Tuesday, February 7, 2012

20,000 Leagues Under The Sea - A No Flying No Tights Review

SOURCE: 20,000 Leagues Under The Sea
 
 
 
French professor Pierre Aronnax is a marine biologist in a time when the study of the ocean is seen by most as a novelty, at best. Hired by the American government to investigate rumors of a gigantic ship-destroying sea monster, Aronnax heads out to sea with his faithful servant Conseil. They are joined on their voyage by Ned Land, a Canadian man widely regarded as the best harpoon thrower in the world.

These three men find themselves bound together by fate, lost at sea as a mysterious craft destroys their ship. That same craft later proves to be their salvation, as they are taken on as guests by the ship’s designer, owner and captain – a mysterious man who goes by the name Nemo. Over the course of the coming weeks, the men will learn that Captain Nemo is a man of principal as well as a man of science, though he is as savage in his fury as he is generous in his compassion.

This Campfire Classics graphic novel opens with a brief biography of Jules Verne, which credits him as the father of modern science-fiction. Much is made of how the stories Verne told in his day were based upon the advanced and hypothetical science of the time and how despite the many flights of fancy he took as a writer, his research was impeccable and many of his predictions were eerily prophetic. I appreciate that this point was made as it does add another level to this story which might otherwise be dismissed by younger audiences who don’t realize that, while self-propelled submarines and SCUBA equipment are real now, they were a pipe dream at the time of Jules Verne.

The script by adapter Dan Rafter does a good job of capturing the scientific enthusiasm of Professor Aronnax at Nemo’s technology, as his dreams of being able to observe life under the sea up-close come true. The script also captures the excitement of the original story’s action sequences, including the final confrontation between the crew of Nemo’s ship and a giant squid. For as much praise as Verne received for his research and his status as a visionary, it cannot be forgotten or denied that the man was a writer first and foremost. And he could write an action scene like no other.

Would that the art were the equal of the script. The artwork is sketchy throughout, with very little inking – if any. The character designs for Captain Nemo and Ned Land also seem to have been based on James Mason and Kirk Douglas, who portrayed the characters in Disney’s famous and much beloved live-action film adaptation of 20,000 Leagues Under The Sea. Granting that both actors are striking figures, it still reeks of laziness to see them here so clearly defined. Sadly, Professor Aronnax and Conseil, are not so well defined and indeed would be difficult to tell apart from panel to panel were it not for their different colored jackets.

This graphic novel is inoffensive with nothing to condemn it, but little to make it praiseworthy. The script is a good one but I fear that has more to do with the material being adapted than the skill of the adapter. The artwork is passable, with unoriginal character design and a few oddly drawn panels holding back an otherwise fantastic story.

20,000 Leagues Under The Sea
by Jules Verne, Dan Rafter (adapter)
Art by Bhupendra Ahluwalia
ISBN: 978938002841
Campfire, 2011

Monday, February 6, 2012

Skyrim: A Journal of War - Chapter Twenty Five: Only The Petulant Man Will Pass





Me:
Another day. Another gods-forsaken temple in the middle of nowhere. And I've got no clue what's waiting in there for me.
Nightingale Sentinel: Hail, traveler! Wait! Another Nightingale?! And a living one?!
Me: Uh, yes... unless you're sworn to kill the living.
Nightingale Sentinel: Oh, I'm not. The rest of them are, though. Or at least, they don't seem to like the living. I don't know if they're actually sworn to it.




Me: So who are you?
Nightingale Sentinel: The last of the Nightingale Sentinels. I've defended the Twilight Sepulcher alone for what seems like an eternity.
Me: The last....? What happened to the rest?
Nightingale Sentinel: When The Skeleton Key was stolen by the pretender Mercer Frey, it cut off our connection to Nocturnal's realm. I was newly made a Sentinel, so I was not fully connected to the realm as the others were. Now, they are but shadows of the men they once were.
Me: Was that a pun?
Nightingale Sentinel: Was it? If it was, I apologize. Regardless, they have forgotten all but the duty that binds them to this place. At times I feel my own memories fading away into darkness... a fitting curse, given that I am responsible for all this. You see, I was distracted by love... and in that time of distraction, I was blinded by treachery and the guise of false friendship.
Me: Wait a second.... you're Gallus!
Nightingale Sentinel: Am I? Yes... yes, that sounds familiar. It has been a long time since I've heard that name. But how do you know of me?
Me: Karliah told me all about you.
Nightingale Sentinel: Karliah? She lives? But what of Mercer?
Me: He's dead. I killed him. And I recovered the Key.
Nightingale Sentinel: Yes... yes, I can feel it's power upon you...
Me: Yeah. So, if you could just point me in the direction of where to deposit this...
Nightingale Sentinel: Ah, would that I could... but only the living can walk the Pilgrim's Path. Still, I may know something that will help. There was one here who tried the path and chose... poorly. His journal may have information that will help you pass the trials.
Me: Well, that DOES sound ideal. Where is his journal?
Nightingale Sentinel: On the left side of this chamber, on his body.
Me: ... he couldn't even get out of this room?
Nightingale Sentinel: Gosh, look at the time. I have an awful lot of eternal guarding to get back to. Must be off. Best of luck.

*BAMF!*

Me: Well.. might as well look at it. What have I got to lose besides a lifetime of haunting this place anyway?



THE FIRST CHALLENGE

"Shadows of their former selves, Sentinels of The Dark.
They wander ever more and deal swift death to defliers."





Me: Hmmm. The Nightingale Sentinels, obviously. Going to have to sneak past them. Find a shadowy spot out of the way. Shoot an arrow behind me. Run for it while their backs are turned. Be absolutely quiet. Stop narrating my own actions out-loud.... D'OH!
Nightingale Sentinel: Do I hear the sound of the living in this place?
Me: ohshitohshitoshit...

*THWUNK*


Nightingale Sentinel: Do I hear the sound of the living in this place?

*sneak sneak sneak*




THE SECOND CHALLENGE

"Above all they stand, vigilance everlasting.
Beholden to the murk yet contentious of the glow."





Me: Heh. Stick to the shadows. Stay out of the light. Easy peasy.



THE THIRD CHALLENGE

"Offer what she desires most but reject the material.
For her greatest want is that which cannot be seen, felt or carried."





Me: Hmmm... statue of Nocturnal. But what does she want most that can't be touched? Souls? No... though someone did leave some soul gems here...






Me: Worship? No, Karliah said she didn't care about that. But since they did say to reject the material. Wouldn't want these offerings to stay her offending her.




Me: Must be an answer here somewhere.... hello? A chain next to the torches!




Me: Torches? Of course... what would the goddess of shadows and thieves want more than darkness? I'll bet this turns off the torches... somehow.

*SNUFF*

*SNUFF*

*GRIND GRIND GRIND*

Me: Ha!



THE FOURTH CHALLENGE

"Direct and yet indirect.
The path to salvation is a route of cunning,
with fortune betraying the foolish."





Me: Hmm.. a straight hallway full of traps, swinging blades and floor triggers. For most, an obstacle. For the Dragonborn who knows how to run very fast... an annoyance. WULD NAH KEST!

*WOOSH!*

*THWUNK! THWUNK THWUNK*


Me: Well, that was surprisingly easy. The old traps are pretty well maintained what with this being an abandoned, haunted temple and all. Come to think of it, how are all these candles still lit? For that matter, WHY are candles lit in the temple of a goddess of darkness?





THE FIFTH CHALLENGE

"The journey is complete.
The Empress' embrace awaits the fallen.
Hesitate not if you wish to gift her your eternal devotion."






Me: Okay. Nothing else here but a deep pit with no obvious exits on the other side. Clearly this is meant to be some kind of leap of faith into the darkness. Oh well... here goes nothing!

*JUMPS*

Me: AAAAAAAAAAAAAAAAAAAAAUUUUUUUUUUUUUUUUUUUUUUUUUUGH!

*THUMP*

Me: Gah... that was stupid. But I'm still alive... I think. Hey, a skeleton clutching a note. Wonder what this says?




Me: Well... bugger. Guess there's nothing to do now but starve to death. Or try and get the goddess' attention.



Me: Hey, Nocturnal! I have your precious key! I've come this far. Help me out here! Or.. or... I'll be really annoyed? Hey... what's happening to the flOOOOOOOOOOOOOOOOOOOOOOOR!

*THUMP*

Me: Not again...
Nocturnal: Rise, Nightingale... and look upon your mistress.




Me: Consider me... risen.
Nocturnal: So... once again the Key has been stolen and a "champion" has returned it to The Sepulcher.
Me: This has happened before?
Nocturnal: For power to mean anything, there must always be the temptation to abuse it. But I can see that it will be some time before this comes to pass again. For now, it is as it should be. Though I already see your thoughts turn to reward. Yet you have done nothing to earn one.
Me: WHAT?!
Nocturnal: You have done that which was required of you by your oath. I do not give rewards for mere competence. But we both know that you do what you do not for honor, nor for oaths nor out of loyalty. It is the prize that drives all my children. But worry not. You shall have power. And trinkets. And wealth. The Thieves Guild shall prosper once again. And I will be content. Now, go to your fellows, Matthias the Bastard. And do try to make sure the Key doesn't get stolen again so soon?
Me: Yes, Mistress.
Nocturnal: Good boy. Also, my face is up here.

Sunday, February 5, 2012

As Far As I'm Concerned, It's Super GIRL Sunday!

Because this made me smile on a day when I sorely needed a reason to do so, I'm going to share a little picture with you all.





Given a number of options for a birthday party, this girl opted for a superhero theme. Reportedly, she and all of her friends had a good time and declared their intent to be superheroes when they grow up. This pleases me both as a comic fan and a librarian who fears that the next generation of young women may spawn more Bella Swans than Kara Zor-Els. And it always does my heart good to see cosplayers doing this sort of thing.

Incidentally, I learned about this from Supergirl, who when she isn't saving the world or entertaining children at parties also works as a Manga artist under the name M. Alice LeGrow. You can check out some of her work on DeviantArt and I highly recommend her TokyoPop published series Bizenghast.

Should there be any readers in the Philadelphia, south-eastern Pennsylvania or New Jersey areas who might be interested in arranging a party for your super girl, please visit Once Upon A Dream.

Skyrim: A Journal of War - Chapter Twenty Four: Pay Back and Paying It Back

From The Saga Of Matthias The Bather; Written by Sven

With a small group of companions, Matthias set off after Mercer Frey - the treacherous leader of Skyrim's thieves' guild. Tracking the notorious scoundrel to the Dwarven ruins of Irkngthand, the band found that the once proud fortress had been turned into a bandit camp! The bandits proved a poor match against Matthias and his battle-brothers. But the true threat lay deep within the bowels of Irkngthand itself...





Me: I really hate Dweemer ruins. If it's not the traps, it's the mechanical spiders. And if it isn't the mechanical spiders, it's the savage Falmer with the super-hearing.
Brynjolf: Aye. But we made it... look at that statue!
Karliah: More.. look at the head... He's here and he hasn't seen us yet. Brynjolf, watch the door. Matthias, drop down and try to close in on him. I'll try and snipe him from here...
Mercer: Karliah, when will you learn you can't get the drop on me? Let's see you sneak around an earthquake...
Me: What the...
Karliah: The Key! This room is so fragile using the Key is unstabilizing the rock around us! He'll bring the whole mountain down on us if we don't stop him!
Me: Auuuuuuuugh!
Brynjolf: Lad!
Karliah: It's okay. He landed on his feet.
Brynjolf: Aye, but Mercer is down there with him now!





Mercer: When Brynjolf first brought you before me, I knew it would end with one of us on the other one's blade.
Me: Give me the key, Mercer.
Mercer: What's Karliah been filing your head with? Tales of thieves with honor? Oaths rife with falsehoods and broken promises? Nocturnal doesn't care about you! Or The Guild! Or even this key! You think she'd let me keep using it if she really gave a damn? Are you really going to fight me for her?
Me: No. I'm going to fight you for me.
Mercer: Ah, revenge. You really didn't learn anything during your time with us, did you? When will you all open your eyes and realize that your actions only differ from mine in terms of scale? We all lie, cheat and steal to get what we want! We'll use whatever advantages we can to win!
Karliah: True... but we never screwed over another thief.
Mercer: If only you knew the power of The Key... saw it as the tool to limitless wealth as I do. But no. You'll keep falling over your code and your honor.
Brynjolf: If anybody falls today, Mercer, it's you.
Mercer: Then the die is cast, and once more my sword shall feast on a Nightingale's blood!
Me: Ha! We've got you outnumbered, three to one.
Mercer: Do you? Tell me... did Karliah tell you about all the powers of the Nightingales? Specifically, how they can turn their enemies against one another?
Karliah: By The Nine, no!
Brynjolf: ... must... obey... NO! I won't! But... I must... run, Karliah! I can't resist....
Mercer: Kill her, Brynjolf! I'll deal with the upstart!
Me: Oh crap... RUN AWAY! RUN AWAY!

*BAMF!*




*BAMF!*

Me: Double crap!
Mercer: Running up the stairs won't save you, lad! Hiding behind that giant statue won't save you! The Key does more than give me the power of the Nightingales. It does more than letting me open any door... even doors in space itself! No, The Key can unlock the potential in any who wields it. With it, I've become the peak of human potential. How can you possibly hope to win against me?
Me: The same way I've won every fight I've ever been in. By using whatever advantage I have to win.
Mercer: What advantages? I am more muscular, more cunning, faster and larger than you are. AND... I'm a genius.
Me: Yeah... but I think you were right. There's no real difference between us, save one.
Mercer: And what's that?
Me: You really like to hear yourself talk. So do I. But the difference between us is I have something important to say. FUS RO DAH!




Karliah: ... witchcraft.
Me: *shaking my head* Dragonborn.
Brynjolf: By the Nine, my head... what just happened?
Me: We won... but we'd better get out of here. The chamber's starting to flood...
Karliah: We haven't won yet. There is one task left to us. But I agree. We must away!




SOMETIME LATER...

Brynjolf: Daylight. Never thought I'd be glad to see it. Of course, I never thought I'd be going on a holy quest to recover something that had been stolen, either...
Me: Yeah. So what now?
Karliah: Brynjolf will return to Riften to bring The Guild back under control. I must go and tend to one last personal matter. But you must see the final task done. You must return The Skeleton Key to the Twilight Sepulcher.
Me: You make it sound like that won't be easy.
Karliah:
There once was a path the Nightingales could use to go there. But that way is closed to us now. The only way there now is through The Pilgrim's Path - a test of faith for those who would serve Nocturnal in other ways. But I have never taken The Path... so I can do nothing to tell you of what dangers may await you.
Me: Meh. What's one more temple full of booby traps at this point?

Saturday, February 4, 2012

Skyrim: A Journal of War - Chapter Twenty Three - Birds Of A Feather

ONE WEEK LATER...

Brynjolf: Karliah, this story you tell is like a bad Bard's Tale.
Me: I know. I lived it and I barely believe it myself. But it's true.
Karliah: I have told you all, Brynjolf. How Mercer betrayed me and Gallus, killing him and leaving me for dead. How even before that Gallus suspected he was stealing from the guild coffers. How Gallus tracked all of this in a secret journal, written in the lost Falmer language so that few others could read it -
Me: Which required me to break into a museum, make a rubbing of the one translation key of the Falmer written language known to exist. WAY more boring than it sounds...
Brynjolf: But what proof do you have, Karliah? That Matthias is willing to speak for you speaks well for you but that will not be enough for Vex and Delvin. And the only other proof you have is a journal written in a language that is obscure even among scholars.
Karliah: Open the vault. You still have two guildsmen apart from the Master hold the keys, I trust?
Brynjolf: Aye. Delvin and myself. Let me call him and Vex in here and we'll have the truth of it!




Brynjolf: By Talos' Loincloth! The loot!
Delvin: The swag!
Vex: The booty!
Brynjolf: It's all gone!
Me: I hate to say I told you so...
Brynjolf: Don't, lad.
Me: Can I at least soak in the quiet irony of a bunch of master thieves getting robbed?
Brynjolf: As long as it's quiet.
Karliah: NOW, do you believe me?
Brynjolf: Yes! But what do we do now?
Vex: Hunt Mercer Frey down! String him up!
Delvin: Or we could consider how our wickedness has resulted in the loss of our filthy lucre and abandon our wicked ways for lives of charity and moderation?

ALL: ... Naaaaaaaaaaaaah!
Delvin: Thank goodness. I can only handle a little moderation at a time.
Brynjolf: It's agreed then. We will bring Mercer Frey to justice. OUR justice!
Me: Yes!
Brynjolf: And Matthias will go to his mansion to search for clues to where he's hiding!
Me: Wait - he has a mansion in Riften? And you never thought he may have been stealing from the treasury before now?!
Brynjolf: We just assumed he'd stolen the deed and was squatting.
Me: Fine. But before I go, tell me... why me?
Brynjolf: It has to be you, lad. He'd expect us coming after him but Mercer still thinks you are dead. That gives you the element of surprise you need.
Me: That's a pretty flimsy excuse.
Brynjolf: And you're a pretty flimsy man. Now get going!


SOMETIME LATER...

Me:
Okay, if the empty vault wasn't a dead giveaway something is up and the fact that he has a mansion wasn't suspect, you'd think the fact that he's got a small army of bandits living IN his fortified, trap-filled mansion would have aroused suspicion. Hello, what's this letter say?




Me: Blah Blah Blah. Don't know how you did it. Blah Blah Blah. Broken into their sealed armory. Blah Blah Blah. Location of rare gemstones you requested.... uh-oh. This ain't good.






SOMETIME LATER STILL...


Brynjolf: By The Nine! It's worse than we thought! Not only has he looted our treasury - now he's going after every single rare gemstone in Skyrim! At this rate we won't have anything worth stealing!
Me: What I don't get is how he's pulling all this off.
Karliah: Not only did Mercer Frey betray the guild... he betrayed the sacred trust placed on him by Nocturnal.
Brynjolf: Huh? What's that?
Me: You mean she didn't tell you while I was out? Karliah, Gallus and Mercer were all Nightingales.
Brynjolf: I thought that was just a tale? A way to keep the young foot-pads in line.
Karliah: The Nightingales are quite real, Brynjolf, as you will soon find out. For as long as there has been a Thieves' Guild in Skyrim, there have been Nightingales - three mortal thieves blessed by Nocturnal with skill beyond skills. In exchange, they vow to protect her hidden temple - The Twilight Sepulcher.



Brynjolf: I know the legends, Karliah... but I never believed them. So all of this is true?
Karliah: Yes, Brynjolf. But there is more the legends did not speak of. And if you would see Mercer pay for his crimes, you must come with me before I tell you more.
Me: Have fun, boss.
Karliah: You must come too, Matthias.
Me: Awww... but I have stuff to do. Stuff like Mjoll.
Karliah: But you must!
Me: See, that's where you're wrong. I'm a chosen agent of destiny. Dragonborn. I've already been charged with one holy quest to save the world that I've been putting off in favor of debasing myself and stealing everything that isn't nailed down and apart from a bunch of people I don't care about getting killed by dragons, nothing bad has happened. Whatever this is, it can wait.
Karliah: No, it can't. If we do not act soon, you'll never be able to steal anything ever again without having five guards instantly teleported to wherever you are.
Me: Sorry. Not good enough.
Karliah: *sighs* What if I promise you a shiny new set of armor once we get there?
Me: What are we waiting for?!


SOMETIME EVEN LATER...

Me: Hey, Brynjolf? Does your new armor ride up in the crotch too?
Brynjolf: Like you wouldn't believe.



Karliah: Now that you are all properly attired, I can tell you the rest. Mercer has stolen The Skeleton Key - an artifact of Noctural that is responsible for controlling the force of luck in our realm.
Me: Name like that I'd expect it to be some kind of magical lockpick.
Karliah: It is a magical lock pick... and more! It is a conduit for Nocturnal's power. Placed in the Twilight Sepulcher, it disperses Nocturnal's blessings in the form of luck.
Brynjolf: That seems a bit... strange.
Karliah: Haven't you ever had things go your way or go wrong for no reason? A mark turns around just as you're about to cut their purse? Or you picked a lock that was far more difficult than you should have been able to manage easily?
Brynjolf: Of course. Every thief has.
Karliah: That is Nocturnal - blessing you or cursing you as she sees fit. But you've been cursed more than you've been blessed lately, haven't you?
Me: Yeah.
Brynjolf: Aye, the whole guild has.
Karliah: Because Mercer has The Key. And if we are to bring him to justice, reclaim the key and restore the guild... you two must join me and become Nightingales as well!
Brynjolf: Which is why you brought us here and dressed us up like this?
Karliah: Yes. You must be dressed appropriately when you pledge your soul to Nocturnal for life and beyond.
Me: Okay.
Karliah: The fate of... what?
Me: I said, okay. Let's get this over with.
Karliah: You are... willing to pledge your soul?
Me: Do I really have a choice?
Karliah: Not really, no.
Me: Well, there you go.
Brynjolf: Are you sure about this, lad? Figured you'd want to avoid being tied down.
Me: Yeah, well... way I figure it, if my soul's going to belong to someone, it should be a goddess who is kindly disposed towards thieves and keeping them employed.
Karliah: Well put. Now, let us perform the ceremony...