed to BEING a bastard. If you like it, it’s one of the best ever. If you don’t, then it is one of the worst.

Dick Foreman’s one-shot is effective for what it is –a typical Hellblazer one-shot. John wanders in where he doesn’t belong and barely gets out alive.

Delano’s one-shots (13, 23 and 33) are all effective stories, as is the “present, past and future” spread of stories he does in #34-36. And Mercury deserved her own mini-series after the showing she gave in #37-38 – a shame some writer didn’t think to show what happened to The Mob after John’s departure.

I know some readers who are confused by the metaphors of 33 (John’s living nightmare about the 60’s idealism being converted into 90’s capitalism with a conscience) or put off by the environmental message of 13 and admittedly, they can be hard reads. But #23 and it’s tale of a man who becomes too much of a character to live a normal life is a wonder.

Equally confusing is Delano’s closing salvo, which ends with John’s friends in the Freedom Mob finding a tombstone with John’s name on it. I’ve heard conflicting ideas as to what actually happens in the last issue but my personal belief is that the souls of John and “The Golden Boy” twin join and are reborn, giving John a slightly brighter outlook (The John Constantine as written by Garth Ennis was a bit more upbeat) but no less worried about dooming his friends. Hence John leaving The Freedom Mob for a fresh start elsewhere.




The Final Analysis




Other writers may have become more acclaimed than Delano for their work with the character but there is no denying that he was the first and is one of the best to tackle the man and myth that is John Constantine. Garth Ennis, whom a fair number believe to be the best writer to handle the title, once said that his biggest challenge early on was thinking a way to match or top the quality and ideas of the man who had come before him.

In looking at these issues, I agree with Ennis’s assessment and can only imagine how daunting it was for him – who had little experience with American comics - to have to continue on after Delano brought the series to a masterful conclusion of sorts. Hellblazer could well have ended with issue #40 and it would have been a good story told.

But it didn’t stop, and thank goodness for it. For a while Ennis had a thankless task in trying to follow up Delano, he proved an apt successor. Indeed, the apprentice would quickly prove to be a capable magician in his own right.

Tune in next week. Same Matt time. Same Matt website.

Sunday, March 6, 2005

Hellblazer Special: Papa Midnite #2 - A Review


Written by: Mat Johnson
Pencils by: Tony Akins
Inks by: Dan Green
Colored by: Brian Miller
Lettering by: Phil Balsman
Editor: Jonathan Vankin
Publisher: Vertigo Comics

There are two ways to view this comic. Neither of them are very good.

As a Hellblazer fan, I had to wonder “why him?” when I first heard about this series. Papa Midnite, while an interesting character, is a relatively minor one in Hellblazer mythology. He showed up in the first story arc when the book started and then disappeared until some years later during the Garth Ennis run on the book. There, he played the villain for one brief story and then died a rather messy death.

Then I saw the Constantine movie, where there was a character named Papa Midnite totally unrelated to the one from the comics except for his name and the fact that were both Voodoo priests they both ran nightclubs. The film Midnite was highly concerned about remaining neutral and appeared on friendly terms with Constantine. In the comics, Midnite was very definitely a bad guy who kept zombies, trafficked in illegal activities and only helped John Constantine in one situation because his own life was in danger.

The performance by Djimon Hounsou was one of the few highpoints of the Constantine film. And it would not surprise me to learn that the impetus behind this comic was that some suit at Warner Brothers saw the movie and said “Hey! Let’s have the boys in comics do something about this guy!”
That’s the main problem we have with this series. It is devoted to a minor character that has been dead for over ten years in the comics and has not gotten so much as a mention or a second glance since. The entire reason for it to exist seems to be due to orders from on high. Perhaps this explains why the Midnite we see here has little relation to the one from the comics.

While favoring the white tux and top hat that was a favorite of the original Midnite, the Midnite in this book is much thinner than the Michael Clarke Duncan figure that dominated the early Hellblazer stories. And the plot of the story, wherein Midnite has visions of his past while being lead by a specter seeking revenge, shows the death of Midnite’s only sister. Which would be fine, had the death of Midnite’s sister not already been covered in solid detail in his past story.

That is one way of viewing this story: as a fan of the old Hellblazer books. But what if we ignore what has come before and take this story as its’ own animal? As a new creation, free from the confines of continuity?

Sadly, it fairs little better viewed in this light. The story itself is rather dull, with most of the story told in flashback to Midnite’s apparent days as a slave on a Caribbean island in revolt. There is something with two modern thugs trailing Midnite as he “dreamwalks” but it’s all rather standard. The art is similarly lackluster, with swords being thrust through bodies bloodlessly and proportions changing with every panel.

Sunday, February 20, 2005

Looking To The Stars: Constantine- A Review

We're going to do something totally different this time. Because I am sick of reviewing movies and then seeing other writers saying that is unfair for me to judge something as an adaptation of another work. So for the sake of argument, we're going to give it a shot.

We are going to ignore the fact that this movie takes considerable liberties with the original comics on which they are nominally based.

We are going to ignore the fact Alan Moore, who has had quite a few of his books turned into movies that took considerable liberties with the source material, demanded to have the "Created By" credit removed from THIS movie.

We are going to ignore all issues of adaptation, continuity, original characterization and such minutia as to Chas Chandler, tough guy cabbie and John's only friend to not die being transformed into Chas Kramer, wannabe sorcerer and little wimp. We are just going to look at one simple question. Is this movie, in and of itself and its own world, any good?

Short answer. No. Long answer to begin in the next paragraph.

As a film, Constantine fails on all nearly every front. Though there are some small features that might win it redemption, this film should be damned to the movie theaters in Hell. But lest we think I'm all doom and gloom, I'm going to start out with some things about the movie I did like.

1. Papa Midnite

The one character in the movie that shows signs of an interesting personality. Actually, the only character who shows ANY sort of personality, but why quibble? This may well explain why, out of all the characters who could have gotten a solo comics-series this year, a Hellblazer villain who died in the books ten years ago after two appearances was chosen. Some suit at WB probably saw the movie and said "This guy is cool. Let's get a comic about him!"

2. Constantine's Entrance

The first scene, I actually had some hope. Sure, the trenchcoat is nice and black. His suit is clean and he looks way too clean-cut. But the walk... the sneer... the way he lit the cigarette, looking like a walking Tim Bradstreet painting. Physically, Keanu managed to be John Constantine for one minute. It all went downhill as soon as he began talking, but it was better than I had hoped for.

3. Settings

The sets in this flick were gorgeous. Full props to the set-makers and props people for making the backdrops more lifelike than the actors.


4. Music
The film does have some nice background tunes. I was particularly surprised to hear Dave Brubeck's "Take Five". It's the jazz song playing on the record when John is examining magical artifacts near the start of the flick.

5. Woah? No.

Keanu does not say "Woah" once in the movie. Color me surprised.


Besides that, the whole thing lies there like a corpse.

The plot is pretty standard horror stuff, with the names changed to bear some slight resemblance to the Vertigo comic Hellblazer. John Constantine is an unwilling expert on fighting the forces of darkness, trying to buy his way into Heaven after being diagnosed with lung cancer: the result of a 30-a-day-since-15 smoking habit. The end of the world is nigh and John is drug into trying to stop Armageddon after starting to investigate whether or not a mental patient's suicide really was a suicide. Naturally, there's a love interest to rescue (Rachel Weisz, as the suicide and her twin sister, who is a cop), a hapless (re: annoying) sidekick, a host of colorful (re: drunk and weird) associates and The Devil himself mugging it up worse than Robin Williams after a three-day crack binge.

The performances here are a study in contrast. Half the actors overact with a shamelessness to make William Shatner blush (Shia LaBeouf, as Chas is particularly grating). The other half look stoned or bored. Keanu Reeves is, as usual, the biggest offender in this area. When asked by the woman he is helping to awaken her ability to have visions if she needs to get completely naked before entering a full bathtub, he makes no physical reaction other than to stare blankly and then say "I'm thinking" when she asks for an answer. Rachel Weisz is not much better, being able to smile vacantly but little else.

The CGI is also a bit of a weak point. While it is an improvement on some of last summer's horror/action movies and tons better than Van Helsing, it still fails to feel seamless. A bit of a nitpick, but other movies with lower budgets have managed to look more convincing.

Finally, the movie seems unclear about its own rules and mythology. We are told repeatedly that demons cannot physically manifest on Earth, which is why they have to possess people spiritually. And yet, these rules are broken several times... John is attacked by a demon made of roaches, he and the cop are attacked by several flying beasties and the Devil himself walks the Earth with relative ease. No explanation other than an instance that demons cannot walk the Earth is ever given for how the rules are being broken. I'm also curious about the existence of half-breed demons and half-breed angels if said beings cannot manifest physically. Then again, I'm not THAT curious if it means hearing a lecture upon the mating habits of trans-dimensional beings.

All in all, I'll give Constantine a solid 3 for effort. It might be worth checking out on video if you're fond of "Mystery Science Theater 3000: The Home Game", but its worthless for much else. And if you're a die-hard fan of the books, do not watch this movie under any circumstance short of being force at gunpoint. You'll be much happier. Trust me.

This review is dedicated to my friend Aaron, without whom I would have had to pay good money to have seen this movie.

Tune in next week. Same Matt time. Same Matt website.