Showing posts with label Gus Vasquez. Show all posts
Showing posts with label Gus Vasquez. Show all posts

Sunday, October 1, 2017

The Flash #31 - A Review

The thief stealing blood samples from the Central City Police Department stands revealed as a new Rogue called Bloodwork. Seeking a cure for his hemophilia, he somehow gave himself the power to control the flow of blood around him!

Only The Flash can stop Bloodwork... but how can The Flash stop him when he's drawing off of the negative charge of The Speed Force and still can't control his powers? And even if The Flash can save the day, will Barry Allen still have a job at the end of it?


The artwork for this issue is erratic, even allowing for two different artists working on it. Neil Googe is a great artist but his cartoonish style is at odds with the dark tone of the story. This weakens a villain who should be nightmarish and the people fleeing from Bloodwork look unintentionally goofy. Gus Vasquez's style matches the tone better, but the second half of the story is more sedate, denying Vasquez a chance to show his skill at drawing action scenes.


Joshua Williamson's grasp of the regular characters remains strong. The dialogue is fantastic though the set-up of the finale seems a little rushed. Then again, if The Flash is going to err, best that it do it on the side of moving too quickly than taking too long.

The Final Analysis: 6 out of 10.

Sunday, January 8, 2017

Green Arrow #14 - A Review

Green Arrow has the assassin who has been framing him for murder cornered. Unfortunately, it's at the site of the latest killing and there's an angry mob of sports fans that is all too aware of the Emerald Outlaw's presence. Black Canary has problems of her own, having been dragged into the manhunt for Green Arrow while in the middle of raiding the Seattle PD Evidence Locker for proof of his innocence!


This is the first issue of Green Arrow post-Rebirth that I can honestly say was disappointing. There's no one simple reason for this- rather a culmination of smaller factors.

The issue's artwork - usually a high point, as it is handled by one artist - is horribly inconsistent this time around, due to three artists working on the pencils and inks. Had they been artists with similar styles, this might not be so bad. Unfortunately, the depths of the inks and the quality of the line-work are continually shifting and the visual disorientation does not aid the flow of the story at all.

I can't blame Ben Percy for the "twist' regarding the assassin in this issue. Doubtlessly he's having to make the best of a bad situation, with Green Arrow history in the modern era being a total mess thanks to the efforts of Scott Lobdell and Judd Winick. I can forgive Percy for the mess that has effectively "cloned" one character for the sake of continuity and reaching out to the Arrow fans.

I cannot, however, forgive the fact that everyone in this comic is required to act like an idiot for the plot to work. This includes the assassin attacking people in front of witnesses who can attest that someone else was putting green arrows into people other than Green Arrow and the police captain who notices Black Canary's hair not conforming to the SPD dress-code yet doesn't think that's at all suspicious.