Monday, June 19, 2006

Looking To The Stars - Gaysploitation!





Hello. Happy to see you all here. Been a while for some of you, hasn’t it?

Well, for those of you who are wondering why there’s been no column for two weeks, please read last week’s A-Kon Convention Report, which was mysteriously posted on Wednesday without much fanfare.

There were also some problems with my ISP which have now, thankfully, been worked out.

Still, despite all this, its’ been two weeks without a regular monthly column. Lots of things happened in the comics world in those to weeks though, and there’s a lot of news I have to cover in my own inimitable fashion. But with all the things that happened in the past three weeks since I wrote a regular column, one story stands above all others.



Frank Cho To Write 4-Issue Red Sonja Mini-Series




Now, I know what you’re thinking. Ol’ Unca Starman must have eaten some bad Pocky while at A-KON to think that this is all that important a story. Well, this story is more important than you think when you consider that it is a dark mirror of the attitudes shaping our business today.

Long time fans will remember my taking Mr. Cho to task for his Shanna: The She-Devil mini-series. (Those who don’t remember it can read it here.)

The short version is that Frank took a character who had been created as a feminist and environmentalist hero back in the 70’s and cut all of her character in order to create what would have been a T&A extravaganza had Marvel not wised up and made him put a costume on his creation at the last minute. Indeed, Cho’s exact comments when questioned upon the feminist background of Shanna, according to a recent Wizard Magazine Interview, were...

”When I signed on, Marvel sent me a bunch of those old issues, and let me tell you—I’m not sure what the hell was happening in the ’70s, but all of those damn hippies were smoking crack when they wrote those comics. It was such a B.S., feminist, environmental message! I was so pissed off when I finished reading them. That’s two hours of my life that I’ll never get back. It wasn’t a comic, it was more like a “Green Party” propaganda thing”


Yes. Because Steven Gerber is such a well-known crack-smoker.

In all seriousness, Cho, while being a talented artist, has shown himself to have little to no interest in doing his homework as a writer. He couldn’t write a character properly, so he created something new using the same name. And this attitude, this pandemic is become typical of far too many writers today.

That is why I as a Red Sonja fan, and the boyfriend of a fanatical Red Sonja fan, I am rather worried about Frank Cho getting his hands on everyone’s favorite amazon... metaphorically speaking.

Yes, Cho can draw a beautiful woman. If he were capable of drawing more than one face, he might be one of the greatest artists in the business. But there’s a reason why he mostly sticks to pin-ups and cute animals and that is he just isn’t strong enough to sustain a realistic series. And that’s a problem in a series like Red Sonja which, giant monsters and magic aside, is fairly well grounded in realistic characters and real-world physics.

This is not to say that there is not some creative license with the character. Scanty chainmail is not the warmest of garments but thankfully Sonja’s homeland in the Robert E. Howard world is a fairly large and warm land. And of course her armor doesn’t protect much physically but it serves another purpose.

As Sonja herself put it in one issue, “Men are easily distracted”. Throw in the fact that her speed is her greatest advantage in a fight and it makes sense she’d choose not to be weighed down with full-plate. Still, there is a fine line between showing a hint of exposed buttcheek and the chainmail thong that Cho and artists like him are so fond of drawing.

This creates an interesting problem for those of us in the business of bringing new readers into the comic book game. I know Sonja isn’t an empty-headed bimbo but a strong woman who uses her body as a weapon in more ways than one. But how does it look to the new reader? I can ramble on and on about the feminist underpinnings of the character and how she is a strong, independent woman in a world dominated by evil men and dark sorcery and it won’t do a thing for those who are going “Why does she have ass cleavage?”

And this leads us to consider a larger issue – at what point does cheesecake artwork stop being fun and start becoming exploitation. For that matter, at what point does the existence of beautiful women in comics start being exploitive?

Take the new Batwoman for example. I had several people e-mail to ask me what my opinion was of the fact that the new Batwoman was a lesbian. And my opinion was; why is this news?

Actually, it probably IS news to the readers of the New York Times, which broke the story, so let me rephrase that. WHY IS THIS A BIG DEAL?

There have been lesbian characters in comic books before. Hell, Rene Montoya... one of the main characters of DC’s 52... is a lesbian. Maggie Sawyer, the head cop in Metropolis for years and late of the much missed Gotham Central? Lesbian, who managed to get her life-partner snuck into an episode of Superman: The Animated Series, no less.

Of course, the big deal is that this is a mainstream character... sort of... who is being outed. But as amused as I am that the Batwoman character, who was originally created along with Batgirl in the 50’s to counter charges made in the book Seduction of the Innocent that Batman and Robin were homosexual lovers, is now being used to promote the gay lifestyle, I am more disturbed by the wording used to describe the character.

To quote The New York Times Article Kathy Kane is “…is a wealthy (socialite), buxom lipstick lesbian”. Now, on the odd chance that someone out there is unfamiliar with the term, a lipstick lesbian, at least in popular culture, is a slang term for any lesbian character whose homosexuality exists primarily to titillate heterosexual males. For an in depth example of this, see most of the characters on the Showtime series “The L-Word”, most of the women in a Girls Gone Wild video and indeed any bit of mainstream lesbian pornography.

It’s called the Internet. There’s tons of it out there.

Now, let us think about that for a second. The character is introduced as being a beautiful, rich woman who likes other women. Apart from the fact that she dresses like a flying mouse, how is that really a change from the other attractive lesbian characters that are already occupying the DC Comics Universe?

It doesn’t. And that’s exploitive. It would be one thing if it were just presented as a fact about the characters, rather than being a banner headline in one of the nation’s highest-selling papers. As it is, it just screams of desperation – like DC Comics is trying to court the gay dollar by screaming “Hey! Look at us! We’re diverse and edgy and gay friendly!”

You know what DC would really do if they wanted to be edgy? Put out a Batwoman that is a wealthy, socialite overweight bull-dyke lesbian. Would this be stereotypical? Yes. Would it be a lot closer to the truth than some stunning supermodel? As someone who knows quite a few lesbians who describe themselves as dead butch, I say yes. Would it sell? Probably not.

You go to the other extreme- the not socially acceptable stereotype of gay women – and what would be the interest? Desperate, wanking fanboys wouldn’t buy it for the same reason they wouldn’t buy Liberty Meadows comics if Frank Cho suddenly converted to Islam and started drawing burkas on all his female characters. The gay comic-reading community (and there’s a minority group if ever there was one) would be up in arms over the phrase “bull-dyke”. The die-hard fanboys like me wouldn’t give a toss one way or the other so long as the writing was good. And ultimately, it would all be just as meaningless.

You want to see how to do this kind of thing right? Go read the Villains United TP. Without giving too much away, it gets revealed that two established female characters… both attractive, self-confident women, are both lesbians in a relationship. Did they make a big deal about it? No. Was there a big parade or articles written about it? No. Did it add something to the characters? Yes.

And that ultimate is the problem with the new Batwoman. She is hype for hype’s sake and her homosexuality is nothing more than a Winickian plot device meant to lure in readers. It is just as crass and exploitive as your average Frank Cho cover. And as a fighting liberal and a feminist, I am ashamed as a comic geek and a man that professional publishers can stoop so low in the name of sales.

Still, maybe I’m overreacting. Maybe I’ve unwittingly become part of the censorship army that Erik Larsen claims is trying to rid comic books of big boobies. All I’m trying to say is that you can draw beautiful women but to avoid pushing the cheesecake angle and that you can have all the lesbians you want in a comic – just don’t pretend that having one more attractive women in a skin-tight outfit is something new and exciting.

Comments? The e-mail is down there.

Tune in next week. Same Matt time. Same Matt website.

Wednesday, June 14, 2006

Looking To The Stars - A-Kon 17 - A Con Report


A-KON! The biggest regular con of any kind in the Dallas/Fort Worth area. One of the most famous cons of its' kind anywhere, bringing fans from around the world. Arguably, the best con for Anime, Manga and Japanese culture enthusiasts in America.

What the hell am I doing here?

Seriously. The number of manga I read on a regular basis can be counted on one hand. Most of the Anime I've seen was viewed on Adult Swim. I haven't played a Final Fantasy game since the Super Nintendo was high-tech. I dont listen to any Japanese rock bands. I have no great abiding interest in putting together a perfect Lupin the 3rd costume and showing myself off before the masses. I am, in short, the last person in the world who should be covering a convention like A-Kon.

So why am I?

Is it because my devotion to the journalistic craft is such that I felt compelled to cover an event that didn't thrill me so that I may relate it to you readers who WOULD be interested? Partly.

Is it because until this year I've never had a job that allowed me time off on the weekends to attend A-Kon (or any conventions for that matter) for a reasonable length of time? Maybe.

Was it curiosity and a desire to see how the other half lives? Possibly.

Was it because I just realized that being a respected member of the geek press, I could sneak into places like this for free? Definitely.

Honestly, it was a mix of all four of these things. Plus, as a comics reader whose personal sphere of interest begins and ends with American comics, I wanted to see what a Con like A-KON would have to offer someone like me. A-KON has a reputation for being very diverse despite its' major area of focus and I wanted to put that reputation to the test.

With that in mind, I present you with this, an insider's look at being a press agent at a convention as well as an outsider to the Otaku lifestyle. What follows is my itinerary for the day as compiled by the various notes I made as I ran about the convention on Friday, June 9th, 2006.

12:00 AM - Double check final preparations. Pack backpack with D&D books for pick-up RPG games, dice, pencils, digital camera and can of Arizona Green Tea. Leave plenty of room for swag should I see cheap swag worth buying. Check wallet for $40 for lunch expenses, parking expenses and business cards. Check pocket for reporter's notepad and pen.

12:05 AM - Settle down for good night's sleep early, planning to get up at 6 am. (NOTE: Bare in mind I usually go to sleep around 3 am and only sleep for 6 hours)

3:15 AM - Wake up. Try to get back to sleep.

4:00 AM - Give up on getting back to sleep.

4:05 AM - Begin to shower and shave.

4:20 AM - Watch Mystery Science Theater 3000 tape to kill time as I let my hair dry. It is Santa Claus - not the Martian one, the one made in Mexico where he fights The Devil.

5:55 AM - Movie ends. Hop in car and go for early breakfast.

6:03 AM - Stop at Shell Station to get gas. Enjoy hearty breakfast of Arizona tea and a Ham and Cheese Lunchable.

6:08 AM - Get on the I-30 freeway heading east, which will go straight to downtown Dallas and the luxurious Adams Mark Hotel where A-Kon is held.

6:16 AM - Realize I forgot to program into my cel-phone the phone numbers of the two people at A-Kon I know who will be there. Decide not to turn around and go back home and figure I'll just trust to luck to find them.

6:24 AM - Note that either Dallas was severely underrated in this years "Most Unsafe Cities To Drive In" list or there are a large number of SUVs and pick-ups that no longer come equipped with turn signals as standard equipment.

6:33 AM - Arrive in downtown Dallas proper. Find an all-day parking lot a block away from the hotel that is only $4 and looks relatively safe and easy to get out of.

6:36 AM - Follow guy dressed like Vash the Stampede from Trigun around the block into what turns out to be the hotel convention center Begin searching for the press room, which I was told was in The South Tower on the third floor.

6:40 AM - Stopped by the crack security team trying to get to the third floor. I explain that I am an important reporter and that I am supposed to be getting my press kit somewhere on the third floor.

6:41 AM - Get armed escort to the third floor as they puzzle this out. We figure out eventually that the South Tower we are referring to is actually in the hotel proper. The helpful volunteer gives me directions across the sky bridge and tells me how to get there, he thinks.

6:51 AM - Move across sky bridge. Note how many fans are already here an hour before the official opening of the gates.

6:55 AM - See a skinny white fellow in black leather with a cheesy white wig whom I believe is supposed to be Sepharoth (sp?) from Final Fantasy VII. Tell him it with tongue firmly in cheek that his is the worst Storm costume I have ever seen. He doesn't laugh, though a crowd of fangirls does.

7:00 AM - Find the press room. Make small talk with a gent for some on-line video game magazine that was playing on a PSP for most of the conversation. Trade business cards, although I lost his. Also make small talk with various random volunteers who walk past.

7:30 AM - Volunteer comes to unlock the room across from the press room. Seems this is the guests lounge. She tells us the press wrangler is at breakfast with a lot of the other officials and that she won't be there until 8 am. I do get a schedule of the day's events printed out for my trouble, though.

8:10 AM - Press room is opened 10 minutes late. Am told the official press agent will not be there until 1 pm and that they can't hand out anything until 10 AM, even though things got started 10 minutes ago.

8:11 AM - Make small talk with one of the con staff, who it turns out is one of the moderators for one of the Web Comic seminars I was thinking of attending while scanning the events list. During this time, the photographers working with the video game journalist shows up and one of them is dressed, rather unconvincingly, as Captain Jack Sparrow.

8:34 AM - Am presented with my press kit and am told to read the rules about interviews and taking photos and using photos in my publication. These prove so restrictive I decide not to risk take any pictures, figuring I can borrow much better ones from off the official website.

8:35 AM - Make sure that I can borrow much better ones from the official website.

8:54 AM - Despite what I was told earlier, I am allowed to sign in and get my official press pass - a yellow wristband that miraculously is fixed so that it won't be glued to my arm hair. An hour wasted, I decide to ditch the events schedule and just see what I can find after I find the one thing I know I'll be interested in.

8:59 AM - As I am crossing the sky bridge, I run into one of my old customers from Lone Star Comics. Old, old customer as he was from my days at the Central Arlington store - way before I got put in charge of the South Arlington store. We caught up and discussed some of the gaming events that were being held. To my sadness, there was a Serenity RPG game planned, but it was on Saturday.

9:05 AM - Stop by info desk. Ask where I might find the preview of Neverwinter Nights 2; a D&D video game I received a notice about the day before, which said it would be previewed at A-Kon. The info desk staff were clueless and suggested checking the main presentation floor.

9:10 AM - Check the main presentation floor. Don't see it. Decide to check other floors.

9:15 AM - See nothing on the second floor. Moving on up.

9:20 AM - Find a D&D room. Decide to continue the theme of doing things I have never done before at a Con and sign up. Spend the next half our going over official RPGA rules and making a rough 1st level approximation of my famous Dwarven thief, Abuk.

10:10 AM - Spend next two hours and a bit being the one sneaksy/searchy type in a group full of crazed barbarian teenagers and a father trying to teach his six year old how to play a wizard. Manage to have fun despite being obviously stuck at the newbie table.

12:33 PM - Do not get killed in the D&D adventure. I am awarded 450 xp, more gold than I can honestly spend and an invitation to join an adventure starting at 2 pm. Decide to get back to work, tempting as it is to spend the whole day gaming. Besides, there's still one more floor to check.

12:43 PM - Check the Video Game room. Turns out it is devoted to two TVs used for playing video games, not previewing new ones. Officially give up on finding Neverwinter Nights 2.

12:51 PM - Man, there are a lot of guys dressed as Link from Legend of Zelda here! Lot of girls too, for that matter.

12:53 PM - Get to the dealers' floor, which is now in full swing. Begin to make the rounds and look for notable swag.

1:02 PM - Find a gaming supply store. Have a number of books for $5 each and all the D&D material is 20% off. Begin to calculate how much money I have left on the "emergency" credit card and ponder under what circumstances the new Tome of Magic would count as an emergency.

1:04 PM - Walk past the world's most flamingly homosexual samurai. I had no idea they made such robes in pink.

1:06 PM - Realize I shouldn't worry about being underdressed. Even in my Starman t-shirt, wide-brimmed fedora (with spiffy business card in the hatband) and simple black jeans, I am still not as lame to the cos-players as the twit who is wearing an obvious JC Penny's bathrobe with a plastic sword.

1:10 PM - Stop for quick lunch at hotel café. Get 3 dollar gourmet pizza slice that tastes like a 1 dollar card board box covered with 50 cents worth of mozzarella.

1:12 PM - Break down and finally look at program as I eat. Note with some astonishment that one of the guests is Caitlin Glass, a woman I knew back during my college acting days. Indeed, she was president of the actor's frat and has apparently, since I graduated, gone on to become a director and voice artist with Funimation, who do most of the dubbing for most of the Anime in the USA. Check her schedule to see when I can meet her. Make a 3:00 appointment for the autograph area.

1:20 PM - With lunch consumed, I begin wandering around at random, taking in the sights of the dealers' room and looking for my friends; Marc, who is working as security all weekend and Katie, who is no doubt having screaming fangasms over everything she sees here.

1:43 PM - Another frightening observation about the costumes here. I see tons of girls dressed as the boy from Full Metal Alchemist and a few boys dressed in school girl outfits. I am both confused and horrified by this.

1:50 PM - Wandering over all the floors of the convention hall twice, I marvel at how today, I could not find any of my friends at random and yet I kept seeing the same morbidly obese fellow in a home-made Darth Vader costume over and over and over and over.

1:51 PM - True to dramatic form, Katie spots me as I am going down the escalator and she is going up. She grabs me and I am now less horrified and scared as I have someone who sort of knows her way around. She drags me to the dealers' floor again along with her bodyguard for the day, whose name escapes me for the moment. We spend the next hour wandering around together.

2:06 PM - Note that Katie quite literally knows damn near everyone here and everyone she doesn't know, she's likely to run up and hug and talk to anyway. Too bad for me I'm involved as she confesses to me that this much cool stuff is a big aphrodisiac for her.

2:10 PM - Am reminded of my girlfriend yet again as a I find a costume store selling a pink chainmail bikini. For the record, this is because her favorite color is pink and her favorite comic heroine is Red Sonja. Wish she was with me and not for the first nor last time that day and not just because I want to see said outfit filled out.

2:18 PM- Another costume observation - the ninja mystique is pretty much killed when you are wearing clearly glasses under your mask.

2:20 PM - Katie stops at a button store. She buys me a little number that reads "I'm Famous on the Internet". I think perhaps there should be one that says "I'm Infamous on the Internet", given my reputation amongst some comic creators.

2:25 PM - Begin asking Katie if we can stop two minutes for a restroom break. She says sure and then just keeps on going and going and going like the Energizer Bunny on crack, but much less subdued. I repeat the request several times over the next ten minutes.

2:38 PM - Give up on penetrating fangirl haze. Leave to go to the restroom myself.

2:40 PM - Emerge from restroom after putting out a fire. Not surprisingly, Katie is out of view.

2:45 PM - Katie spots me again. Wander around the artist floor briefly before I part ways, insisting I have to go see my long-lost acting buddy who has apparently made quite good.

3:00 PM - arrive at the autograph area. Am amazed there is no line.

3:01 PM - have it pointed out to me that the line is in fact that small number of people who are slouching against the wall down the opposite hallway.

3:02 PM - I get in line and spend the better part of the next hour entertaining the two women in front of me. I am declared the most entertaining thing they've seen at the convention so far.

3:10 PM - The line moves for the first time.

3:40 PM - I meet Caitlin. To my surprise she not only remembers me but asks how my younger brother is doing. We catch up briefly and I give her my card.

3:45 PM - Go back to the game store and hem and haw about buying a book as a momento. Call my friend Christine to see if there's any Babylon 5 game books she doesn't have that are in the $5 box of this convention. Forget that she is likely still at work and can't answer her phone.

3:50 PM - Decide against buying anything. Decide to drive to my friend Keith's place, where we are having our weekly D&D game.

4:00 PM - Get out of downtown Dallas with surprisingly little trouble and get back on the freeway.

4:10 PM - Get off the freeway and try to cut through the burbs.

4:20 PM - Get turned around, go over the other freeway I meant to turn onto and begin trying to turn around.

4:23 PM - Am ticketed for making an illegal right turn. Am suddenly very thankful I decided not to spend anything on the emergency credit card. Note that there are three other people pulled over in the same area. Determine that it must be time to raise funds for the Policeman's Balls.

4:45 PM - Arrive at Keith's. Spend the rest of the night goofing off, eating pizza and generally recovering from the day.

In conclusion, it's still possible to have fun at AKON even if it is not quite your thing. And if it is your thing, you could not ask for more in a Con.

Overall, even with the massive ticket I am now facing, I still consider it a good day. I had fun, which is more than I had at the last convention I was at. Because fandom is fandom and no matter where you go, people are pretty much the same. And a fat guy in drag is still disturbing be he in a Wonder Woman costume or a Sailor Scout uniform. Still, all the staff I spoke to were friendly, if confused about where some things were located. But with a con this big that is to be expected.

So maybe I'll come back next year, even if I don't come for free.



SPECIAL THANKS TO:

All the attendees of A-Kon 17.

All the staff and volunteers of A-Kon 17.

The staff of the Adams Mark Hotel of Dallas.

Christine, for loaning me her Internet connection to post this column.

Katie, for guiding me around the badlands.

Marc, who I didn't see, but I'm sure was a good security guard.

Caitlin Tiffany Glass, for remembering.

Keith, Christine and Patrick for making sure I didn't go insane Friday night.

Anyone who cares to donate to the Free Starman Matt fund (e-mail me for PayPal information)

The fine men and women of Police Departments everywhere, who are stuck in boring positions manning speed traps when they wanted to drive around fast and pistol-whip people like Sipowitz.





NO THANKS AT ALL TO:

My cable company, whose poorly trained and incompetent staff were responsible for you not getting a column last week and my not having Internet service at home for what is now going on week three.

The fat guy in the Sailor Scout costume.

The fat guy in the Sailor Scout costume's mother or whoever let him leave the house like that.


Tune in next week. Same Matt time. Same Matt website.

Friday, May 26, 2006

Looking To The Stars - X3, The Search For More Money



There’s a lot of different ways to look at a comic book movie.

There are some purists in fandom that will compare it, panel by panel, to the comics from whom they were inspired. These are the people who threw a hissy fit when they found out that Spider-Man had organic web-shooters and Wolverine was taller than Storm.

Then there are those who don’t mind a little bit of reworking of the legend, so long as the basic core ideas behind the characters are kept true. These are the people who didn’t mind the organic web-shooters, being thankful that Peter Parker was kept as a shy, quiet geek rather than the outspoken jock Freddie Prinze Jr. wanted to play when he was up for the role.

(Slight pause while we all say silent prayers to various deities that Sam Raimi said “No.” to that and to Freddy Prinze coming anywhere near the set.)

Then there are those who don’t care how bad the characters and acting are, as long as there’s a good story behind the thrust of the action. And others still are content with some flashy special effects. And yet others are mostly concerned with the bottom line of all the elements and “is it any good?”

Well, rather than bore everyone with a reasoned, balanced mix of all these elements in a single narrative, I’m going to cover all of them in separate paragraphs. So you can just skip right to the points you care about, read my description of those elements and decided for yourself if the movie is worth seeing.

For what my opinion is worth, I’d say ignore all the critics and see it just to see it. But that’s just me. If you’d really like a second opinion before deciding to commit your nine bucks American, I’ll be all too happy to offer you mine.

But first, a definition of our terms and categories.



PLOT: The SPOILERS BEWARE part. A basic summation of the story.

INFLUENCES: What are the comics that this movie was inspired by and/or ripped off of?

CHARACTERS: Are the characters written well and true to form?

ACTING: Separate from Characters, this is a measure of how skilled the acting is regardless of how “true” it is to the comic book personality of the character.

ARTFULNESS: Nice touches and beautiful artistic shots in the cinematography.

FX: The flashy whiz-bang material and how it looks.

COMIC BOOK GUY QUOTIENT: Another SPOILERS BEWARE section. Nit-picking over anything relating to “how it SHOULD have been done” and general Monday Morning Quarterbacking.

OVERALL: The broad summary of how I felt about the movie in general.


PLOT: Worthington Enterprises, using a young mutant with the power to block other mutant powers, develops a cure for the X-Gene. The mutant community is split, with some wanting to be normal and others fearing a mass-extermination of mutantkind. The later camp, led by Magneto, begin a war of terrorism against the makers and distributors of “The Cure”. The X-Men must deal with this threat as well as their own dwindling numbers following the defection of team members who want to be normal, the death of some friends and the return of some others.

The plot is a 5. Strictly the usual X-Men “let’s stop Magneto” story with a few other subplots grafted on.


INFLUENCES: The major influence is obviously Joss Whedon’s “Gifted” story arc from the first six issues of Astonishing X-Men, which dealt with the idea of a chemical cure for mutation. There are some elements of losing Mutant powers that are borrowed from House of M (particularly the ending) and a little bit of Claremont’s writing of Rogue. There’s also quite a bit borrowed from the portrayals of certain characters in Ultimate X-Men, but I’ll leave it to you to pick out the scenes. And of course, the biggest X-Men story of all time is borrowed for one key moment… and if you have to ask, you don’t need to know until you see it.

If you’re going to steal, steal big. Let’s give them a 7 for picking quality material on which to base the script.


CHARACTERS: Shall we just assume that Magneto and Xavier are pretty much spot on? Yes? Good. All I shall say is that we do get two surprise moments where it is revealed that Xavier is not nearly as good as we like to think and that Magneto, for all his extremism, still is not ready to cross some lines where his friends are concerned.

Wolverine? He’s there for the most part. But there is one bit where I had to ask “when did you become such a whinny little bitch?”

Storm? She gets to lead the team and becomes the dominant leader of the pack, which is very fitting.

Quite honestly, everyone else is so limited in their screen time there’s not much else to say about the characters. Let’s give it an 8 for the characterization in the script. Most of the flaws with how this stacks up to the books lies in the acting, not the writing.


ACTING: Character by character, focusing first on those who were in the first movie.

Magneto – perfect. McKellen once again achieves the balance between the zealot and the hurt man who is trying to save the world by hurting everyone else before he, and his people, are hurt again.

Xavier- Again, perfect. Stewart is underused, again, but he shines for what time he is on the screen.

Wolverine- Jackman could have easily phoned this in, but didn’t. He gives the character a lot more heart and soul than most of his more prominent writers ever managed.

Storm – Many fans were worried that Berry was coming back for this role, given Berry’s comments about considering a superhero movie beneath her during the filming of X-Men 1 and speculation that it was her prima donna attitude that drove Singer off of X3. Still, her fans insisted that any flaw in her performance was due to her not being given enough room to shine as a performer in the first two movies. Well, the Berry fans can kindly shut their mouths now as a bigger role has done nothing to improve Berry’s monotone delivery as Storm. She is quite content to let the effects do the acting for her and uses the same tone of voice for anger, concern and every emotion she is asked to show.

Rogue – Paquin gets even less to do this time than in X2. There’s a bit of a conspiracy theory going around that the actors who were pondering jumping ship to join Singer in the production of Superman were short-changed when it came to screen time on this film. I don’t know if Paquin was among this group, but it would explain why Rogue seems to be limited to sitting on her bed being mopey about not being able to touch her boyfriend and considering taking The Cure for this reason.

Cyclops – the major case to site for the “people who ask Singer for a job on Superman will be screwed” conspiracy theory. He quite literally has only three scenes in the movie, and one of them got shown in the previews.

Jean Grey – a major player and McGuffin in the plot, and yet Janssen doesn’t seem to do much but stand around looking stoned for most of the film.

Mystique – Another blink and you’ll miss it performance, Romijn shines for her brief time on screen proving that there are some models whom have the ability to act.

Beast – They put Frasier in a furry fetish suit and painted him blue. Oddly, Grammar seems to be stuck in the place Berry as in the first X-Men movie. There are some scenes where he seems to be making an effort to change his usual voice so it doesn’t sound like the character he played for 20 years. And other times, there’s no effort and the illusion that he is not in fact, Sideshow Bob in a furry fetish suit, is completely destroyed. I think they would have been better off getting a lesser known actor for the part or going totally CGI with the appearance but for the most part, Grammar is a serviceable Hank McCoy.

Iceman & Shadowcat – except for one scene, the two don’t get much development at all. And the one scene is directly tied into Rogue’s subplot so…

Colossus, Pyro, Angel and Juggernaut – quite literally not worth discussing given how little time and character they are all given.

Call this one a 5 overall.


ARTFULNESS: The former subtlety of Singer’s script and direction is gone. Whereas before the parallels between mutants and the minority of your choice was kept unstated, this movie all but hits us over the head with comparisons between the Mutant Cure and those who claim to be able to “cure” homosexuality.

There’s a few artful shots here and there, but for the most part the camerawork is clumsy and filmed too closely in the personal scenes and the fights.

And honestly, did all the “evil” mutants need to be punks with tattoos?

Give this a 2.


FX: I’d have to watch them all again to be sure, but I suspect we got more special effects in this movie than in the first two X-Men movies combined. While this does work well in some respects – like how we finally get a measure of just how powerful Storm is – the special effects are, for the most part, more obtrusive than in the previous installments. I don’t know if it was Singer’s direction of a lack of time to edit in post-production but the effects in X3 are for the most part, clearly CGI effects. There are far too many moments where the actor’s appear to be reacting to empty air rather than something that is actually there with them. Still, there are some moments that work well… such as the mutant with retractable porcupine quills and Magneto’s solution to creating a bridge to Alcatraz…

On a scale of 1 to 10 with 1 being the Roger Corman Fantastic Four movie and 10 being the first Superman movie, I’ll give this an 6. Some of the best effects ever to touch a Marvel movie, but not generally very well blended into the reality or physics of the world.


COMIC BOOK GUY QUOTIENT: My first big complaint is this; why bother having the Dark Phoenix storyline if you’re going to half-ass it?

I realize that there’s no way to work in the Shi’ar, the Omicron crystal, the Blue Zone of the moon, The Watcher and all the other bits and pieces of the full original story. And that’s fine. But there’s still enough material in the basic plot for it to be its own full story. Such a story is too huge to be a mere subplot and its’ execution here leaves a lot to be desired. Particularly since Famkee Janssen literally spends most of the movie standing around and not doing anything.

One scene I was expecting but didn’t see. Magneto is ready to kill the mutant responsible for handing humanity an anti-mutation serum. Said mutant is a scared, shaven headed, pale pre-teen boy who looks suspiciously like an Auschwitz prisoner. I would have loved to have seen a moment where Magneto sees who he has been trying to kill and then realizes that he’s become everything he hates.

There’s a lot of problems with how quickly people are able to move around and the flow of time. We never DO find out exactly where Magneto and his followers are hiding out, but it is presumably somewhere close enough for his whole army to walk to San Francisco. And yet Wolverine seems to have no trouble going there and then getting back to the school in New York. Suddenly, I’m having flashbacks to the Flash cartoon where Wolverine apparently runs to join a fight at the mansion from being in a fight with “Team C, over in Europe or somewhere!”

Not to mention that night falls AWFULLY quickly as Magneto and his followers are crossing the new bridge to Alcatraz…

The ending is way too pat. Did the events on Alcatraz solve the problem of a mutation cure? No. Even with Leech now apparently in the custody of the good guys, will it stop them from using the “Cure guns” they already have in the wake of the massive mutant army that rose up once already? No.

And I know I’ll get yelled at for not mentioning this, even though I’m pretty sure that they were using the Ultimate version who IS a mutant but…

JUGGERNAUT IS NOT A MUTANT! So Leech wouldn’t affect him.

Give this one a 4 as far as Pleasing the Fanboys goes.


OVERALL: It doesn’t suck and is worth seeing, but it is definitely the weakest of the three X-Men movies and is worth seeing only once. This movie looks like what it is – a hodgepodge of what ideas and actors were leftover when Bryan Singer left to make Superman. The FX are improved but even the skillful acting of a few major players can’t make up for the fact that nobody else gets to do much and that the new characters are pretty much cannon fodder.

Give it a 5 out of 10 and a strict C grade. It’s okay for what it is, but a definite step-down from X2.

Tune in next week. Same Matt time. Same Matt website.

Visit our blog at: http://www.livejournal.com/users/looking2dastars/

Wednesday, May 17, 2006

Looking To The Stars - High Praise for High Fantasy!



It’s a good time to be a fan of fantasy.

I regret not mentioning this book before now, but I thought for sure one of the full time reviewers would have leapt on a title of this pedigree. But since nobody has… well, that’s just fine. That allows me to tell you all about the joy and wonder that is Magician: Apprentice

I was waiting for this book the minute I heard about its’ release. I was introduced to Raymond Feist half a lifetime ago; a tender lad of 14. Oddly, despite being a ferocious reader of fantasy literature, I was introduced to the world of Midkemia through the Award Wining (and now free for download) game Betrayal at Krondor.


That game still stands as perhaps the best adaptation of a book series into an RPG over a decade later, due perhaps to Feist’s involvement in planning the story. Suffice it to say that I was impressed by the story as well and was soon tearing through Feist’s novels in record time.

Most of Feist’s books follow a standard fantasy formula – a young man or two grow to manhood while finding themselves learning the mysteries of the universe (such as girls) and fighting to save their world from certain destruction as they are manipulated by forces beyond their control. It worked just fine for King Arthur and Tolkien’s Hobbits but Feist has a gift for characters that breaks the mold of typical heroic fantasy.


That characterization is highly evident in this comic book adaptation of Feist’s first novel. It is said that Feist got to sign off on ever single page of the book and it shows. The characters look, if not like I always imagined then at least fitting of the description in Feist’s text. And while Michael Omeing has added some touches in the script (Of the first five pages of the comic only the fourth and fifth actually occur in the text of the book outside of a flashback), they are true to the spirit of Feist’s novels and only serve to further expand the characters and establish the world.

The comic is off to a slow start with the first issue covering just the first chapter of Magician: Apprentice but the book does not feel the least bit slow-paced. The art is also a perfect fit to the setting and I suspect the slightly Manga feel will be appropriate in future issues. (You Feist fans know what I am talking about and the rest… well, you’ll just have to read.)

I note that there is no set limit on the number of issues so with any luck we’ll have this book around to enjoy for a good long while. But don’t take my word for it! If, for some reason, your comic shop didn’t get any you can preview the first five pages at The Dabel Brothers' Website. and buy it from the company store if you like what you see.

But as glad as I am to see this book come, I am just as sad to see another one go. Well, not go really… the book will still be there. But this week also saw the last issue of Kurt Busiek’s run on Conan. And what an issue it was!


It’s no surprise to those in the know that this year is the 100th anniversary of the birth of Robert Howard – the creator of Conan. Indeed, the cover of this month’s issue makes it hard to forget as we see Howard’s less famous but no less distinguished visage underneath that of his most famous creation.

Not only is this issue a fitting one for Busiek to go out on but it is a fitting tribute to Howard as well and in more ways than you might think. The plot of this issue, centers not upon Conan but around a peasant named Rovann.

Rovann longs for adventure but due to an injured father he cannot leave his home being an only child and the only source of protection his parents have. He contents himself with the stories of others in the bar, buying drinks for those passing through and then telling stories of his own for the other peasants who cheer his stories even as they mock his foolishness for creating such things.

Now those of us who know something of the life of Robert Howard will recognize a lot of the man who created Conan in Rovann. The art also draws a striking resemblance between the two (no pun intended).

Naturally Conan shows up with several other regulars of Busiek’s Conan run. And at a time when greater men panic, Rovann steps up to the challenge before him and proves himself a hero at heart, if not in deed. And then he is given a chance to match his deeds to the heroes who come to his very doorstep and… well, that would be telling.

Suffice it to say, that if you are a fan of high fantasy in any form, you would be well advised to pick up both of these books as soon as possible.

Finally, to shift gears a bit and address some less pleasant things, I’d like to address some comments that came up on our message board this past week regarding last week’s column regarding a Green Arrow #62 preview as well as some thoughts upon the full issue, now that it has been released.

To quote tgc

In regards to Matt’s Looking To The Stars column today, some of if not most of your problems with the six pages you reviewed make sense to me. However you never said anything regarding why you find the art to be so bad. Coming from a fan of Scott McDaniel’s work, I don’t get it. I’d like more of an explanation, with references, as to why you said that.

I did skimp a bit on sticking it to Scott McDaniel, didn’t I? Well, Ask and ye shall receive.

Personally, I liked McDaniel’s work on Nightwing but I think he’s the wrong artist for Green Arrow. Nightwing is a very acrobatic character and McDaniel’s style worked well with that (the flashes of Dick’s motion as he moves on a rooftop, for instance, are classic) during the Dixon/McDaniel run of Nightwing.

Green Arrow, by contrast, is a much more subdued title in terms of the ratio of action to talking heads. Nightwing, under Chuck Dixon’s writing, was a very high action comic which played to McDaniel’s strengths as an artist. Winick, as a writer, favors long conversations with very few action scenes, relatively speaking.

That being said, McDaniel draws, at times, some darn goofy facial expressions. And while this can usually be written off in a fight (person being caught midway through being kicked in the stomach or screaming a warcry), it just looks weird in a talking head’s moment.

But my biggest problem is that somewhere down the line, McDaniel has become sloppier and sloppier. The detail he put into Nightwing just isn’t there and what is worse, his sense of proportion and continuity is just plain off.

To give some examples…

Look at Ollie’s arm in the middle top panel in relation to his chest. It looks a little out of proportion, even given the odd angle.

And the “Richard Dragon” pose on the bottom page? That looks REAL unnatural given that he was clutching his chest a moment ago, even allowing for thrashing around in pain.

The picture of Ollie here looks like it was taken from a coloring book. Seriously. The bow looks particularly badly transposed.

Again, I must emphasize that I like McDaniel’s as a rule but that his work on Green Arrow has seem somewhat half-hearted and not up to his usual standard.

Is there an explanation for this? Well, board regular soak1313 had this to add.

From talking to McDaniel at the Pittsburgh con he made it kind of clear that he was thrown into this book with no real warning. I asked him if he got scripts from Winick and he basically said “Kind of, but I had to just go with it”.

He didn’t look all that happy when asking him about the guiding on what things should look like(from the story point of things) from Winick, and actually didn’t seem too happy with this title being basically forced on him

…He hinted at the scripts not giving much direction as to what certain panels should look like and so on. …

Again this was me interpreting tones of voice, facial, and body language from him while talking. Take that as you will….

You heard it here first, folks.

In all fairness, now that the issue is out, I must come out now and say that some of my complaints WERE addressed after the first six pages. From last week…

But this is just fanboy nitpicking compared to the fact that Ollie is pushing the button on some kind of trigger…. Yes, the man who had just been hit full in the chest with a dart poisoned in such a way that could render a man paralyzed, brain-damaged and blind or just disabled depending on his weight…

It gets revealed in later pages that Ollie was wearing some kind of body-armor under his costume, which was able to deflect the poisoned dart. So mea culpa there, even thought here was no indication of there being any armor until that point.

This still does not explain…

1. Why there is, once again, a Star City Action News team reporting on Green Arrow fighting cops at the Star City wall when, according to last issue, all the News Outlets pulled out of Star City during the last year. Unless, it turns out, the reporters are reporting to empty air ala that one episode of Family Guy and have a good deal more professionalism then to say “Think I’ll go get drunk and beat up some midgets!”

2. Why Ollie is suddenly out of his work pants and in full costume as we go from page 7 to 8.

3. How in the the nine hells Slade… bad ass, ever adaptable Slade… gets punked so easily. I like Ollie but… this issue was Winick moving to the other extreme of the one-sided battle and having a villain being beaten way too easily.

Thank you for indulging me in clearing that up, children. No more talking about the bad nasty books for a while. I promise.

Next week, in fact, we’ll have no discussion of books at all. Come back in 7 for my inevitable and likely questionable review of X-Men 3.

Tune in next week. Same Matt time. Same Matt website.

Visit our blog at: http://www.livejournal.com/users/looking2dastars/

Thursday, May 11, 2006

Looking To The Stars - Arrow Analysis - Green Arrow #62



We’re going to do something different this time. Usually, when I don’t like something, I write a silly little parody that points out its’ flaws or write a big long rant poking holes in the argument of whichever blowhard has me peeved off.

Well, since The Powers That Be at Comics Nexus want more graphics in our columns and since some of you have asked me for more specific answers as to why I don’t like Judd Winick’s Green Arrow and since someone kindly posted the offending pages I want to talk about someplace on-line so I didn’t have to spend my money on a comic I am boycotting, I’m going to taking you all through six-pages of poorly written, badly drawn Hell.

Yes. It’s the first six pages of Green Arrow #62, under the microscope. Forgive me if I over explain things in this analysis, but I want to make this accessible to everyone who isn’t reading the title and familiar with the extensive back story of the characters involved.



Page One: The Setup.

The guy in the orange and blue is Slade Wilson, aka Deathstroke The Terminator. He is one of if not the best assassin and mercenary in the world. He has been hired to kill Star City Mayor Oliver Queen aka the archer superhero Green Arrow aka the blonde guy with the goatee.

Deathstroke has been nursing a grudge against Green Arrow for a while now, due to injuries he was responsible for inflicting during Identity Crisis.

The bald African gentleman is Fredrick Tuckman, Mayor Queen’s chief aide.

Deathstroke has been hired by certain business interests to do away with the incorruptible (at least by rich white men wanting to turn the ghetto into a casino) Mayor Queen – a job he’d quite gladly do for free at this point given the grudge. Aside from being a master tactician and practiced with every weapon ever made, Slade’s also got superhuman strength, speed, dexterity, reflexes a brain that process information 90% faster than a regular human and a healing factor.



Page Two: Anatomy of a Professional Killer

Here, Slade shoots Tuckman with a dart tipped with “a fairly devastating nerve toxin.” He notes that Tuckman may recover “or have paralysis, blindness, brain damage. I can’t be sure without knowing his weight.”

Now, I’m not the biggest Deathstroke trivia buff in the world, but I note several mistakes here that I’m sure a seasoned assassin like Slade wouldn’t make.

1. The Approach.

Wouldn’t it be a whole lot easier to kill somebody at their home rather than their place of work, particularly a place of business as public as City Hall? Granting that Slade was good enough to sneak in unseen, there’s a lot of unknowns he couldn’t account for once he got there.

2. The Target.

Call me crazy, but given the choice of a trained fighter (even one unarmed and without his weapon of choice) and a civil servant, I’d take care of the trained fighter first... I don’t care how bad ass I am.

3. The Weighty Issue.

This guy is a master assassin of several years. You’d think he’d be able to judge a target’s weight from a distance of three feet by now.

And in honor of an anonymous friend, whom I spoke to while writing this column, who IS a big Deathstroke fan... rogue that Slade is, he’s always been a consummate professional even when going after people he DID have a grudge against. He has a record of following his contract to the letter; no more and no less. As such, it seems unlikely that Slade would hurt an innocent bystander like Tuckman, particularly in light of what happens on Page 4.



Page Three: The Art of Monologing!

Again, I’m not an expert on Slade Wilson’s character, but from what I’ve read Slade is more a man of action than a classic villainous monologue giver. No rants with Sue Storm tied up above a lava pit while he talks about his ingenious plan to conquer the surface world for this villain!

Surprising then, that he spends the next two pages “monologuing” in fine Incredibles tradition.

On another note, why has Ollie been standing still this whole time? You’d think he’d at least made a token dodge attempt or a break for the door to get his security guard John Smalls (I’d assume the security guard would be close) rather than getting shot dead center in the chest!

Granted, Slade has superhuman reflexes but he still talks at normal speed. Ollie could have been over the desk or out the door by now!



Page Four: The Cunning Plan!

So Slade discusses his plans and how he’s not just going to kill Ollie – he’s going to humiliate him by leaving his body in Thailand, surrounded by drugs and murdered prostitutes.

(If this sounds vaguely familiar to you Green Arrow fans, see Green Arrow Vol. 2, #2 or Chapter Two of the Quiver TP)

One small problem; you have a witness who saw Slade before getting knocked out.

If Slade is honestly unsure as to whether or not the poison he used on Tuckman will merely disable him for a while or render him permanently blind, dumb and paralyzed – then his revenge scheme doesn’t make any sense. Any attempt to defame Ollie’s name posthumously would be pointless since you have someone who could confirm that Oliver Queen was attacked and taken against his will somewhere.

And even if Tuckman is killed, won’t that just raise questions leading to someone investigating the truth? Or are we to believe that the death of the Mayor’s right-hand will just be one more thing blamed on the Mayor that won’t be investigated at all?

Of course this is presuming Slade wouldn’t have issue with killing someone outsides the bounds of his contract... which, as we said before, goes against past characterization. But this is just fanboy nitpicking compared to the fact that Ollie is pushing the button on some kind of trigger.

Yes, the man who had just been hit full in the chest with a dart poisoned in such a way that could render a man paralyzed, brain-damaged and blind or just disabled depending on his weight...

You’d think a professional like Slade would at least be prepared to have THAT measured out in advance, given that he’s fought the target a few times and would have opportunity to observe him and make sure he got the weight guessed right. But perhaps I presume too much about Slade's professionalism.



Page Five: BOOM!

Not much to say here, except that even comic book physics are stretched allowing for an explosion that can knock a full grown, muscular man backwards with enough force to get embedded in safety glass without having similar adverse effects on the people on the other side of the desk.



Page Six: The Quick Change

Okay. A lot to cover here, so I’m just going to list the obvious questions.

1. Ignoring the paralysis, how the hell did he change into costume that quickly? I realize he was probably wearing the tunic under his suit (despite that rather large leather hood having to tuck away with no bulges around the shoulders) but it takes a whole lot of time to put on archer gloves. From one who knows. And even then, it’s hard to believe he could get his shirt and jacket off without a tear-away male-stripper suit.

2. Where the heck did he get the bow and arrows from? Even if he did have a hidden cache, wouldn’t Slade have found it while casing the room as it seems he did?

3. What did Slade have to do with the death of Ted Kord? That was the fault of Checkmate, an organization unaffiliated with “The Society”, the villainous group Slade IS a part of. (Something you’d think Judd Winick would know having written parts of the DC Countdown book in which Ted Kord died…)

I hope this will explain to you doubters why Judd Winick’s writing of this title has been such a big issue for me and why I felt the need to start a petition to remove him from this book.

That said, I’m calling off the petition. It was never meant to be serious in the first place but the joke is being lost on a lot of people.

No, I’m not giving up. And I’m not quitting. Just changing tactics. Because it has become apparent to me that while there are a lot of Green Arrow fans who want a different writer on the book, there aren’t many willing to set the precedent for forcing writers off of books through written documents.

So the petition to remove Judd Winick from Green Arrow is over.

The petition to put another writer on the book is just starting.

Tune in next week. Same Matt time. Same Matt website.