Showing posts with label Tex Murphy. Show all posts
Showing posts with label Tex Murphy. Show all posts

Friday, July 17, 2026

Saturday, May 27, 2017

Starman Plays The Tesla Effect - Part Twenty-Four

The thrilling conclusion of both The Tesla Effect and my Tex Murphy Retrospective, as we see all of the other endings and what happens when you romance Taylor, ally yourself with Ariel or stupidly manage to drive away every woman trying to help you.

To get the Tex Murphy novels, go to: http://www.aaronconners.net/

To hear the Tex Murphy radio plays, go to: http://www.unofficialtexmurphy.com/casefiles/radio/TexMurphyRadioTheater_Season1-Full.mp3


Friday, May 26, 2017

Starman Plays The Tesla Effect - Part Twenty-Three

In which we skip two days of puzzles and pointless conversations where only the way we ask the questions are different than what we heard before. We do get a slightly different conversation in Sesen, however, before moving on to the moment of destiny that will give us not one, not two, not three but three and a half more endings!


Thursday, May 25, 2017

Starman Plays The Tesla Effect - Part Twenty-Two

In which we finally get our head examined and I try and have some entirely different conversations than I did the first time I played the game.

It all pays off, however, when we head back to our office and find Taylor ready to do a little "undercover" work with us. More. we unlock the special location for the A Double Life path - Tex's new bachelor pad.


Wednesday, May 24, 2017

Starman Plays The Tesla Effect - Part Twenty-One

In which we catch up with our neighbors on Chandler Avenue and discover (in order) that Clint The Bum is now our landlord, Zack at the Electronics Shop is now scared of us and... Rook liked the man we became better?


Tuesday, May 23, 2017

Starman Plays The Tesla Effect - Part Twenty

In which we start investigating what happened to us the night we lost our memory, get picked up by the police and start to discover just how bad a guy we've become in the past seven years.

Monday, May 22, 2017

Starman Plays The Tesla Effect - Part Nineteen

In which we start the game anew - this time in Casual Gamer mode and this time with the intent of romancing Louie's niece, Taylor.


Saturday, May 20, 2017

Starman Plays The Tesla Effect - Part Eighteen

The thrilling conclusion and The Best Ending of the game!  After we see the worst ending of the game and more recycling of the James Earl Jones audio clips. But whatever. We save the world, get the girl and get to explore the secrets of Tex's storage room!

Friday, May 19, 2017

Starman Plays The Tesla Effect - Part Seventeen

In which we take one more spin around the neighborhood for old time's sake before heading off to Coit Tower and a final confrontation with... BIG JIM SLADE!

Thursday, May 18, 2017

Starman Plays The Tesla Effect - Part Sixteen

Having reached the third floor of The Tesla Legacy Society, we start to gather the many varied items we just somehow know we need to reactivate the satellite array so we can download the instructions for a working spirit radio. This will all make sense in retrospect, trust me.


Wednesday, May 17, 2017

Starman Plays The Tesla Effect - Part Fifteen

In which we explore the second floor of The Tesla Legacy Society. The good news is there's no more land mines. The bad news is the giant flies are more numerous and now there's giant spiders and flying plasma balls with spotty hit detection standing between us and the reactor. Only our arts and crafts skills will save us now.


Tuesday, May 16, 2017

Starman Plays The Tesla Effect - Part Fourteen

In which we explore the first floor of The Tesla Legacy Society. Our goal? To clear a path to the second floor of The Tesla Legacy Society! Expect many random deaths as we navigate a laser grid, dodge giant insects, outwit Morlocks and move around a mine field.


Monday, May 15, 2017

Starman Plays The Tesla Effect - Part Thirteen

In which we finish exploring Margaret Leonard's secret lab and start to get some answers from both the Morlock Mantus and Thompson Ault. We also get our first major clue as to Chelsee's whereabouts and have another encounter with... Big Jim Slade!

Saturday, May 13, 2017

Starman Plays The Tesla Effect - Part Twelve

In which - having turned away every possible romantic option but the missing Chelsee - we're off to explore Margaret Leonard's secret swamp lab, which somehow ties in to the killer mutants roaming the sewers of Chandler Avenue. Also, there are killer mutants roaming the sewers of Chandler Avenue.


Friday, May 12, 2017

Starman Plays The Tesla Effect - Part Eleven

In which we start the search for the means to cure Mason Baeurs' amnesia so that he can cure our amnesia. This leads to a rather lengthy series of videos and a lengthy rant from me about the after-the-fact stupidity of the whole Sesen sequence relative to the plot.


Thursday, May 11, 2017

Starman Plays The Tesla Effect - Part Ten

In which we continue to test our intelligence (and my patience) in the bowels of Sesen. Get ready for more puzzles and pixel-hunting, as I show you the first of many blatantly unfair ways to die in this game.


Wednesday, May 10, 2017

Starman Plays The Tesla Effect - Part Nine

In which we infiltrate the mysterious organization called Sesen and do a lot of logic puzzles and pixel hunting. I mean a LOT of logic puzzles and pixel hunting. I also wonder about how the Sesen initiation process involves you riffling through the belongings of their membership...


Tuesday, May 9, 2017

Starman Plays The Tesla Effect - Part Eight

In which I explain how I accidentally sequence-broke the game, show you all the puzzles I passed over in doing so and go through another round of "pester our neighbors". We also run into an old enemy and I get to revive my favorite running gag...