Monday, March 10, 2014

First Thoughts on Thief


The original Thief Trilogy (The Dark Project, The Metal Age and Deadly Shadows) is one of my favorite gaming franchises of all time.  It's also one of the most influential franchises of all time, with The Dark Project having pioneered the first-person stealth game and Deadly Shadows possessing one (if not THE greatest) horror levels of all time - The Cradle.

When I heard that Eidos and Square Enix were partnering to revive the franchise, I was excited but wary.  The first two games were designed for the PC.  The final one was marred, somewhat, by having to be designed with console gamers in mind.  I feared that something similar might happen with this new Thief game, which was designed for the PS3, PS4, XBox 360 and XBox One.

It did.  But it's not quite so bad as I thought it would be.


The interface and controls are much like the original Thief games, but with some additions taken from other, more recent Eidos games.  Chief among these is the ability to edge around corners, that every stealth game has had since Batman: Arkham Asylum and Deus Ex: Invisible War.


Another new feature, at least once you start the first mission, is the Focus ability.  With the tap of the F key, you can highlight all the objects you can interact with, be they loot you can grab, enemies to avoid, objects to open in search of loot or items you can climb or use your grappling claw on.  There's also a new Swoop ability that allows you to dash quickly between one patch of shadows to the next without having to switch between creep and spring modes.  You can also move up behind a person and disable them with the Q-key for a Quick Takedown, rather than pulling out your blackjack.  


Thankfully, these new tools are optional - so far- and old-school Thief fans who want a classic experience can turn off options like loot glinting in the dark to increase the difficulty.  This is in addition the three difficulty modes, which raise or lower the enemy AI as well as your ability to stay unnoticed in the shadows.  


One problem with the PC version of Thief is long load times.  This is a cross we have to bear with games that were designed for consoles and then ported to the PC.  Many was the time I thought the game had frozen up only to suddenly spring into life.  Amazingly, the game never crashed, though it did take me the better part of an hour and a half to complete the game's prologue with only one "death" in that time.  Thankfully, the game looks gorgeous, even on an older system like mine and there's no difference in quality between the game-play and the cut-scenes. 



The plot so far is reminiscent of the original games while still being its own beast.  The prologue sees Garrett (the titular thief) paired with another thief named Erin to steal a supposedly magical artifact from some nobleman's house.  Hijinks ensue and the first chapter opens with Garrett trapped in a locked-down marketplace with the guards closing in and his escape options limited. 

So far, I'm not disappointed in Thief.  It's not as groundbreaking as Skyrim but I don't think it's meant to be.  For those who stalked the streets of the city with Garrett 15 years ago, this game will be a welcome bit of nostalgia.  Fans of  more recent stealth games will also find a lot they'll enjoy. 

Green Arrow #29 - A Review

The Outsiders War continues as Green Arrow seeks Kodomo and Oliver Queen's long-lost half-sister.  Little does he know that Kodomo has claimed leadership of the warrior clans known as The Outsiders and that they are now hunting him.  At the same time, John Diggle and the rest of Ollie's support staff seek to stop the gangwar that is tearing Seattle apart by making an unlikely alliance with the crime-boss William Tockman.


Jeff Lemire's script is full of action and there are many impressive sequences with Oliver making good use of the trick arrows that have played a surprisingly small role in the series so far.  The only real weakness with the script is that the sequences with Diggle and company seem like an afterthought, added in to give the supporting cast something to do.  We also keep hearing about the devastation Richard Dragon has caused in Seattle while seeing little evidence of it.


Andrea Sorrentino's artwork is truly cinematic.  Many of the panels look like stills from a movie rather than part of a comic-book page.  Colorist Marcelo Maiolo should be highly praised for his own contributions to this book, which take Sorrentino's already stellar pencils to another level with the addition of amazing lighting effects and palette-switched between panels that serve to highlight certain scenes, such as when the trick arrows go off.

Heart of Texas ComicCon 2014 - A Con Report

Heart of Texas ComicCon is a new convention, held in Waco Texas.  Work prevented me from being able to attend on Saturday, but I was able to drive down for the Sunday festivities.  It's the kind of convention I like best - small, intimate and clearly a labor of love. 

The convention staff was great and I should note that they had the most well organized parking lot of any convention held in a community space I've ever attended.  Little details like that can make or break a show and this one was definitely made. I can't wait to see what they do next year!


I premiered a new cosplay for this convention - Slade Wilson from Arrow.  Admittedly, a nice suit and an eye-patch isn't the most complex costume... even if you can dress it up a decent impression of Manu Bennet's voice and accent.  But I'm quite pleased with the result if for no other reason than I think I totally rock a nice suit and eye-patch.


Manu Bennett agreed, for what that's worth.  I got an autographed picture with a nice dedication.


After that, I wander around a bit and said hello to some friends who were also there while taking pictures of the cosplayers and posing for a few myself. I helped Terry Parr of ShoNuff Studios take down his booth, as he decided to leave early due to not feeling well. And I checked in with Michael Champion, as he was in the midst of a new work that I won't spoil but will say looked amazing.

And speaking of looking amazing, time for some cosplay photography!



X-23 and Storm from X-Men



A fencing demonstration by The Shire Of The Emerald Keep.



Black Widow and Jessica Rabbit



A foursome of Sailor Scouts - Mercury, Mars, Moon and Mini-Moon. 



Black Canary 


Lady Annaka Vader as The Sorceress from Masters of the Universe.



Inu Yasha
 

The littlest Sith. Somehow, I think she joined The Dark Side for more than cookies.



Lyndsey Elaine as The White Rabbit.  The Batman villain. Not the Spider-Man villain.



 Glitzy Geek Girl as Black Cat.  This was her first time as a featured guest and her first time running her own table.  She deserves the success, being one of the best cosplayers I know.  Congrats, Anna!

Earth 2 #21 - A Review

"Five years ago on a parallel Earth, Batman, Superman and Wonder Woman died defending their home from the forces of the dark planet Apokolips.  And a new group of heroes emerged - Green Lantern, Flash, Hawkgirl, Doctor Fate, Red Tornado and more.  With another war brewing, this new generation tries to avoid the destiny of their predecessors as the dangers of Apokolips return..."

The first page of Earth 2 #21 summaries the story so far with these words.  It is a good summary and captures the base concept of the book and the current state of the world quite well.  And yet this book is still largely inaccessible to new readers due to the sheer number of subplots this book contains. 


Tom Taylor excels at getting into the heads of his characters and giving them all good moments to showcase their personalities.  The best scene in the issue - for my money - depicts World Army Commander Khan's anguish as he contemplates the deaths of the soldiers under his command  and the sheer scope of this war being fought across space and time.  It is all well written but there's no real sense of momentum to the main story.  One hero seems to die but little is made of it.  And the subplot involving Project Beyond is resolved as quickly as it is introduced.


Thankfully, while this is an off-issue for Taylor, the artwork is as great as ever.  Nicola Scott and Trevor Scott are one of the most consistently underrated creative teams in the business today.  I have no idea why their work on this title hasn't been nominated for an Eisner.

Friday, March 7, 2014

Three Things Image Publisher Eric Stephenson Got Right In His Speech at ComicsPRO (And Three He Got Wrong)


SOURCE: Image Publisher Eric Stephenson Emphasizes Direct Market Importance in ComicsPRO Speech

Earlier this week, Image Comics Publisher Eric Stephenson gave a speech at the ComicsPRO annual membership meeting in Atlanta.  It would be an understatement to say that the speech was decisive and has spurred a lot of counter-commentary.  Indeed, the publishers of Dark Horse and IDW felt the need to write their own rebuttals.

Personally, I found most of Stephenson's speech to be inflammatory.  Then again, that was probably the point.  Still, the man did have a few good points among several others that I found to be short-sighted and self-serving.


THE GOOD


1. The Direct Market For Comics Is Doing It Right!


"Sales will always fluctuate, but given that print was being pronounced dead as early as 20 years ago, the comics market has remained remarkably stable.  It’s funny, when I first started working at Image back in 2001, the bookstore market was just beginning to take comics and graphic novels seriously. Some predicted this would have an adverse effect on the direct market, but you’re still here.  Not too long after that, when digital comics emerged as an alternative to print, there were even more gloomy predictions, but still, the Direct Market survived.  And the Direct Market will continue to survive, as long as there are people like you.  Every publisher here talks to your counterparts in the bookstore market, and do you know what they’re telling us?  They’re telling us graphic novels are one of the only categories of print publishing that is growing."


Stephenson has the truth of it here.  Even as Borders is declaring bankruptcy and Barnes and Noble is closing stores, the comics industry as a whole is doing well.  It will probably take several years of study to determine how much of that is due to an increased public presence through other cultural media (i.e. movies and TV) but it can't be denied that the graphic literature publishing houses are doing well.


2. A Call For Lower Prices And Less Gimmicks

"Are $4.99 and $7.99 comics going to help our industry in the long run?  No, but they sure help the bottom line at the end of the year.  Same with gimmick covers and insane incentives to qualify for variants that will only have a limited appeal for a limited amount of time."

This is one of the factors that is driving away the fan-base faster than new-readers can make up the difference.  The current movement by some publishers to boost sales numbers by offering rare variant covers may be increasing sales numbers and profits in the short-term  but catering to the speculators is what caused so many publishers to go under in the 1990s.


3. Now, More Than Ever, We Need To Win Over Female Readers 

"Right now, the fastest growing demographic for Image Comics, and I’m willing to speculate, for the entire industry, is women.  For years, I’ve listened to people talk about bringing more women into the marketplace.  Over the last few years, with your help, we’ve been doing exactly that...


...We’re not the first to put out material that appealed to women – there’s a whole roomful of incredible people I wouldn’t be able to look in the eye if I made that kind of ludicrous claim – but I think we are among a select group in this industry who realize that there’s more to gain from broadening our horizons than by remaining staunchly beholden to the shrinking fan base that is supposedly excited about sequels to decrepit old crossovers like SECRET WARS II."

I don't have anything else to add to that, my own opinions upon how asinine it is to drive off over half of the population of the world because they don't buy action figures being well known to my readership at this point.


THE BAD


1. My Company Is Awesome And Everyone Else Is The Problem!

"Both of those books – THE WALKING DEAD and SAGA – have brought a lot of new readers into your stores. It is not a coincidence that both of those books are published by Image. And we publish a lot more books that can help you expand this market. New creativity is the future of this industry, not the latest SPIDER-MAN #1."


Granting that shameless self-promotion is hardly unusual coming from a comics publisher (see every damn thing Stan Lee has ever been involved in), Stephenson crosses the line from winking-to-the-camera and moves into territories usually inhabited by very serious men in military uniforms with dozens of medals on their chests.  Image über alles!


2. Comics Based On Other Properties Suck!



"Like I said, THE WALKING DEAD comic book was selling great before it was a television show. Now it sells even better. And that’s because the show made people aware of the comic – and those people came to your stores to get that comic. Because they want the real thing. TRANSFORMERS comics will never be the real thing. GI JOE comics will never be the real thing. STAR WARS comics will never be the real thing. Those comics are for fans that love the real thing so much, they want more – but there’s the important thing to understand: They don’t want more comics – they just want more of the thing they love. Those comics are accessories to an existing interest, an add-on, an upsell, easy surplus for the parent products – icing on the cake."

Granting my own bias as a librarian causes me to view anyone reading anything as a good thing, I still have to call bullshit on Stephenson's argument here.  I understand it being better for his business if the kids were reading all of the wonderful children's books published by Image Comics instead of My Little Pony or Adventure Time - published by IDW and KABOOM Studios respectively.  There's just one problem - Image doesn't have a children's line!

I'll avoid going off on a rant about how too many publishers are obsessed with proving that comics aren't just for kids anymore to the point that they're forgetting that creating comics for everyone includes creating comics for kids.  I will note, however, that many of the greatest comic creators in history got their start doing work with licensed characters. 

Alan Moore, Dave Gibbons and Grant Morrison, for instance, both did some work on Doctor Who comics for Marvel UK.  The Doctor Who comic most recently published by IDW boasted work from a number of great modern artists and writers, including Andy Diggle, Mark Buckingham and Paul Cornell.  And when the likes of Stephen Baxter and Michael Moorcock are writing Doctor Who novels... well, you'll forgive me if I don't think that not every single adapted work is completely devoid of merit. 

I look at it this way.  I hate Twilight.  I would be happy if not a single teenage girl ever read Twilight again.  But I can use the love of reading that Twilight inspired to get them reading other things.  What we need is for store owners to start pointing the kids who are coming for more Adventure Time and My Little Pony swag towards Baby Mouse, Amelia Rules! and Owly. 

In the end, it benefits us more to cultivate readers - not fans.


3. "We don’t want people buying their comics in Targets or Wal-Marts, or as a giveaway with a toy."

... why not?



Okay.  I know why not.  Because that would take money away from the brick-and-mortar independent shops that make up the direct market and everyone Stephenson was speaking to.  But what is so bad about give away comics with the toys? 

When I was a kid the only comics I had were the ones that came with my action figures.  And sure - the adventures of He-Man, The Super-Powers Team and MASK in those little books weren't always the best... but they were my first exposure to comics.  And here I am now some thirty years later - still reading.

Look, I know we're not about to get Saga toys with our Happy Meals.  And an independent-focused publisher like Image isn't about to go falling over itself trying to get its name out there when they pride themselves on exclusiveness.  But we can't build the market as a whole by hiding in our comic shops and waiting for the people to come to us.  We have to go to them.

I say we because I used to work for a comic shop.  And I spent a goodly number of weekends camped out in movie theater lobbies handing out comics and demoing the Heroclix games to passing children in order to get them interested in reading and games and (please please please) to come to our store and buy stuff.  Your more successful comic shops do this sort of thing and that is why they are successful - because they reach out to the people.