Showing posts with label Sinestro. Show all posts
Showing posts with label Sinestro. Show all posts

Wednesday, October 26, 2016

Injustice: Ground Zero #4 - A Review

As the heroes of another Earth arrive just in time to save a group of anti-Regime protesters, Harley Quinn finds herself in the unlikely role of hero, moving to protect the crowd from the fallout of a superhero battle. This leads to some deep thoughts of the insanity of heroism and how Harley - for better or worse - has definitely become one of the good guys.


The last thing most people expect from a Harley Quinn comic is deep thoughts. Yet that is precisely what Chris Sebela delivers this week, as Harley pontificates upon how inherently silly superheroes are. Of course Harley, being Harley, revels in the insanity rather than criticizing it... right up until the point when two bozos in spandex slapping each other around becomes more important than the people put in danger. Still, the opening speech of the comic is on-par with the speech Alan Moore wrote for Rorschach regarding the clown who couldn't laugh anymore.


The artwork continues to impress, with Daniel Sampere and Juan Albarran turning in their usual high-quality work. Every panel of this comic looks gorgeous, with intricately drawn figures, astonishing colors and inks that enhance the original pencils without making the comic look overly shaded.

Tuesday, October 18, 2016

Injustice: Ground Zero #3 - A Review

With her first secret mission for Batman in the can, Harley is ready to celebrate. Being a generous boss, Harley decides to take her henchmen out to enjoy in the merrymaking and finally learn their names. But there's no rest for the wicked, even if they are the good guys now... technically. So when Harley sees a news story about the Regime's police moving in on a peaceful protest, she knows just what her new gang/team's next mission will be.


Daniel Sampere is one of my favorite artists and this issue showcases precisely why that is so. Sampere has a great gift for expressions and is a wonderful visual storyteller. He is well-paired with inker Juan Albarran, who adds the perfect definition to complete the artwork.


Harley Quinn hasn't been written this well in quite some time. Plotter Brian Buccellato and writer Chris Sebela present a classic Harley Quinn here - one who means well but whose "help" is of dubious quality. Still, it is fun to watch ol' Harl cut loose and there are many moments of hilarity in this issue.

Wednesday, August 24, 2016

Injustice: Gods Among Us - Year Five #36 - A Review

Zasaz has turned up dead in his cell - a mystery that further convinces Hal Jordan that Sinestro is hiding something within The Regime's new super-prison. Meanwhile, Deathstroke encounters some unexpected resistance in his mission to steal a Motherbox from STAR Labs. It seems The Regime has recruited Metamorpho as a secret security guard and he's more than willing to give the world's greatest mercenary a beating.


I want to like this issue of Injustice more than I did but it suffered from a serious case of deja vu. Sinestro's playing dumb with Hal regarding the constant security breaches around Zasaz has become a running gag.  The problem is that Sinestro playing dumb seems horribly out of character for the former Green Lantern whose biggest crime was arrogance.

I think the ultimate problem is that we're close enough to the ending now there's little room for the sudden surprises that have made this series a delight. So while it's nice to see Metamorpho, the fight between him and Deathstroke falls a little flat since the action of the battle isn't clear. Mike S. Miller illustrates it well enough but there's no explanation for some of that happens. A little more narration might have smoothed things over.  In the end, this comic is merely acceptable rather than excellent - still worth reading, but a disappointment compared to what we're used to seeing on this series.

Tuesday, July 5, 2016

Injustice: Gods Among Us - Year Five #29 - A Review

In the wake of Barry Allen's rebellion against Superman following Alfred Pennyworth's murder, questions are being asked in both The Regime and The Resistance regarding their leadership's actions. As Hal Jordan investigates Zsasz's escape from Sinestro's super-prison and Batman enacts another desperate plan, Superman begins to check in on those few superhumans he has allowed some degree of autonomy, staring with Black Adam.


Xermanico's artwork is well-suited towards depicting this chapter where a dark world becomes a shade dimmer, with what little trust still exists between Superman and his followers eroding even further. Xermanico boasts a Film Noir aesthetic of heavy inks and deep shadows that capture the mood of this chapter perfectly. Rex Lokus colors the final art appropriately to match, with even the usual bright golds and reds of Superman and Black Adam's costumes seeming somewhat more shaded than usual.

Brian Buccellato continues to find new drama, even as this series enters into its climax. It's good to see that in spite of how much things have changed, Sinestro is still Sinestro and enjoys needling his former, fallen student for his own sick amusement. And the battle between Black Adam and Superman is one of the best in the series to date.

Tuesday, May 24, 2016

Injustice: Gods Among Us - Year Five #23 - A Review

Desperate for a lead on Batman's whereabouts but unwilling to dirty his own hands, Superman releases the serial killer Zsasz from prison. Coincidentally, his release occurs on Alfred's birthday. Well, the day that Bruce Wayne has elected to celebrate his faithful butler's birthday this year, Alfred's real birthday being a closely guarded secret...


There is a lot of subtle humor in this week's chapter of Injustice. I'm not unused to comedy in Brian Buccellato scripts but it is is usually more overtly presented. There's a great irony that The World's Finest detective should prove incapable of deducing the birthday of his oldest ally. I find it hilarious that Alfred should keep holding this mystery over Bruce's head just to amuse himself and that Bruce still manages to find a way to fill Wayne Manor's kitchen with balloons from halfway around the world.


The action of the issue is ably illustrated by Superman: Lois and Clark artist Marco Santucci. Santucci draws a great fight sequence and the battle between Alfred and Zsasz is one of the most exciting this series has seen. Rex Lokus's colors provide the perfect finish to Santucci's pencils.

Tuesday, February 9, 2016

Injustice: Gods Among Us - Year Five #8 - A Review

Katar Hol does not wish to get involved in Superman's battle for Earth. His wife, Shiera, has other ideas. They shall settle their conflict in the manner in which all Thanagarians settle disagreement - with bloody air-borne mace battles!


There's not a lot of plot to this week's Injustice: Gods Among Us but there doesn't need to be. Doubtlessly continuity buffs will be pleased to finally know which version of Hawkman and Hawkwoman we have in this reality and to know why Hawkman hasn't shown up in the story until now. The rest of us will enjoy an action-packed issue filled with one of the best battle sequences in recent memory.


All of this is ably illustrated by Iban Coello.  Whatever else you can say about Coello as an artist, he draws a damn good fight scene.  The battle here is a vivd one, with blood flying everywhere, and Coello captures the intensity and passion of The Hawks conflict perfectly.

Wednesday, December 30, 2015

Injustice: Gods Among Us - Year Four Annual - A Review

Not everyone who fights the tyranny of Superman does so under Batman's banner. There are many metahumans who work smaller and subtler, including a young shape-shifter whose luck finally ran out. Yet The Justice League is reluctant to lock him away as they have so many others.

Why?  Because this shape-shifter is the son of one of their own - a hero who refused to join them but neither worked against them. A hero who was once a criminal but reformed after the accident that gave him phenomenal powers. A hero who is potentially the most dangerous man in the world - Plastic Man!

No, really!  We are talking about Plastic Man! And to make things right for the son he was never there for, Plastic Man will do the unthinkable and break open the most secure prison ever built.


Tom Taylor is back for one issue but it's like he never left. He perfectly captures the specific humor of Plastic Man - not an easy feat - but also displays an ingenuity and creativity in utilizing the character's powers not seen since the Joe Kelly run of Justice League. You really believe Plas is as big a threat as the JLA make him out to be and realize that, as Plas himself once noted, "I only play dumb." And, this being a Tom Taylor story, there's some truly touching moments and amazing insight into the darker side of Patrick O'Brien's character amid the comedy.


The artwork for this issue is suitably comedic and epic in equal scope. Three different artists contributed to the pencils, inks, layouts and finishes but you'd never know it without the credits page. Sergio Sandoval and Jordi Tarragona do a fine job of building upon what Bruno Redondo starts and the final artwork looks fantastic throughout.

The most amazing thing about this issue is its accessibility. Despite being part of a long-running series, you can pick up this issue and not have to worry about being confused. Everything you need to know about this alternate Earth is explained within the first few pages. So if you haven't given the world of Injustice a shot, now's the perfect time to see what you've been missing.

Tuesday, July 7, 2015

Injustice: Gods Among Us - Year Four #10 - A Review


With the duel to the death between Superman and Wonder Woman interrupted by the timely arrival of Sinestro, all hope for averting the conflict between the superhumans of Earth and the Greek gods seems lost. Despite Sinestro's apparent ignorance, Zeus is not pleased by this turn of events. In fact, he is so angry that he orders the gods' war on Superman to begin in earnest. Immediately.


The script for this issue showcases Brian Buccellato's ingenuity, setting up several battles that are amusing to watch. Some conflicts - such as Hermes against The Flash - seem obvious in retrospect but there is much amusement in Casanova-wannabe Hal Jordan fighting Artemis, who has little use for men in general and men like Hal Jordan in particular. Yet there are also moments of pathos, such as a flashback that - in a nod to Geoff Johns most recent Justice League run - sees Batman counseling Superman on how he must learn to fight properly if he is to have any hope of defeating Wonder Woman in a fight should it prove necessary.


This issue does not represent Xermanico's best work. While many of the close-ups and splash-pages look good, there are many smaller panels where the fine details are lost among overly-heavy inks. Thankfully, the colors by Rex Lokus and lettering by Wes Abbott remain at their usual high level of quality.

Tuesday, February 10, 2015

Injustice: Gods Among Us - Year Three #20 - A Review

Things have gone from bad to worse for The Resistance. Caught between a furious Trigon and Mister Mxyzptlk, things already looked dire with Superman and his Regime forces hot on their heels. But now The Swamp Thing has shown up and he's not going to listen to John Constantine's lies anymore...


Apart from some philosophical musing from Constantine at the start, this issue of Injustice is all action.  The plot isn't advanced much but there are a lot of great combat scenes.  The best part is that the fights are quite unpredictable with some unexpected victories.


Pete Woods returns to the art duties after a lengthy hiatus from this book. You'd never know it, though.  All of the cast look true to form and the combat is well blocked visually.  Rex Lokus offers up an amazing display of color artistry and Wes Abbott does a fine job on the lettering.

Tuesday, February 3, 2015

Injustice: Gods Among Us - Year Three #19 - A Review

The Resistance is on the run and running low on options. As Trigon fights with Superman's mystery protector, The Regime will receive aid from another unlikely ally. And John Constantine's day is about to get even worse...


I'm reluctant to say much about this issue, lest I spoil last week's amazing revelation as to just who has been helping Superman all this time in the guise of The Spectre.  Suffice it to say Brian Buccellato delivered one heck of a surprising twist but one that makes perfect sense within the context of the DC Universe.  And that sense - as much as sense can be said to apply to this situation - is explained in full within this issue.


Mike S. Miller does his usual excellent job on the artwork.  The fights are all well choreographed. The backgrounds are also well-handled, with the Escheresque Tower of Fate being particularly noteworthy. And Rex Lokus' colors are suitably vibrant and eye-catching.

Tuesday, January 20, 2015

Injustice: Gods Among Us - Year Three #17 - A Review

The Tower of Fate is breached! Now, Batman and his resistance will need all the magic they can muster as Superman and his allies invade their secret base. But even with the added advantage of Lex Luthor's super-pills, will they be able to hold their own long enough for one last gamble from John Constantine?


This issue is basically one extended fight scene. But as far as extended fight scenes go, it's a darn good one.  The script by Brian Buccellato allows a fair bit of character development in spite of the focus on fighting and there's some rather creative pairings at play as the respective sides square off. My favorite is Harley Quinn vs. Shazam.


Xermanico is largely responsible for the excellent artwork of this issue.  Fellow regular Injustice artist Bruno Redondo offers an assist with the layouts and inker Juan Albarran helps with the finishes. Rex Lokus contributes his usual vibrant work on the issue's colors.

Tuesday, January 13, 2015

Injustice: Gods Among Us - Year Three #16 - A Review

Spying a Sinestro Corps Ring on the unconscious Superman's hand, Wonder Woman - herself recently awakened from a magical sleep - assumes the worst. But the Man of Steel is down but not out! And with his fiercest and most stalwart ally by his side, he is ready to take the fight for the Earth to Batman.


I have mixed feelings about Brian Buccellato's script for this issue.  On the one hand there are many nice touches, such as Wonder Woman being the one to convince Superman that he should not need to depend on an artifact powered by fear. But there are also some things that leave me confused, such as the revelation that Superman doesn't need to sleep and that it was only his enjoyment of his dream of a better world that kept him from waking sooner. Yes, I know there is a case to be made based on past stories that Superman doesn't need to sleep but it still seems a bit jarring. Particularly when you consider that Batman of all people would have accounted for this in any plan to disable Superman!

The script is also unclear about whether or not Superman woke through his own power or if, as Hal Jordan says, Ares was responsible.  Indeed, last week's comic had Ares claiming he lacked such power and that it was Hera who awakened Diana. Perhaps this inconsistency is meant to signify Ares is up to something (indeed, I'd be willing to bet it since earlier in this series he was working to stop Superman from conquering the world) but it's very unclear if that is the case.


The artwork by Sergio Fernandez Davila is similarly unbalanced.  Davila's work is largely competent but many of his facial expressions and body positions are odd.  Another problem is story flow and word-balloon placement within panels.  At one point, John Constantine is seen shouting in surprise before Doctor Fate - who just appeared in the room - can say the words that surprise him.

Tuesday, January 6, 2015

Injustice: Gods Among Us - Year Three #15 - A Review

Injustice: Gods Among Us - Year Three #15 is a problematic comic for a number of reasons. None of these are the fault of writer Brian Buccellato, who I fear has taken over the writing duties on this series at the worst possible moment. For this issue centers upon the return of Wonder Woman, whose portrayal was one of the few bad things about both the Injustice video game and the Injustice comic books.

As problematic as the idea of Superman going mad with power and taking over the world was for some readers, the Wonder Woman of the Injustice universe proved a more bitter pill to swallow. This Princess Diana was simultaneously a war hawk who wished to force peace upon the world and a simpering co-dependent who wanted nothing in the world more than Superman's love. To say that both of these ideas are anathema to the core of what Wonder Woman should be is an understatement!


The opening of the book is a prime example of how badly Wonder Woman is portrayed in the Injustice universe. In the last two issues, we saw Superman's dreams of a perfect world as he was trapped in magical slumber.  He dreamed of a world where he was happily married to Lois Lane, they had a daughter who was better at being a superhero than he was, the world was at peace and he finally had some time to relax and enjoy a simple life.

What is Wonder Woman's dream of a perfect life? Being on a beach alone with Superman, as he talks about how beautiful the sun is, how he wishes everyone could see it as he sees it with his super senses and how the sun isn't quite the most beautiful thing he's ever seen as she tells him she will be whatever he wants her to be with a devotion that can only be described as slavish!

The hell of it is that Brian Buccellato writes all of this well and Superman's speech about the sun is a damn good speech, evocative of Grant Morrison's similar writings on how Superman must perceive the world. But that doesn't change the fact that this portrayal of Wonder Woman is deeply flawed and owes more to Frank Miller's portrayal of the character than Gail Simone, Greg Rucka or indeed any other writer who has ever worked with Wonder Woman!


Despite this one glaring problem, the issue is still a good one.  As Diana is brought up to speed on how things have changed while she's been gone, so too are the readers informed of the current status quo as we see how things stand with Superman's captured allies and Batman's resistance movement.  All of this is awesomely illustrated by the always outstanding Mike S. Miller and J. Nanjan.

Is this issue of Injustice a step down from what we've seen recently?  Yes, but it has nothing to do with the creative team and everything to do with the universe itself.  Hopefully Brian Buccellato can find some way of turning around Diana's portrayal so that it matches the rest of this series in terms of quality. As is, this is still a book to watch but it is one I may be watching through a side-eyed glance.

Wednesday, October 1, 2014

Injustice: Gods Among Us - Year Two Annual #1 - A Review

The Year Two Annual for Injustice: Gods Among Us differs from the Year One annual in three important respects. First, this annual tells two separate stories compared to last year's single story annual. Next, the tone of these stories is decidedly more serious than last year's annual, which saw Lobo hunting Harley Quinn. Finally - instead of being solely the work of Tom Taylor - the scripts for this issue were written by Marguerite Bennett, who co-plotted the stories with Taylor.


The first story focuses upon Jim and Barbara Gordon and their efforts to find peace in their relationship as Jim's inevitable death from lung cancer grows closer and their investigation of the seeming reappearance of Jim's wife/Barbara's mom, who has been missing for years. Bennet's script perfectly captures both characters and plays out the mystery quite well.  Sadly, the visual tone is all over the place due to this story having been rendered by four different artists with decidedly different styles.


The second story fares better in this regard, having been drawn entirely by Injustice regular Jheremy Raapack.  It too focuses on a troubled relationship - that of Hal Jordan and his former mentor Sinestro as they seek out a Qwardian artifact.  The story here is engaging but Bennett's take on Sinestro - which is reminiscent of Geoff Johns' anti-heroic take on the character - doesn't quite gel with the more openly villainous Sinestro that we've seen in Injustice so far. This is a minor point, however, and it is to Bennett's credit that the reader still won't be sure how sincere Sinestro is about regretting how things ended between him and Hal by the story's conclusion.

Despite not being essential to the overall story, fans of the Injustice will still want to pick this one up.  Fans of Marguerite Bennet's writing on other recent titles will also enjoy this one and shouldn't have any trouble with these stories despite them being set in the complex mythology of the Injustice universe.  The stories more than make up for the somewhat scattered artwork.

Friday, April 12, 2013

Green Lantern #19 - A Review

Everything I said about the artwork last month applies to this month's Green Lantern as well.  The two separate art teams do an excellent job of telling two very different stories within their very different worlds.  The shorter, more stylized portion of the comic is drawn and inked by Szymon Kurdanski, who delivers a deliberately sketchy style in depicting The Dead Zone where Hal Jordan finds himself trapped, neither alive nor dead.  I wonder, in retrospect, if there's some connection between this place and The Phantom Zone?


Most of this issue is drawn by Ardian Syaf, with inks by Guillermo Ortego and Mark Irwin, in a more traditional superhero style.  As in the previous two issues of Green Lantern Corps, we are treated to a number of Elseworlds-styled scenarios where our heroes get to see how the universe would have changed had it been for one small twist of fate.  This time, it is Sinestro who confronts The First Lantern and is exposed to visions of what might have been, all while The First Lantern finally reveals its' purpose in manipulating the emotions of the Green Lantern Corps. greatest heroes and gathering energy from them...


This is a solid issue of Green Lantern but it's completely inaccessible to those readers not already immersed in the glory of it's universe.  I highly suggest tracking down a copy of Green Lantern: Rebirth and starting from there if you are interested in seeing what all the hype is about.  This is a great book but this is not a good time to start with the monthly series.

Friday, March 15, 2013

Green Lantern #18 - A Review

Green Lantern #18 offers an interesting study in contrast between two very different artists depicting separate sections of the same story.  It also finally allows Geoff Johns the chance to answer a question that has been brewing for months - exactly what the heck happened to Hal Jordan and Sinestro during their confrontation with Black Hand?


Johns' explanation is a fair one and the drama here is well-played, as one would expect with a Geoff Johns story.  However, readers are more likely to be enraptured by the atmospheric artwork of Szymon Kurdanski and colorist Alex Sinclair.  Can one properly be called a colorist when working in a monochromatic scale?  That's a debate I'd rather not be a part of.  All I know is that the black-and-white imagery used to portray "The Dead Zone" is some of the most interesting I've seen in recent memory.


The artwork in the other sequence, where The Guardians fight Black Hand, is more problematic.  I've enjoyed Ardian Syaf's work on Batgirl before but his work here seems oddly off-model.  The panels seem to cramp the action rather than displaying it and these sequences suffer as a result.  It doesn't look bad.  It just looks tiny in a book where everything should be larger than life.

Green Lantern #18 is an enjoyable read but it's not a good first issue for those who haven't been reading the Green Lantern books already.  If you have yet to discover Geoff Johns' Green Lantern, I'd suggest tracking down a TP of Green Lantern: Rebirth and starting from there.

Sunday, December 30, 2012

Green Lantern #15 - A Review

The biggest problem I've had with the Rise Of The Third Army crossover has been how the titular Third Army seemed like afterthought at times.  We've caught glimpses of the Third Army in action.  We've seen The Guardians discussing how quickly the Third Army has advanced.  But apart from one scene in Green Lantern Corps, where Guy Gardner was among a group of Lanterns being decimated by the Third Army, there's been little sense of urgency regarding the threat.  The Third Army became one subplot among many, confined to a few pages summary while the writers got on with whatever stories they were writing before the crossover started.  


 Even Geoff Johns has been guilty of this but I can hardly fault him for it.  Johns has always been at his best writing stories about people who have superpowers rather than ordinary high-action superhero stories.  Johns' ability to write and create interesting characters has always been his greatest strength and his best works have always been those that told smaller stories about relationships rather than the grand, epic space operas we usually associate with Green Lantern.  Given that, I haven't really minded that the past few issues focused more on car-thief turned Green Lantern Simon Baz and his coping with his new powers as well as his sudden status as a suspected terrorist.  Strictly speaking, Simon's story is far more interesting than watching more groups of random aliens being converted by The Third Army.

Thankfully, Johns brings the crossover down to Earth in this issue - literally and figuratively.  The various plot threads Johns has been spinning for the past few months have finally start to come together as another Green Lantern shows up to see what's going on in Sector 2814.  We also start to get some answers about just what happened to the recently disappeared Sinestro and Hal Jordan.


All of this is ably illustrated by Doug Mahnke and a team of inkers.  Mahnke's utilizes perspective to interesting effect on several panels, creating an effect I can only refer to as "reverse-Kirbyism".  Mahnke takes the style pioneered by Jack Kirby where items in the foreground seem to reach out toward the reader and flips it, putting fixed objects in the foreground and focusing the art on background objects as they move away from the reader.  It's a striking effect, adding increased visual interest to certain scenes - the dynamics being different when we see a shot man falling away from us rather than falling towards us.

Green Lantern continues to be a solid read, with excellent scripting, wonderful artwork and a unique, interesting new hero in the character of Simon Baz.  The series greatest flaw, as it has been for several years now, is accessibility.  Johns has revitalized and expanded on the Green Lantern mythology but new readers who just came onto this title with Simon Baz's first appearance will miss out on a lot of the background.  Good as this is, I'd recommend tracking down a copy of Green Lantern: Rebirth and starting from there rather than trying to jump into the current series.

Tuesday, September 4, 2012

Green Lantern Annual #1 - A Review

In order to be effective, the first issue of a multi-book crossover event must accomplish three tasks. First, it must establish the status quo of the world for new readers. It must then develop the threat tying the various titles together. Finally, the book has to tell an engaging story while delivering the exposition required in accomplishing the first two tasks. Green Lantern Annual #1 manages most of this.



From the first page, the reader is drawn into the rich history of the Green Lantern Corps. We are told of how The Corps represents the second attempt by The Guardians of the Universe to develop an army to preserve order and how in the wake of recent events, The Guardians have decided that a Third Army is needed to eradicate what they now see as the source of chaos in the universe - Free Will. Most of the issue details their efforts to secure a power source to create said army and in the final pages we see their efforts come to fruition, as they create a mindless, emotionless being whose very touch turns others into beings just like it!



Geoff Johns has been setting the stage for this battle for a long time and is an old-hat when it comes to writing epic storylines that build off the rich history of the DC Universe. His script succinctly explains the Green Lantern history until this point and establishes the threat posed by The Third Army quite well. However, the script falls short when it comes to developing a strong emotional investment in the reader.

The other main subplot of this book, spinning out of Johns' own Green Lantern title, continues Hal Jordan and Sinestro's battle with the necromancer Black Hand. While those who have been reading the main Green Lantern book will know of this conflict, new readers may be confused by this portion of the issue and fail to see how it ties in to the larger conflict.

Long time Green Lantern artist Ethan Van Sciver does his usual skillful job. Van Sciver has been at this just as long as Johns and his familiarity with the characters is obvious. Colorist Hi-Fi also deserves special praise, for adding the perfect palette to bring out the light and dark of Van Sciver's inks.

Overall, this isn't a bad start to the Rise Of The Third Army storyline but it's a bad time for new readers to jump into these titles. Start with the Green Lantern: Sinestro HC and work your way to the present.

Tuesday, July 31, 2012

Green Lantern #11 - A Review

Green Lantern #11 is Geoff Johns at his best. Johns can spin an intergalactic space opera like no one else but his greatest strength lies in his dialogue. The best bits in any Geoff Johns story are the ones where he just lets the players converse and the dialogue reveals the characters naturally.






It is a credit to Johns' skill as a writer that he can so effortlessly slip exposition into an argument while keeping the dialogue natural and within the "voices" of Hal Jordan and Sinestro. There's quite a lot of plot revealed here, yet this issue is also a good jumping-on point for new readers. This is partly due to how well the status quo between Hal, Sinestro, The Guardians and the rest of the Green Lantern Corps is laid out and partly because of how effectively artist Doug Mahnke is able to give us a prophetic preview of what is to come, subtly hooking us into continuing the saga.





I still mark Green Lantern Corps as my favorite Green Lantern title at present but this book isn't a bad one by any stretch of the imagination. If you have yet to give Green Lantern a chance, do so with this issue. With a great script and solid artwork, you'll be glad you did.

Saturday, June 16, 2012

Green Lantern #10 - A Review

Issue #10 starts right in the thick of it, with Hal Jordan still trapped on the planet Nok.  The good news is that Sinestro, who is Hal's only way off the planet, is no longer brainwashed by the power of the Indigo light of Compassion.  The bad news is that neither are any of the gang of ruthless murderers, criminals and other assorted low-lifes who make up the Indigo Tribe.  


This issue is a poor one for new readers to jump in on but it is an amazing conclusion to what has been an epic chapter in Geoff Johns' on-going revamp of the Green Lantern mythos.  Despite the revelations of the Indigo Tribe being laid bare in previous issues  Johns still delivers a number of surprising moments even as he continues to explore the theme of redemption.  Chief among these is Sinestro's arrogance faltering for a moment as he actually admits that, for once, his way might not be the correct one.  


Doug Mahnke continues to wow the audience with his impressive pencils.  This issue seems to be more lightly linked than previous issues, subtly emphasizing the theme of the issue, vis a vis the lightening of hearts and the world not being quite as dark as we thought.  Truly one of the best books DC Comics has to offer now.