Tuesday, March 6, 2012

52 Catch-Up: Justice League #1-6

The biggest problem with Justice League is that it was not the book DC Comics needed to start off The New 52 nor was it the book most readers were expecting. Most of the fans were expecting the Justice League title to start off with a freaking huge end-of-the-world scenario, as the World's Finest heroes unite to save us all. They were not expecting an origin story. Eventually, they got both, but I fear few had the patience to wait for things to build up.

Origin stories and big-team books are the bread and butter of Geoff Johns, who balanced large rosters of heroes and introduced obscure or brand new characters throughout his long run on JSA. Despite working with an active roster of at least a dozen heroes most of the time, Johns somehow found ways to give every single member of the Justice Society a little bit of space and time to grow. He may not have managed it every issue, but he gave everyone a chance to shine once in a while.





Johns manages the same trick here, though it takes him four issues to get all of our major players introduced and teamed-up. As I noted in an earlier review, we only see half the team in Issue #1 and even then Superman only shows up on the last page! It also takes half of the six-issue opening story arc for Victor Stone to be transformed into Cyborg and he adjusts to his newfound powers in record time. This is a pity, because Johns puts a lot of heart and conflict into the scenes between Victor and his scientist father and there is a lot of drama in the conflict between the bright but gifted athlete who seeks his father's respect for his talents and the brilliant scientist who is too obsessed with his work to be a proper father.



Sadly, all of this is scrapped when - in an effort to save his son's life - Victor's dad turns him into a guinea pig and transforms his son into one of the superhumans he finds so fascinating. Does Victor come to forgive his father for what he did? We don't know - Vic is too busy running off to save the day by that point and there's no exploration of the fact that while Vic's finally earned his dad's respect at the story's end, it's only because Vic has become a part of his work. Perhaps this conflict will be explored in future issues? I hope so.

Still, given the limited amount of time he has to work with the more established heroes, Johns does an admirable job of establishing the character's personalities in the midst of the action. Batman is established as a cool and collected but somewhat arrogant. Green Lantern is portrayed as strong-willed and courageous but also hot-headed and quick to anger. The Flash, ironically, is slow to action and a reluctant hero, at best. And Superman - in keeping with Grant Morrison's portrayal of the character in Action Comics - is far less of a Boy Scout than most modern readers may be used too.





With Issue #3, Johns hits his stride and I must confess to liking his portrayal of Wonder Woman here much better than the way she is shown in her new title. This Diana is still new to Man's World, very enthusiastic about everything and completely clueless as to just how terrified most people are to have a sword-wielding amazon in their midst. She is a warrior, yes, but she is also the kind of woman who will stop everything to heed a child's words. Or share an ice cream cone. :)





And yet, despite this bit of humor at the start, she is portrayed as being incredibly capable in a fight and the best pure warrior out of all of the heroes. Which is, to my mind, precisely as it should be. She is an amazon, after all - fighting strange creatures should be second-nature to her and she should be enthusiastic about battle, though she doesn't go out of her way to seek it. And her response to the men around her being surprised at her skill? Picture perfect!





Not surprisingly, given that he's done so much to redefine the character in recent years, Johns gives Aquaman one particularly awesome response to Hal Jordan's question regarding just how a guy who breathes underwater, talks to fish and carries a trident can possibly help them in a fight against alien invaders.




Rule Number One: Do not question the use of a man who can command sharks.

This brings to mind a complaint that was delivered to me by my friend Patrick, whom it should be noted is the son of a United States Air Force Veteran. Patrick was somewhat bothered that, in the first issue, Hal Jordan was basically the comic relief compared to Batman and that - based on what was going on in Green Lantern at the same time - that Hal was basically being portrayed as the most incompetent idiot ever. Even granting that Hal has always been portrayed as quick to act and slow to plan, it still bothered him to think that someone like Hal had ever been allowed into the Air Force... even in a work of fiction!





I see his point. And truth be told, Hal is something of a butt monkey for the first four issues. Apart from Barry Allen's portrayal of being scared to death of doing anything heroic that doesn't involve being in a lab studying a doomsday device, most of the other characters aren't give much in the way of negative traits compared to Hal. Batman and Aquaman are both arrogant and assume they should be leading the team. Diana is naive and a wee bit bloodthirsty. And Superman, in a clear about face from his usual portrayal, is cynical of the military and police. But Hal? Hal's role in the first four issues is basically akin to that of Eric in the old Dungeons and Dragons cartoon - he is the comic relief, there to make the other characters look better, except when he is meant to do something heroic to the surprise of everyone.





Then in Issue #5, it changes. And Hal Jordan is suddenly the Hal Jordan I grew up watching on the SuperFriends cartoon. The guy who always saved the day when Superman was down and out. The guy who never gave up, even as he was facing an enemy armed with a weapon specifically designed to destroy him. The man too brave to back down ever. And eventually, the man who comes up with a plan (with some prompting from Batman) to take down Darkseid.


I haven't said anything about Jim Lee's artwork yet and that's because there's so little that I can say. At this point, Lee's style is fairly well established and - like opera - you either hate it or you love it. Me? I love it. Though Lee's visual storytelling falters a bit in Issue #6 (seriously, how did Batman get his cape and cowl back?), Lee's greatest strength is his ability to create poster-worthy splash pages.










I think the ultimate problem with Justice League is that Geoff Johns and Jim Lee, while both fine creators on their own, are ill-suited to partnering with one another. To use a track metaphor, Lee is a sprinter where as Johns is a marathon runner. Lee is always at his best when he's depicting high-action, fast-moving scenes. Johns tries to accommodate him with his scripts here, but the best scenes are the ones where the action slows down and Johns just lets the characters talk. But Johns doesn't have the time to develop the deeper characterizations he became famous for in JSA and Hawkman. And the book suffers a little for it. It isn't bad... but it isn't the home run it should have been.

Monday, March 5, 2012

Green Arrow #7 Preview

SOURCE: Green Arrow gets a 'karmic wipeout' courtesy of Ann Nocenti











PROS

* Ann Nocenti is a world-traveler with a history of writing low-powered action heroes and tackling political issues in her work.
* She also has a good track record for creating interesting villains.
* This Ollie, so far, has the most personality out of any take we've seen on him in the DCnU.


CONS
* Her research into Ollie's as a character is limited to doing research on Wikipedia.
* The dialogue sounds like it came from a Denny O'Neil comic... from 40 years ago.
* The artwork is poorly inked and the pencils look like a bad parody of Rob Liefeld's work from 20 years ago.
* The first new villain/villians is/are an/several obsessed Green Arrow fan/fans?

The Latest "Arrow" Casting News

SOURCE: CW's ARROW: More Possible Character Descriptions

Mostly supporting cast, but this news does reveal several disturbing things worth noting...


MOIRA QUEEN
What They’re Looking For: 48 years old, a beautiful woman, Oliver’s mother Moira is a very wealthy woman who is not used to being shaken. Having remarried during the five years that former husband Robert and Oliver were both presumed dead, Moira has had free rein over the Queen billions. Not surprisingly, she’s deeply interested in learning whether or not Robert will also return unexpectedly, to ruin her present marriage and go over the books with a fine-tooth comb.

Just Cast: Susanna Thompson



COMMENTS: Well, she looks like she could be Ollie's mom and could play the evil rich woman type. So... okay. Still not crazy about Ollie still having family around, much less EVIL family. But whatever. Am somewhat worried that - judging by her resume - she has more combat experience listed than anyone else on the cast.


DETECTIVE QUENTIN LANCE
What They’re Looking For: In his 50s, Caucasian, he is Laurel's father; he's a gruff, determined city detective, who's pulled strings and gotten himself assigned to the investigation into Oliver Queen's kidnapping. The father of Sara Queen, who died of drowning while on a romantic weekend aboard the Queen yacht, Detective Lance bitterly hates Oliver and blames him for Sara's death. He's about to be placed in charge of a task force to capture the eccentric green-hooded vigilante.

Just Cast: Paul Blackthorne



COMMENTS: Harry Dresden is Dinah Lance's dad?! WTF? Okay, I know Blackthorne is a good actor but this isn't at all what I got from reading that description. I'm glad to see they kept Dinah's dad being a cop canon, but turning him into the sheriff hounding Green Arrow's Robin Hood just reeks of hackery.

Of greater concern is this mention of Sara Queen. Between that and the note about Dinah investigating her younger sister Sara's death and Detective Lance being Sara Queen's father... oh gods!

Ollie was married to Dinah's younger sister?! Yeah, that isn't going to make things weird AT ALL.


ROBERT QUEEN
What They’re Looking For: Male, Caucasian, 50 years old, Oliver's billionaire tycoon father, Robert is a powerful, fearsome, titan of a man, used to controlling everything in his life, particularly his family. A domineering patriarch, seen in flashback to five years ago, Robert learns that he cannot manipulate the weather to suit his wishes, and he's shipwrecked somewhere in the Indian Ocean, along with his son and his Chief Of Security.

Just Cast: Jamey Sheridan



COMMENTS: Again, looks like he could be an older Oliver Queen. Only thing I remember seeing him in is The Stand but he was good in that. Apparently a regular on Law and Order, which is a good sign. Shame he's only here for a cameo and maybe more flashbacks.


Another two roles are listed, but have not been cast yet.

WALTER STEELE
What They’re Looking For:- Male, Asian, East Indian, Latin, Middle Eastern. Early 50s. A commanding, upper crust man, Walter is Moira's second husband; he married her after Robert was declared legally dead -- and he's understandably interested in whether or not Robert is literally dead.

COMMENTS: They want some kind of swarthy/foreign guy to be an obvious villain but gave him one of the whitest names ever?! Weird. Am also troubled that Oliver's dad being alive seems to be a more central theme of this story than... oh, I dunno... the guy in the green hood with the arrows fighting crime?!


JOANNA
What They’re Looking For: Female, African American, 28 years old, Joanna is Laurel's friend and co-worker at the City Necessary Resources Initiative. More cynical and maybe less idealistic, Joanna alerts Laurel to the fact of Oliver Queen's resurrection.

COMMENTS:
Is it too early for me to point out the Magic Negro stereotyping here, with both Ollie and Dinah having an African Americanto help them in their jobs? Just wondering.


FINAL ANALYSIS: Expectations lowering.... lowering...

Sin City: Vol. 4 - That Yellow Bastard - A No Flying No Tights Review

SOURCE: Sin City, vol. 4: That Yellow Bastard
 
 
 
John Hartigan is a good cop with a bad heart, just days away from retirement. Hot on the trail of a murderous pedophile, Hartigan arrives just in time to stop 11-year old Nancy Callahan from becoming a statistic. In a better world the story would end there – a hero cop saves a little girl and the bad guy is crippled for life and brought to justice.

But this isn’t a better world – it’s Sin City. Where there is no room for hero cops and the bad guy in question is part of the powerful Roark family. Framed for Roark Junior’s crimes, Hartigan is quickly convicted, sentenced to life in prison and abandoned by everyone who ever cared about him… except for little Nancy Callahan. Nancy’s weekly letters (sent under a false name) and the knowledge that Nancy is safe are the only things that keep Hartigan going.

So it goes until one day eight years later when the letters stop and a foul-smelling, yellow-skinned man delivers Hartigan a young woman’s finger in an envelope. Fearing that Nancy is in danger, assuming The Roarks haven’t tracked her down already and that really is her finger, Hartigan makes a confession and is granted parole. Little does he know that this is all part of a grander plan – one that will allow Roark Junior to finally finish what he started eight years earlier…

That Yellow Bastard is perhaps the most melodramatic of Frank Miller’s Sin City stories. It is also, in many ways, his best. In this outing, Miller abandons the ambiguity of Film Noir to give us his take on the simplest tale there is – the brave knight ridding to save the fair maiden from the wicked villain. Okay, the fair maiden may be stripping to put herself through college, but the principle is the same!

Despite being famous for his bombastic art-style and his high-action stories, Frank Miller can be a subtle storyteller. Until this volume, all of the Sin City stories centered upon flawed heroes with serious personal issues and deep internal conflicts. We may have laughed at Marv’s antics or sympathized with Dwight’s romantic issues but neither of them would be considered heroic in the classical sense. John Hartigan, by contrast, is as pure and noble hero as you could hope for.

As John Hartigan is the most heroic figure in the Sin City chronicles, Roark Junior is by far the most villainous villain – no small feat given the competition! A monster at heart, his first clash with Hartigan leaves him crippled and the efforts to heal him give him a hideous visage to match his dark soul. Roark Junior’s jaundiced form is easily one of the most terrifying creations to spring from Miller’s pens. His appearance is all the more horrifying for its’ coloration – the only color in the stark black and white artwork. And here is where we see how subtle Frank Miller can be, emphasizing how Roark has been set apart from society with one simple choice of coloration.

Attention must also be paid to Nancy Callahan, who is one of Miller’s better female protagonists. While Miller has taken some well-deserved heat for how he portrays women in his stories, Nancy breaks the standard damsel-in-distress mold. She is shown to be smart and willful even as a young girl and she is strong enough to bear up under torture. The fact that she works as a stripper is completely incidentally to her role in the story and her personality.

It should, perhaps, go without saying at this point that the Sin City series is full of violence, sex, nudity and near countless examples of man’s inhumanity to man. It is not fit for children. Doubtlessly there are many who would argue it is not fit for adults. This author is unwilling to make such judgments but will advise you that this book was rated 16 by the publisher and inspired an R-rated film. Make of that what you will.

Sin City, vol. 4: That Yellow Bastard
by Frank Miller
ISBN: 1593072961
Dark Horse, 2005
Publisher Age Rating: 16

Sunday, March 4, 2012

Witchblade/Red Sonja #1 - A Review

One of the things I like best about my comic store of choice - Keith's Comics of Dallas - is that they are very good about putting aside issues or items that tie in to my particular interests. For instance, I have a standing order for all things relating to Robert Howard fantasy characters. That way if I miss a Conan or King Kull special on the wall, I can be assured they will let me know about it. I mention this, not only to praise a wonderful store, but to describe just how I came to find myself going home with a copy of Witchblade/Red Sonja #1.

I have to admit my hopes were not high going into this issue. There are probably hundreds of comics devoted toward teaming up two female heroes, usually ones famous for scanty costuming, and forcing them into an unlikely alliance against unholy forces. Witchblade in particular is famous for this sort of thing having done multiple crossovers with Lara Croft, Lady Death, Darkchylde and Elektra, to name a few.





Knowing this, I still decided to give this issue a shot. Don't judge a book by it's cover, and all that. But more than that, with what I knew of Witchblade and had read on Ron Marz's Twitter feed, the character had changed a lot in recent years. They had eliminated the aspect of her weapon that ripped the clothes off its' host to reveal a scanty metal bikini and gone on to emphasize the Witchblade's importance as an instrument of balance in an on-going battle between order and chaos. And as I've noted before in my own writings, Sonja - who gets quite a bad rap given her origins and usual costuming - is one of the most consistently well-written female characters in modern fantasy. Wouldn't a team up of such two misunderstood heroines be a great idea? With a different creative team and concept, perhaps. But this team-up book isn't really a team-up book and both halves of its' story fail to impress.




The first story shows Red Sonja heading toward a cave in the wilderness in search of the monsters responsible for kidnapping several virgin maidens. She meets up with Nissa - the bearer of the Witchblade in her time - and the two agree to join forces to deal with what seems to be a mutual enemy. In the second story, we focus upon Sara Pezzini - the bearer of the Witchblade in modern times. A single mother and police officer, we find out that she is currently dating her partner and that she's apparently part of a special unit that deals with unusual crimes. This leads to her fighting a dragon in a recently trashed museum and reveals that what I heard about how her costume has changed is true. Her clothes still get ripped off but at least now the Witchblade is generating pants rather than a spiked steel thong. She's still showing a ludicrous amount of cleavage though...

The artwork is the worst kind of bad-girl cheesecake. Sonja herself frequently "loses her head" or has her face obscured by her hair in scenes where she is speaking, with only her body being shown, as above. It's almost as if the artist was afraid of drawing her face! Sara is somewhat better off, but only just. Both heroines come off extremely posed on every page.




The worst part of all this is that this team-up book isn't really a team-up book. The two heroines don't interact at all and there's no seeming connection between their two stories, save for a version of Witchblade being inserted into the Red Sonja story. The Witchblade half of the comic seems like just another Witchblade story, as far as I can tell and is all the duller for that. There's little effort to make us relate to Sara as a character and what little attempt there is to explain the circumstances of her life and relationship with her partner to new readers (as seen in the above scan) is rather ham-fisted.

By contrast, the Red Sonja half of the issue would make for a decent story and indeed I could see a Red Sonja/Primeval Witchblade being a good idea. As it is, the plot is rather weak with a twist upon a twist at the very end, where the ultimate evil Sonja seeks is changed twice in as many pages. And apart from showing up to introduce herself and saving Sonja from getting back-stabbed at the same time Sonja is saving her from getting back-stabbed (both heroines somehow managing to have a giant sneak up on them), the Primeval Witchblade doesn't really do anything.

I'll be giving future issues of this mini-series a pass. I suggest you do the same.