Showing posts with label Thief. Show all posts
Showing posts with label Thief. Show all posts

Friday, May 9, 2014

Second Thoughts On Thief

Early on in Thief, a mission requires you to break into a brothel in order to steal a book.  The brothel is hidden away in the sewers and an entrance to a subterranean library is hidden away in the brothel.  Fans of the original Thief games (Dark Project, Metal Age and Deadly Shadows) will immediately recognize this library as a Keeper stronghold.  And that is the Thief reboot in a nutshell - an occasional glimpse of the greatness of yesterday hidden behind the empty promises of whores in a filthy, depressing sewer.

Despite that, I did enjoy playing most of the Thief reboot.  The problem is it isn't a very good Thief game.  It's an interesting variation on the Batman: Arkham games.  And it wouldn't be a bad Assassin's Creed game or a Deus Ex prequel.  But it lacks the spirit of the original Thief games.  There are references to the original series everywhere but there's no heart under the finery.

Don't believe me?  Here's perhaps the greatest sign that Eidos Montreal had little interest in staying true to the stealth-based heart of the series.


A mission goal for Combat Takedowns.

Combat Takedowns.  In a series built around the idea of avoiding combat at all costs.

That says it all, doesn't it?  Not only does the game allow you to just slaughter your way through every challenge, in some levels it encourages it!  And there's no reward for taking the slow and stealthy path, save for an Achievement for taking more than 15 hours to beat the story mode of the game.

Sure, you could look around for a grate that lets you crawl into the City Watch station and sneak into the prison unseen.  But why bother when you can just kill the guards with explosive arrows?

That's another sore point - the story mode is nowhere near as interesting as the thrill you get from the side missions.  Maybe I've been spoiled by sandbox games like Fallout and The Elder Scrolls but the most enjoyable parts of Thief were the hours I spent house-breaking and running missions for my fences.  That's rather a big problem when the story of the game is a distraction from the most enjoyable part of the game-play.

What's really vexing is the game itself doesn't seem to take its plot seriously.  The urgency of the original series' plots is completely absent.  Without giving too much away, you find out after the first chapter that you disappeared for the better part of a year and nobody knows where you've been.  This concern is immediately put on hold so you can steal a ring for your contact.

You get more hints that something weird happened over the next few missions but the game is halfway over before Garrett feels compelled to start figuring out what happened to him during the missing year.  By that point, your main fence and the closest thing you have to a friend has been arrested and you have to go rescue him as part of the story quests.  But first, you can do the DLC mission where you rob the city bank, whose starting point is right by the starting point to go save your fence.

Another problem is that the missions are all short.  Really short.  Shorter than Deadly Shadows short.  And while the world of the Thief reboot may have literally been built on the bones of the old world, the missions of this game are built on their spiritual bones.  They try to invoke the feeling of the old games by ripping off the greatest moments of the old games.  The minute Garrett announces that he has to break into an asylum, old-school Thief fans know what to expect and any sense of suspense is ruined as we go on a side-quest to Silent Hill.


And then they pad it out with everyone's least favorite thing - sliding puzzles!


I should note that there is one thing the Thief reboot did bring over from the original games, though.  Buggy AI.

I will get you! Even though you're standing in the light just around the corner from me!

The AI is limited in their paths and frequently get stuck on corners.  And thanks to lazy level design, there are many points where the hostiles have no way of getting to you, so long as you duck in the right places or climb up on the right object.

If I could just kneel down or walk past that corner, I would get you!


All in all, Thief may be worth giving a try in a few months when the price drops.  Just don't expect to go home again if you're a fan of the original series.

Monday, March 10, 2014

First Thoughts on Thief


The original Thief Trilogy (The Dark Project, The Metal Age and Deadly Shadows) is one of my favorite gaming franchises of all time.  It's also one of the most influential franchises of all time, with The Dark Project having pioneered the first-person stealth game and Deadly Shadows possessing one (if not THE greatest) horror levels of all time - The Cradle.

When I heard that Eidos and Square Enix were partnering to revive the franchise, I was excited but wary.  The first two games were designed for the PC.  The final one was marred, somewhat, by having to be designed with console gamers in mind.  I feared that something similar might happen with this new Thief game, which was designed for the PS3, PS4, XBox 360 and XBox One.

It did.  But it's not quite so bad as I thought it would be.


The interface and controls are much like the original Thief games, but with some additions taken from other, more recent Eidos games.  Chief among these is the ability to edge around corners, that every stealth game has had since Batman: Arkham Asylum and Deus Ex: Invisible War.


Another new feature, at least once you start the first mission, is the Focus ability.  With the tap of the F key, you can highlight all the objects you can interact with, be they loot you can grab, enemies to avoid, objects to open in search of loot or items you can climb or use your grappling claw on.  There's also a new Swoop ability that allows you to dash quickly between one patch of shadows to the next without having to switch between creep and spring modes.  You can also move up behind a person and disable them with the Q-key for a Quick Takedown, rather than pulling out your blackjack.  


Thankfully, these new tools are optional - so far- and old-school Thief fans who want a classic experience can turn off options like loot glinting in the dark to increase the difficulty.  This is in addition the three difficulty modes, which raise or lower the enemy AI as well as your ability to stay unnoticed in the shadows.  


One problem with the PC version of Thief is long load times.  This is a cross we have to bear with games that were designed for consoles and then ported to the PC.  Many was the time I thought the game had frozen up only to suddenly spring into life.  Amazingly, the game never crashed, though it did take me the better part of an hour and a half to complete the game's prologue with only one "death" in that time.  Thankfully, the game looks gorgeous, even on an older system like mine and there's no difference in quality between the game-play and the cut-scenes. 



The plot so far is reminiscent of the original games while still being its own beast.  The prologue sees Garrett (the titular thief) paired with another thief named Erin to steal a supposedly magical artifact from some nobleman's house.  Hijinks ensue and the first chapter opens with Garrett trapped in a locked-down marketplace with the guards closing in and his escape options limited. 

So far, I'm not disappointed in Thief.  It's not as groundbreaking as Skyrim but I don't think it's meant to be.  For those who stalked the streets of the city with Garrett 15 years ago, this game will be a welcome bit of nostalgia.  Fans of  more recent stealth games will also find a lot they'll enjoy. 

Tuesday, April 2, 2013

New Thief Game - Coming Soon!



SOURCE :ThiefGame.com

This was some welcome news after the end of a long day.  One of my favorite game series of all time - the game that created the first-person stealth genre - is coming out with a reboot fairly soon.

The bad news is that it's aimed at next generation consoles like the PS4, which means I'll almost certainly have to upgrade my computer to run it or by a new system outright.  And after the "good but not as good as the first two" Thief 3 that was designed entirely to meet the limitations of a console compared to a PC (i.e. load zones as opposed to large, open maps), I'm wary of the series not being PC-exclusive.  And unless my ears deceive me, that is NOT Stephen Russell doing the voice of Garrett.  And I fear I may be facing child abuse charges after I inevitably hear some younger say "Oh, this is such a rip-off of Assassin's Creed!"

The good news is... oh my god, they're bringing Thief back!