Monday, November 19, 2012

Earth 2 #6 - A Review

Earth 2 continues to impress as James Robinson explores a whole new world while still paying tribute to the classic Golden Age character concepts that gave birth to the DC Universe.  While some of the details and costumes may have changed, the heart of these characters remains untouched  Green Lantern (a.k.a. Alan Scott) proves a prime example of this. 

Much has been made of this version of Alan Scott's homosexuality and how the source of his power has changed from a generic magic ring/lantern to a spiritual connection with the life force of The Earth itself.  This issue further expands upon these changes, revealing an entirely new weakness for Green Lantern far and away from his original inability to protect himself against wooden weapons.  Yet for all that, little has changed and Green Lantern remains a strong-willed, courageous hero who wields the power of creation itself as a weapon.  The way in which he defeats the avatar of decay known as Grundy is a clever nod to how the original Green Lantern once bested Solomon Grundy. 


Plot wise, Robinson does add some interesting wrinkles as our heroes achieve their first major victory against a global threat.  For instance, Robinson lampshades the trope that insists that all the heroes who join in common cause against a menace must immediately become fast friends and join together as a team.  Green Lantern arrogantly insists he doesn't need any help - this despite Hawkgirl saving his life rather directly and The Flash playing a major role in covering crowd control during the crisis.  This gives long-time readers like myself something else to be surprised by.


As always, Nicola Scott's artwork is excellent.  I've been a fan of her work since she partnered with Gail Simone on Birds of Prey and Earth 2 provides us with more of the clear pencil-work and colorful character design we saw before.  Hopefully she's here to stay on this title for a while. 

World's Finest #6 - A Review

World's Finest is one of my favorite books.  Month after month, I can always count on it to give me several excellent and exciting action scenes, some amazing illustrations and leave me laughing at least once.  Such are the wonders of this book that it can make even the horribly annoying Damien Wayen tolerable, though I suspect that's because his visual depiction, as drawn by artist Kevin Maguire, puts me in the mind of a tween version of Namor The Sub-Mariner.


The main focus of this issue is upon Huntress - Batman's daughter on the alternate world of Earth Two - having it out with Damien Wayne, the current Robin of Earth One.  The former has been stealing from Bruce Wayne to finance her activities in this strange new world.  The later is intent on stopping her, little caring about any connection they might have despite some curiosity about her mixing the fighting styles of Catwoman and his father.

The other half of the issue, focusing upon Power Girl, follows Karen Starr - the more fun-loving and wild of our two protagonists - as she continues to work toward finding a way back to their home world.  This section is a lot more fun than the extended fight scene between Huntress and Robin, though the later bits of it do hint at something deadly serious to be coming soon.  Paul Levitz balances both storylines perfectly.


This book has the single greatest art team of any book on the market right now.  I don't know now long DC Comics can allow not one but two great artists of the caliber of Kevin Maguire and George Perez to work together on one title but hopefully it will be for many years yet.  Both artists have crisp, clear, classic superheroic styles but are different and definitive enough for their sections to be distinct and enjoyable on their own merits.  I can't recommend this book enough. 

Sunday, November 18, 2012

Coming Soon! - Off Target: The Worst of Green Arrow

Coming Soon!  A new regular feature in which I review - and snark - about the worst Green Arrow comics ever written.

First up?  The worst Green Arrow two-parter I've ever read.  And it's not a Judd Winick story!

I'll let the cover speak for itself.


Green Lantern #14 - A Review

The biggest problem with Green Lantern #14 is one of focus.  As the author of the flagship title of the Green Lantern line of books and DC Comics' head honcho when it comes to creative output, Geoff Johns has a lot of material to cover in this issue regarding his Rise Of The Third Army crossover.  Sadly, the cosmic side of the story is not as interesting or involved as the more mundane events set on Earth.




What really confounds me about this issue is that for all the information we are given, we learn so very little.  We learn something of the past of the being now known as The First Lantern, whom The Guardians are using to empower their "Third Army" but we still know nothing about the character!  We see Black Hand interacting with a group of Guardians locked away to guard The First Lantern but learn little about what role they have to play in things.  Even the fate of Hal Jordan and Sinestro - the main characters of the book two months ago - is only briefly teased.


Thankfully, the bulk of the book deals with its' best storyline and proves that Johns is at his best when he's letting his characters speak as real people.  The scenes in which The Justice League confront newly appointed Green Lantern and accused terrorist Simon Baz are Johns at his best, as he fights the cliche of  the superhero slugfest that inevitably occurs when at least two heroes meet for the first time and one is convinced the other is a villain.  Baz refuses to fight, pointing out he'd be nuts to try and immediately accepting the Justice League's efforts to test his sincerity using Wonder Woman's Lasso of Truth.  Given how frequently this is overlooked as a problem-solving tool in Justice League stories, it's gratifying to see it used properly here just as it is nice to see a newbie hero trying to be logical and reasonable... for all the good it does him in the end.

At least Doug Mankhe's artwork is as strong as ever, though it does appear a bit odd at times.  I blame the fact that this book was worked upon by four separate inkers whose styles are not entirely compatible.  Still, whatever oddities there are in the artwork are not serious flaws and this book looks good more often than not.  Would that the plot was as consistent in terms of quality.  Still, nothing to be done until The Third Army falls.

Action Comics #14 - A Review

Action Comics #14 tells two different stories drawn from today's science news headlines.  One story is set on Mars and centers upon the themes or exploration and wonder invoked by our recent landing of a rover on Mars.  The other story goes further afield than our solar system yet hits much closer to home.


The first story centers upon Superman making a journey to Mars to help protect Earth's first colony there from an invasion of The Metaleks - the all-consuming mechanical creatures we first saw several issues ago.  It turns out that they are the least of it and that the Metaleks are on the run from an even more insidious threat known as The Multitude.  Since they appear on the cover, it spoils nothing to say that The Multitude have the appearance of angels with fangs and claws. 

Grant Morrison's story seems well-paced enough but at the same time seems awfully derivative of his previous work.  Morrison famously explored the base idea of Superman fighting angels during his now-legendary JLA run and one can't help but think of that story here.  And even with Morrison's take on Superman being more of a thinker than a puncher, I still can't help but think this story would be more appropriate to Doctor Who than Superman.  Rags Morales injects his usual energy into the proceedings with his excellent artwork but that doesn't change the fact that we've seen this story done before and done better.

The second story, guest-starring famed astronomer Dr. Neil deGrasse Tyson, has less action yet hits the reader much harder.  DC Comics made the headlines recently when they asked Dr. Tyson to try and find a real-world place where Superman's homeworld of Krypton might have existed.  Tyson obliged and this story details his efforts to give Superman a glimpse of home as thanks for everything he's done to help the Earth.  Injecting real world figures into a superhero comic is always a risky affair but Sholly Fisch - ironically enough - manages to keep things down to earth.  The artwork by Chris Sprouse is crisp and clean, yet oddly stiff and posed.  In a more action-packed story, this might be problematic but it fits this story well enough.