The results are quite surprising...
Showing posts with label Fallout 4 Vault-Tec Workshop. Show all posts
Showing posts with label Fallout 4 Vault-Tec Workshop. Show all posts
Saturday, July 30, 2016
Starman Plays Fallout 4 Vault-Tec Workshop - Part Five
In which we see what happens if we follow in the footsteps of the infamous Ted and run Vault-Tec experiments that aren't aimed at torturing the inmates, er- citizens of our new vault.
The results are quite surprising...
The results are quite surprising...
Friday, July 29, 2016
Starman Plays Fallout 4 Vault-Tec Workshop - Part Four
In which we finish up with our experiments by making weed soda, developing a mind-reading eye-test and finding a way to institute slavery through gambling debts.
Yeah. This isn't offering nearly as many opportunities to torture Preston Garvey as I'd hoped.
Yeah. This isn't offering nearly as many opportunities to torture Preston Garvey as I'd hoped.
Thursday, July 28, 2016
Starman Plays Fallout 4 Vault-Tec Workshop - Part Three
In which we attempt to generate electricity through a stationary bike before going off to the worst-named business ever to torture some raiders using the best chemical weapons pre-War society had to offer.
Wednesday, July 27, 2016
Starman Plays Fallout 4 Vault-Tec Workshop - Part Two
In which we do a little spelunking, clean the caverns of various beasties and choose the first batch of rubes - er test subjects - er citizens to join our new society.
Tuesday, July 26, 2016
Starman Plays Fallout 4 Vault-Tec Workshop - Part One
In which we return to Quincy Quarries... er, Vault 88, somehow sneak past a bunch of raiders despite wearing power armor and set about building a better life (and a fancy desk!) underground...
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