Thursday, August 30, 2012

Fallout: New Vegas War Journal - Chapter Fifteen

Got quite a few entries to write up, but I thought we'd do the traditional Stat Update With Photo first.







Matt - Level 18

ABILITIES

Strength: 4
Perception: 7 (Modified Up From 6, with Sheriff's Hat)
Endurance: 4
Charisma: 9 (Modified Up From 8, with Bounty Hunter's Coat)
Intelligence: 9
Agility: 6
Luck: 3


SKILLS

Barter: 35
Energy Weapons: 25
Explosives: 35
Guns: 70
Lock-Picking: 75
Medicine: 30
Melee Weapons: 10
Repair: 55
Science: 75
Sneak: 60
Speech: 75
Survival: 15
Unarmed: 11


PERKS

Action Boy: +15 to Action Points in V.A.T.S.
Bug Stomper - Damage Bonus vs. All Insects
Center Of Mass: In V.A.T.S., you do an additional 15% damage with attacks targeting the torso
Comprehension - Double the bonuses from reading books and magazines.
Educated - 2 extra skill points each level.
Finesse - 5% increased chance to score critical hits.
Good Natured - +5 to Barter, Medicine, Repair, Science and Speech. -5 to Energy Weapons, Explosives, Guns, Melee and Unarmed.
Lord Death - 1% Damage Bonus against everything.
Ranger Takedown - Special attack to down humanoids in close combat.
Sniper - Better chance of hitting an opponent's head using weapons.
Spotter - benefit from partnering with Boone. Can spot targets more easily while aiming.
Sub-Dermal Armor: +4 to Damage Threshold, via surgery.
Swift Learner - 3 Ranks - 30% Bonus to all xp.
Wild Wasteland - magnet for weird things happening.

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