Showing posts with label Guru-FX. Show all posts
Showing posts with label Guru-FX. Show all posts

Monday, April 4, 2016

Hercules #5 - A Review

The Uprising Storm has arrived! Now the ground under Manhattan quakes as Hercules enters glorious combat with Castrophobia - the new God of War! But Hercules does not fight alone! So says Gilgamesh, who drags their former foe Ire of Cura-Before-The-Ice into the battle as well. But can three demigods stand up to the might of a new deity, fresh in his power?


Given the nature of the character, one might expect a Hercules series to be non-stop action. While the current run has not lacked in thrilling battles, it hasn't had an issue-long fight scene until now. Thankfully, Dan Abnett is as skilled in writing such things as he is in the wonderful world-building Hercules has seen before now. And, even more thankfully, Hercules still isn't written as dumb muscle, even in the heat of a fight.


The artwork for this issue is equally epic in scope. Luke Ross draws a damned good fight scene and the action of the issue flows quite naturally from panel to panel. And the colors by Guru-FX are perfectly chosen.

Wednesday, March 2, 2016

Hercules #4 - A Review

Hercules' pal Gilgamesh has fallen into the hands of The Old Gods of The First Ages. They seek to avert the Uprising Storm of the new gods with a ritual that requires the death of a true hero. It is a sacrifice "Gil" is ready to make to save the world, but Hercules will not see anyone die this day. Nor, ironically enough, will the new gods...
It is hard to read Hercules without thinking of Neil Gaiman's American Gods. This is not a commendation nor an accusation of unoriginality but a complement. Despite a similar starting concept, Dan Abnett is telling a wonderful tale, truly worthy of the word epic.
Luke Ross's artwork is equally excellent. His designs for each character are uniquely memorable. His designs for the new gods in particular are praiseworthy. And Guru-FX does a fantastic job with the color art, offering a range of shades throughout.

Saturday, January 23, 2016

Hercules #3 - A Review

Something approaches which threatens the world of myth - an uprising storm which has forced an uneasy alliance between Hercules and the monsters he once fought. Meanwhile, Gilgamesh - long content to rest on his laurels - will feel the call to heroism once again, as he takes a message from someone in need of a hero.


The theme of new worlds infringing upon the old is hardly new territory. Yet much as Hercules has been reinvented for a new age in this series, so to does Dan Abnett put his own unique spin on the world of classical myth. The story he is telling here draws comparison to Neil Gaiman's American Gods and Rick Riordan's Percy Jackson books and it can stand proudly alongside these works.


Luke Ross's artwork is equally epic in every sense of the word. Ross' figures are heroic in scope and he fits an amazing amount of detail into each panel with no loss of clarity for all the lines. And the colors by Guru-FX enhance Ross's perfectly.

Friday, December 11, 2015

Hercules #2 - A Review

In ancient days Hercules set the standard by which all heroes are measured. But times have changed and Hercules is changing with them. Once content to be a drunken wastrel who lived off his legend, Herc has cleaned up his act. And a good thing too!  Because something is stirring up monsters long thought gone from the mortal world. And with the help of the seer Tiresias, Hercules means to put them to rest - one way or the other.


Fans of the classic Marvel take on Hercules may think Dan Abnett's take on the character to be a blasphemy. Personally, I like the idea of Hercules trying to redeem himself and restore his good name. It's a new kind of story for Herc and his new attitude has not lessened the humor of the character at all, as he's mistaken for a cosplayer while striding through Central Park. And Tiresias - who has become a gender-bending punk in a nod to the myths where he was turned into a woman for a time - is a total hoot as well.

The action sequences are satisfying as well. And it's gratifying to see Hercules utilizing some strategy in his fighting when the character is so frequently portrayed as mere dumb muscle. Those who enjoy Neil Gaiman's take on classic mythology in the modern day will find this comic enjoyable.

The artwork by Luke Ross and Emilio Laiso is suitably epic. The inks and shadows are well-balanced, leaving the original pencils well-defined yet suitably streamlined. And the colors by Guru-FX enhance the final package perfectly.

Saturday, June 6, 2015

Superior Iron Man #9 - A Review

This is it! The final battle between the Superior Iron Man and Pepper Potts over the soul of Tony Stark.  Even with a back-up of Tony's mind, a new Rescue suit and an army of Tony's old designs at her disposal it will be a close thing...


There is little I can say about this issue beyond it being a perfect conclusion to Tom Taylor's run on this series. All the plot threads are sewn up and the ending is a satisfying one. It remains to be seen what Tony's life will be like post-Secret Wars but if there was never another Iron Man comic ever, this would be a good ending for Tony Stark's story.


The artwork is excellent, despite some of the fight scenes being a little cluttered at points. Still, one can't accuse Yildiray Cinar of giving anything less than 110%. As always this book's artwork is the equal of its scripts in quality.

Monday, May 4, 2015

Superior Iron Man #8 - A Review

Round One between Tony Stark and the "clean back-up" of his mind from several years earlier is over.  Now they are preparing for Round Two, with the back-up Tony heading to the lab to build and plan while the flesh and blood Tony throws an epic party with enough booze to get The Hulk smashed. Who will prove to be the superior Iron Man?


I'd say words cannot express how much I love Tom Taylor's writing on this series, but then I'd have nothing to say here! There's a lot of Taylor's famed comedy in this issue and the Superior Iron Man is the kind of anti-hero/quasi-villain that we all love to hate. Yet Taylor still finds time for some softer scenes, like the subplot involving Teen Abomination.


The art team matches the quality of Taylor's scripts. Felipe Watanabe's pencils look great as do the colors by Guru-FX. And I would never have known that there were three different inkers working on this book had I not checked the credits page!

Monday, April 20, 2015

Superior Iron Man #7 - A Review

The Superior Iron Man is growing out of control and Pepper Potts was just barely able to thwart his efforts to buy his own media empire.  Now the new Tony Stark must face Pepper's ally - the old Tony Stark!  Well, an old Iron Man suit containing an A.I. based on Tony's memories from eight years ago, created for just such an emergency... but close enough!


It should be no surprise that this series continues to be a wonderful read.  The action of the issue, featuring a battle between one of Tony's earliest suits and his latest digital symbiote suit, is a thrilling one. And the dialogue is filled with Taylor's trademarked witty banter.


The artwork was finished by two separate teams but you'd never know it from how well the images fit together. Both Yildiray Cinar and Felipe Watanabe are to be commended for their pencils on this issue.  The inks by Ruy Jose and Cinar are also excellent as are the colors by Guru-FX.

Saturday, March 21, 2015

Superior Iron Man #6 - A Review

If there weren't already evidence that Tony Stark was no longer the man he was, his selling weapons plans to the highest bidder would be a big neon sign that something is wrong. And as Pepper Potts and her mysterious ally investigate just what is going on, the Superior Iron Man is eyeing another target. His new goal?  A multimedia news network of his very own.


This issue lacks the action of previous issues, but that fact proves to be a welcome change. Tom Taylor is at his best when he is letting the characters play off of one another and twisting expectations. He's also a master of dark comedy and we get a fair bit of that in this issue as Tony gets to play the asshole in a most delightful way. The end of the issue, however, promises that next month will more than make up for it should there be anyone lamenting this issue's relative lack of violence.


Laura Braga continues to impress. Braga is a wonderful visual storyteller and there is a smooth easiness to the panels of this issue. And I think she may have captured the famous Stark smirk better than any artist in recent memory.

Saturday, January 31, 2015

All New Invaders #14 - A Review

It is a time of adjustment. The original Human Torch Jim Hammond, still a newbie SHIELD agent, is catching up with his estranged sidekick, Toro, who has just been revealed to be an Inhuman rather than a Mutant. But they will have little time to reminisce when their new friend Iron Cross requires help dealing with an army of Neo-Nazi cyborgs!


This is the penultimate issue of All New Invaders yet I already find myself missing it as if it were gone. Perhaps that is because of the feeling that James Robinson had so much more to say with this book and so much more to do with the new characters he created for it. And I'm dearly sorry we won't get to see what happens to Speedball's cat and can only hope the poor creature slinks off into Comics Limbo without some completest deciding it had to be dissected for the shock of it.


While the story may have a hint of ennui, the artwork is as exciting as ever. If I were to sum up Steve Pugh's artwork in one word, I could only say that it is epic. And the colors by Guru-FX make every panel vibrant and beautiful.

Tuesday, April 29, 2014

Invaders #4 - A Review

Invaders #4 is best summarized by two words - complex simplicity.  This may seem like a paradoxical concept and yet it perfectly describes the artwork of Steve Pugh.  Like a crafted gem, Pugh's work is multi-faceted and full of hidden details while still possessing a smooth, polished look.


The script by James Robinson is similarly detailed while still seeming to be a straight forward tale of alien invaders (in this case, the Kree army) and the advanced technology that allows them to control gods.  But there are several layers to the action and a few skillful misdirections.  Indeed, I think Robinson may have even taken a subtle dig at his own propensity for long monologues and scenes of characters talking to one another about philosophy with Bucky's complaints about getting bored with the discussion of the sins of mankind.


Bottom Line: Invaders may not be the most daring title of the Marvel NOW! line up but it doesn't have to be.  It remains what it is - a solid action series that also offers a look back at Marvel's long-neglected past.

Monday, March 24, 2014

Invaders #3 - A Review

Invaders #3 opens with one of Steve Pugh's amazing splash-pages and the only real action sequence in the entire issue.  Mind you, it is a great action scene, depicting Namor battling a legion of Kree soldiers.  The whole sequence showcases Pugh's skills as both an artist and a fight choreographer.    



Alas, the rest of the issue gives Pugh little chance to cut loose in this fashion.  Most of the book is devoted towards character-building and set-up for a journey to the Kree homeworld.  This sort of thing is writer James Robinson's bread and butter but it can be an acquired taste.  Action fans will be sorely disappointed but those who enjoy quirky scenes that reveal Captain America makes a damn-fine cup of espresso will be entertained. 


Invaders may not be everyone's cup of tea... or espresso.  Indeed, this issue is more sedate than the first two books in the series.  Thankfully, the conclusion suggests a great deal more action next month, for those who anxiously await more scenes of blue-skinned aliens being punched in the face.

Wednesday, February 12, 2014

Invaders #2 - A Review

Invaders #2 backtracks a little bit before returning to the action from its first issue.  We learn how Captain America and The Winter Soldier became aware of the Kree soldiers that were moving after the original Human Torch.  A flashback goes on to reveal a secret the rest of The Invaders kept from Captain America - a secret involving a weapon that once endangered the whole world and could easily do so again!



Writer James Robinson's knowledge and love of Golden Age heroes comes through in every page of this book.  His script for this issue is heavy with the exposition, yet he manages to deliver it smoothly through the dialogue without it seeming like an information dump.  He also offers up some good, if brief, character moments for Jim Hammond - the character comic readers are least likely to be familiar with. 


Steve Pugh's artwork continues to impress.  His layouts are clear and his action well-choreographed.  He also does a good job of inking the book in such a way as to enhance the natural pencils through efficient shadowing.  Praise must also be given to Guru-FX, whose striking palettes make the final artwork jump off the page at the reader.

Wednesday, January 29, 2014

Invaders #1 - A Review

Most of what I know about the Golden Age of Comics came about because of one writer - James Robinson.  It was his work on Starman, JSA and the mini-series The Golden Age that fueled my interest in the superheroes who started it all.  Curiously that interest never extended too far into the Marvel Universe, as Marvel - at least during the time I was first getting into comics - showed little interest in exploring its own history. 

With that in mind, I decided to give Invaders #1 a shot based on the fact that James Robinson was writing it and that the series was about Marvel Comics' first superhero team.  I expected a charming retro series.  What I got was quite different but enjoyable. 


The action of this issue is firmly set in the modern day, centering primarily upon Jim Hammond a.k.a.the original Human Torch.  He's trying to live an ordinary life in small town America but his new life quickly goes up in flames as he is attacked by a member of the alien Kree.  It seems that Hammond had one of three pieces of a device of unspeakable power but he has no memory of this.  More disturbingly, the attack brings back another memory of his adventures during World War II that suggests that his mind has been tampered with and his memories altered.



Robinson's script does a fine job of both establishing Jim Hammond as a likeable protagonist and providing a backstory for those like myself who are unfamiliar with the details of just who all The Invaders are and what they're up to in the modern day.  The artwork by Steve Pugh is of similar high quality, with character designs that are highly detailed yet simply rendered.  Pugh is also a wonderful visual storyteller, whose panels flow evenly and naturally.