Showing posts with label Jimmy Palmiotti. Show all posts
Showing posts with label Jimmy Palmiotti. Show all posts

Wednesday, June 17, 2015

Harley Quinn & Power Girl #1 - A Review

The original Power Girl series by Amanda Conner and Jimmy Palmiotti is an old favorite of mine. And yet I could never get into their take on Harley Quinn. I read their first issue and it wasn't bad - it just didn't click with me for reasons I can't define.

And yet here I am reading Harley Quinn and Power Girl #1. And I have to admit it's purely because the solicitations promised the return of what I came to find the funniest aspect of the original Power Girl series - Vartox!  A.K.A. The Scottish Superman modeled on Sean Connery during his Zardoz phase, though with a slightly more conservative costume. Slightly.


Alas, there's precious little of Vartox in this issue.  What we do get is a butt-load of comedy as Power Girl and Harley Quinn - teamed up through circumstances that are quickly and easily explained for those who haven't been following the monthly Harley Quinn title - find themselves trapped on an alien world. Hilarity and head-shots ensue, as the girls deal with giant monsters, little perverts and the hyper-puritan servants of a warlord determined to destroy all hedonism.


Is this silly? You bet your sweet bippy it is! And thanks to the artwork by Stephanie Roux and Paul Mounts, the whole thing looks as gorgeously over the top as Power Girl's cleavage window.  This is a good, fun comic, plain and simple.

Wednesday, October 5, 2011

All-Star Western #1 - A Review

Oddly enough, despite being a fan of Justin Gray and Jimmy Palmiotti in general, I never picked up any of their run on Jonah Hex. Nothing against that grizzled-old bounty hunter - I've just never been much for Westerns, despite being a native Texan all my life. But having finished All-Star Western #1, I see what I've missed and what a fool I've been for not following two of my favorite writers out of my element.

Ironically, Jonah Hex is as out of his element in this book as I am reading a Western. Summoned east to Gotham City to aid the police in the search for a killer dubbed The Gotham Butcher, Hex sticks out like a sore thumb even without his famous scarred face - something the current Police Commissioner objects to even more than the hiring of a bounty hunter in the first place. Tagging along with Hex, despite his objections, is a local doctor named Amadeus Arkham, who has some nonsensical theories (according to the Police Commissioner, anyway) about analyzing crime scenes to learn about how the killer thinks. Hex's investigation will lead from the lowest alleyways to the heights of high society, where it seems a secret society holds the answers he seeks.



Gray and Palmiotti spin an enjoyable story, though we can see their influences clearly. The Gotham Butcher is a clear analog for Jack The Ripper and the society taking over Gotham's power elite is clearly meant to mimic the Skull and Bones/Freemasons. Hex and Arkham also make a rather amusing parody of the standard Holmes/Watson detective team, with Hex playing the detective who gets amazing results through brute force, not deduction and Arkham, who also serves as our narrator, more devoted to psychoanalyzing the people around him than telling the story plainly as Watson did.




The art by Moritat deserves special praise. The penciling and inking itself is good but it is the coloring that truly sets this book apart. While many of the New 52 titles possess a gray, washed-out look for one reason or another, the palette used here - combined with Mortiat's style - creates the illusion that we are looking not at a comics page but at a sepia-toned photograph from the wild west era. The coloring changes toward the end, with a high-society party offering sightly better color quality (perhaps a more expensive camera was used?) in order to showcase the fancy clothes of the power elite of Gotham. This effect is used to great subtly in the earlier scenes, in which the red clothes of a prostitute Hex questions cause her to stand out from the rest of the room.



Even if you're not much for Westerns, I'd recommend this book without hesitation. The story is easy enough to get into and subtly hilarious if you're a fan of genre fiction - westerns or mysteries. The artwork is top-notch, with the coloring creating the illusion that we are looking at photographs of the past. All in all, a fine read.

Wednesday, June 9, 2010

One Good Thing And One Bad Thing About Power Girl #12



GOOD THING: This is the perfect final issue of the series. We get to revisit all of the characters - heroes, villains and supporting cast - who made this book the best new series to come out in 2009-2010. And as if that weren't enough, it gives us more of Vartox!





BAD THING: It's the perfect last issue, but it is still the last issue. Truly, I will miss the book when it is gone.







The Final Verdict: It's a great last issue but sadly, it is the last issue. Still, better to have loved and lost and all that jazz. Be sure to pick up the Trade Paperbacks if you missed the early issues.

Sunday, April 25, 2010

One Good Thing And One Bad Thing About Power Girl #11



GOOD THING: A brilliant fight scene takes up most of the issue, with Power Girl having to face off against the mind of mad-scientist Ultra Humanite in the body of a teenage girl who is powerful enough to move the tectonic plates of the Earth itself.






BAD THING: The ending - in which Terra AND The Ultra Humanite are cloned new bodies thanks to the magical technology of the underground land Terra was born in - comes off was a bit too Deus Ex Machina, despite the good scene where PeeGee actually tries to talk the Ultra Humanite into starting over as a good guy.







The Final Verdict: While I question whether or not the villains would honestly preserve the brain of the girl whose body they stole and the ending is awfully convenient, I still liked this issue a lot. It's still one of the most fun, best illustrated books on the shelf.

Sunday, March 28, 2010

One Good Thing And One Bad Thing About Power Girl # 10



GOOD THING: This whole scenario in the comic book store and how Karen agrees to go with there with the teenage boy who is blackmailing her. The artwork is just perfect and filled with lots of cute little jokes to match the dialogue and Karen's own blatant lies regarding why she is there.





BAD THING: Not really a complaint about the comic itself but there are three pages of this comic that are taken up by a truly stupid ad cheering "75 Years Of The Hero Getting The Girl".





Ignoring the implication that "the girl" can't also be a hero and the general theme of women being prizes to be won by heroes rather than individuals... there has to have been two characters who were better suited to this treatment than Wonder Girl and Robin. Superman and Lois Lane? Barry Allen and Iris West? Ralph and Sue Dibny, maybe?



The Final Verdict: Still one of the most fun, best-drawn comics out there. I'm going to miss it in two months time.

Tuesday, February 23, 2010

Fast Thoughts On The Other Comics Released The Week of 02/17/2010



JOE THE BARBARIAN #2 - It's still unclear just whether or not this story is the fever dream of a diabetic going into shock or an epic fantasy where worlds collide! Of course, it could wind up being both, knowing Grant Morrison. But while the story is a bit unclear, the artwork is gorgeous and well worth the price of admission on its' own. Pick up the #1 and this issue while you can.


POWER GIRL #9 - If you only read one comic all year about a super-strong alien humanoid and her earth-manipulating sorta sidekick fighting genetically-engineered beastmen this year, make it this one!

That is all.

Sunday, February 14, 2010

Fast Thoughts On The Comics Released The Week of 01/20/2010

The good news is that payday has come, my tab at the comic book shop is all paid up and I have all the books I wanted to get over the last month.

The bad news is that leaves me with 40-something books to cover.

Why is that bad news? Consider the effect that writing 40 something reviews in a timely manner would have on your friends' list to say nothing of my front page.

So rather than spam-bomb us all with individual reviews, I'm going to do this the old-fashioned way and just give you my Fast Thoughts on each issue, with comics scans as needed.




FABLES #92 - It's a sad sign when a story about Flycatcher can't get me excited.

Don't get me wrong - this is a pretty good story. But it's still the first part of a two-part story that is taking time away from the main plot (i.e. retaking Fabletown) and it revisits a lot of characters who - quite frankly - we didn't need to see again after The Good Prince.

Flycatcher got his happy ending and it was implied that he and Red Riding Hood would eventually fall in love. We don't need to see that spelled out as we do here.

And in case you can still bring yourself to care, there's STILL nothing about Rose Red and her mental breakdown in here.


JOE THE BARBARIAN #1 - There are some things that you don't expect to go together. Orange Juice And Toothpaste. Politicians and Honesty. Grant Morrison and Subtlety. And yet, in this book, Grant Morrison has begun a series that I suspect may come to be regarded on par with those of Alan Moore, in so far as she sheer amount of activity hidden in plain sight in each panel of this book. I needed to reread it several times to get a sense of what is going on.

A fever dream brought on by a diabetic nerd failing to take his meds? A young fanboy's dreams of escaping into a better world come true? It is too early to say just what is happening here as both interpretations are equally valid at this point. All I can say is that it costs you little (just $1) to give this book a shot and see if you are as enraptured and eager to see Issue #2 as I am.


POWER GIRL #8 - I admit it was a minor concern, seeing as how there are very few Superman purists who might be upset about a character like Vartox being presented as a male Maxima but it was nice to see that Vartox's intentions were not quite as skeevy as originally thought.





This isn't just a funny book - it's a fun book. Fun in a way that has been lost in most modern comics. If you aren't reading Power Girl, then you should.


SOLOMON KANE #1 - I suppose it was inevitable that sooner or later one of Dark Horse Comics' reimagining of the works of Robert E. Howard would prove completely disappointing.

Solomon Kane is a bit of a mess all-around. Ugly, darkly-colored artwork obscures the action of a script that gives us little insight in to the characters and little reason to continue reading. I'll be passing on this in the future and I suggest you all do the same.

Sunday, December 20, 2009

One Good Thing And One Bad Thing About Power Girl #7



GOOD THING: A nice twist on the age-old "villain or misguided hero tries to woo hero" plot, as we see Vartox - the most 70s of Supermen - go a-wooing after Power Girl, after all the people of his adopted homeworld are rendered sterile following a super-villain attack.






BAD THING: Funny as this is, anyone who remembers Vartox is unlikely to appreciate his being reduced to buffoon status as he was always presented as a truly heroic figure before. And the way this is portrayed is way too reminiscent of her fight with "Da' Bomb" in JSA #39.



The Final Verdict: Old school Superman fans may be up in arms over some debatable continuity conflicts. But overall this is a wonderful jump-on issue for those of you wanting to give Power Girl a shot.

Tuesday, October 27, 2009

One Good Thing And One Bad Thing About Power Girl #6



GOOD THING: For the first time in I can't remember how long, a superhero actually tries to reason with not-so-villainous "villains", who are really guilty of nothing more than possible/accidental manslaughter and poor judgment. It's a refreshing change and it's played well here.







BAD THING: There was no spoiler warning on this preview of the next Seth Rogen movie. For shame!







In all seriousness, this is a fun little book and I recommend it to everyone.

Wednesday, July 22, 2009

Power Girl #3



I remember reading a lot of reviews of issue 2 of this series which were concerned about just how easily Power Girl was subdued by The Ultra Humanite. The usual concerns about bondage artwork, cheesecake and everything that seems to come up whenever anyone tries to discuss Power Girl was discussed.

Which makes this issue all the more satisfying, since we find out very early on - within the first three pages - that Karen was playing possum the whole time. :)

















You can check out the rest of the preview DC Comics blog.

Simply put, this book is fun. The kind of fun comic books SHOULD be. And if looking at this and the preview above can't convince you that this isn't the best new series to be release this year and that you should be reading this book... well, I don't know what else to say.



The Final Verdict: Still one of the most fun books out there and a good one for anyone looking for a book centering on a strong female protagonist. The art is great too!

Monday, July 6, 2009

Power Girl #2



This book goes over the top. And in doing so, it lets us know just where The Top is so we know where to go from there. Because as much sheer crazy wackiness as there is - even in the face of Power Girl being on the verge of dissection for most of the issue - there are many other things that are admirable in this book.

I admire how among all of Karen's employees, it is Donna - the one woman we see - who is willing to brave the attacks outside for the sake of getting to her loved ones.

I admire how Karen never gives up, never stops believing in herself and never stops TRYING to escape through the issue. None of this "I'm doomed!" B.S. or "Alas, poor me!" crap. Not even so much as a "Who will take care of Streaky when I'm gone?" Her one thought as doom approaches? "I have to get out of this... There has to be a way!"

I admire how Amanada Conner is able to make Kara look powerful and sexy while still capturing the inherent humor and drama of the story, making things consistent even as she moves between comedic and tragic scenes.

Yes, the sheer insanity of a mad scientist whose brain is in a giant white gorilla, demanding a superheroine surrender her body or else he will destroy New York City is a bit silly. Then again, you're expecting a mad scientist who put his brain inside the body of a giant white gorilla to be rational and make sense all of the time? I admire that too, because it is an utterly goofy premise and the Ultra Humanite is a very goofy character. And this book embraces that and plays it to the hilt.

Yes, the revelation that Ultra Humanite had a sexual relationship with Satanna once he was IN his giant ape-form (soaked in blood, no-less) is disgusting. But it's no more outrageous than the similar relationship between Gorilla Grodd and a female scientist or Gorilla Grodd and Giganta that was depicted in the Justice League cartoon. It all happens off camera and is played totally for laughs. And amazingly, it was played in completely and totally clean, in the same way as those Justice League episodes - without the S-E-X word being used and the comedy coming from the "ewww... gross" reaction of everyone else. And I admire that little touch - even though this book isn't aiming to be Approved By The Comics Code Authority by any stretch of the imagination.

But mostly, I admire how in an ever-darkening market, where character death is becoming more and more commonplace and cheap story gimmicks more frequent that this book - much like PG herself - is what it is, with no apologies for what it is not.

It is a fun read. And it is not ashamed of that, nor should it be.

Thursday, May 14, 2009

Fast Thoughts - The Week of 05/13/09

This time: Another War of Light Battlefield Report, a double-size Knights of the Dinner Table, a review of Power Girl (finally!) and the funniest issue of Secret Six yet!



FABLES #84 - The great crossover continues, with Jack's bastard son finally catching up with dear old dad as Jack throws the Animal Farm into semi-chaos by masquerading (somewhat accidentally) as a resurrected Boy Blue and romancing a listless, depressed and suicidal Rose Red. Again, I shall say it; grab the trades and catch up on this book ASAP.


GREEN LANTERN CORPS #36 - Okay. Not a lot of expansion on the Green Lantern Mythos here, but a lot of good character moments and some information that will likely be vitally important later.

* Sinestro reveals exactly how he has a daughter who is now a Green Lantern. Long story short - Mom went into hiding and gave the daughter to her friends to raise after a political argument with Sinestro - something he agreed to wanting to keep his daughter safe and having some idea of the battle he would be fighting to "save" his world from chaos.

* Along with the prophecy about the threat to his planet he received from Empire of Tears member and Red Lantern leader Atrocitus, Sinestro also received this prophesy: Two Korugarians with One Mind and One Corps to right all that is wrong in this corrupted and darkening universe. He believes it refers to himsekf and Soranik and warns her that the Red Lanterns intend to kill his daughter but, for now, they have no idea who precisely she is.

* Things are becoming nine kinds of worse inside the sealed prison levels underneath Oa.

* Back on the Fear-Corps beseiged planet of Daxam, Green Lantern Sodam Yat makes an apparent suicide run on his planet's red sun in order for reasons that are too complicated to go into. Suffice it to say, I can't wait for the next issue.


KNIGHTS OF THE DINNER TABLE #150 - Annoyingly, none of this issue's comics deal with the major cliff-hanger that came of the end at last issue. But for a ten-years-in-the-making sequel to the classic "Luck of the McCaw" pirate RPG story as well as Sara's revenge on the guys for killing her character on the weekend she was away from the game, I can deal with it. All this, and an honest-to-dawg "Dawg, The Roleplaying Game" based on cast character BA's infamous failed first attempt at publishing an RPG, all for $9.00 American.


POWER GIRL #1 - My shop was sold out of this last week, so make of that what you will regarding the quality of this book. Sure, Amanda Conner's artwork is heavy on the cheesecake. But like PeeGee herself, buxom and showing it doesn't equate to exploitative. And you have to give props to any comic that follows the First Rule of DC Comics; when in doubt, have the hero fight a gorilla. And when said gorilla is a psychic madman known as the The Ultra-Humanite, you just know it's got to be even better.


SECRET SIX #9 - A Battle For The Cowl tie-in that really isn't, this issue sees the Secret Six reduced down to a Recondite Trio as Bane and Catman work to stop a series of anarchist attacks on the children of noted captains of industry as Ragdoll tags along to play Boy/Girl/It Wonder... in his/her/its' own Robin costume.

Honestly, Ragdoll steels the show every issue but this one was a more difficult battle than usual with Catman - the most moral of the Secret Six - playing at being a hero because there's a part of him that honestly DOES want to be a hero and Bane playing at heroism because of his own issues with children being endangered. All the while, both of them deny their own heroic impulses AND that either one of them would wish to follow in Batman's footsteps. But even the touching scene Bane gets with a child he is horribly unprepared to comfort and Catman's own "awwwww" moment cannot compete with Ragdoll facing the revelation that ANYTHING sounds perverse when he says it... and proceeds to spend most of the rest of the issue testing that.

"Pea Pods! Velvety Throw Pillows! Tuna Salad! Hold the Mayonnaise! Ewwwwwwwwww!"

Greatness. Absolute greatness. And I'm not just saying that because Simone writes a heroic Bane the same way I wrote a heroic Bane, once upon a time during one of my few stabs at fanfic.

Wednesday, August 1, 2007

Looking To The Stars - Matt's Mini-Series Monday!









BLACK CANARY #3
Company Name: DC Comics
Writer: Tony Bedard
Artists: Paulo Sequeira and Amilton Santos

THE STORY THUS FAR: Full-time superheroine Dinah Lance aka The Black Canary is trying to decide whether or not to accept the proposal of her long-time boyfriend Oliver Queen aka The Green Arrow, while trying to find a place for herself and Sin (her adopted Asian daughter who, like all Asian girls in comic books, is a deadly assassin in training) in this crazy, mixed-up world.

League of Assassins member, evil archer and all-around coward, bully, cad and thief Merlyn, in an effort to unite the various broken factions of the League of Assassins, has kidnapped Sin with the intent on turning her into their next Wunderkind.

THE GOOD PARTS

* Dinah gets some very good bad-ass moments here and a lot of "Bruce Willis" lines. My favorite?

MERLYN: (shooting two arrows at Dinah) Y'know, I beat your boyfriend single-handedly!
DINAH: (snatching one arrow in mid-air and holding it as the other arrow cuts into it and stops dead) So did I.

* Dinah is far from the helpless victim she was in the last Green Arrow arc. Indeed, she handly beats Merlyn and he escapes the fury of the Canary only because Dinah let's him go. Literally.

* The artwork is well-layed out and paced very well.

* The colorist rememebered that the arrow symbol on Speedy's chest is yellow, not flesh-tone, this time.

* Ollie is portayed as being a basically decent guy and a competent crime-fighter. I know I shouldn't have to make a big deal about this, but it's rare enough I think I have to... especially given that it looks like he perfectly executes a cunning plan in this issue.

THE BAD PARTS

* Dinah and Sin both making the porn-face on the cover.

* Mia's constantly calling Ollie "Boss". It makes her sound like Tatu from Fantasy Island.

* While the action is laid out well, some of the expressions are very strained. To give one example, Dinah looks WAY too panicky in the early scenes while talking to the police. It makes sense for her to be worried but her expressions make her look more hysterical than anything and it doesn't mesh well when she's angry and beating up Ollie a page later.

* One small logic problem: The League of Assassins planned to kill Dinah's ex. They know clearly, from Merlyn's security camera, that something went wrong with the plan when said ex shows up alive at Merlyn's office. So why do they allow Merlyn to go off on his own to investigate, especially when they know there's at least three, maybe more, superheroes in town trying to track them down? I'm just saying there's little point in being a master assassin if you don't send mooks out whenever you can.

* If it turns out Ollie DIDN'T plan out what happens in the last two pages... I will be very annoyed with DC Comics.


THE FINAL WORD: While I'm not Bedard's biggest fan, I must admit that he does seem to have a better handle on Black Canary and Green Arrow than anybody else at DC right now with the exception of Gail Simone. It's not perfect but it's pretty damn good.


Grade: B




HEWOES #1
Company Name: Parody Press
Writer: Bill Maus
Artist: Bill Maus

THE STORY THUS FAR: Do you remember the good ol' days when you used to pick up the new MAD Magazine from the grocery store magazine stand and read all the parodies of popular TV series and movies? The ones with the names changed around so that Sam Spade became Sham Spayed? The ones with cute little site-gags in the background like Beetlejuice standing in the background of the Batcave back in the Michael Keaton days?

Imagine one of those written with all of the jokes removed in favor of racism, pop-culture references for the sake of pop-culture references and puns too painful even for CRACKED! and you have a pretty good idea about what HEWOES is like.


THE GOOD PARTS

* Will make every MAD Magazine and CRACKED! your mom swore would rot your mind look like Mark Twain in comparison.

* Parody Press probably didn't spend much on this book, since one man did the writing, artwork and lettering.

* Rage inspired by the blatant racism of every scene with Hiro and Mohinder takes away from the pain of the unfunny jokes and sight-gags.


THE BAD PARTS

* Despite a wealth of material to mock, it spends most of its' time mocking the first episode.

* Most of the references are included for the sake of making a reference and have no relevance to anything. For instance, the scene where Claire drops her ring into a running garbage disposal is recreated - with Gollum on hand to shout about "The Precious" as we see that the ring, for some reason, is engraved with the wit and wisdom of Mr. T.

* Some gags, such as "Shave the Cheerleader, Shave The World" in order to stop the hair-cutting villain Stylar, are painful to read. And did I mention the racism with Hiro's Engrish chop-saki dialogue and Mohinder being featured as a 7-11 clerk on the cover?


THE FINAL WORD: Publisher Don Chin says it all on his website - "It's been about 8 years since the gang at Parody Press did anything new in comics and we have been just itching to get back in. If this book is anything like their previous work, I can see why it's been eight years since Parody Press printed anything. Don't quit your day-jobs.

Grade: F




SPIDER-MAN/RED SONJA #1
Company Name: Marvel Comics & Dynamite Entertainment
Writer: Michael Avon Oeming
Artist: Mel Rubi

THE STORY THUS FAR: Once upon a time, way back in Marvel Team Up #79, Chris Claremont and John Byrne thought it would be funny to team up Red Sonja and Spider-Man for a story. Many years passed and Tony Bedard used the villain of that piece, the evil wizard Kulan Gath, in an Exiles story where modern New York was changed into a Hyborian kingdom and all the heroes of that world along with it. Today, both stories are joined together in a union that may yet prove to be something more than a cheesy marketing gimmick for the nostalgia buffs.


THE GOOD PARTS

* The set-up is handeled smoothly and we're guaranteed at leat four issues of actual action from here on out.

* An nod to the original story, in how Kulan Gath describes his earlier defeat by Spider-Man

* What is more, Kulan Gath - defying every expectation of evil masterminds everywhere - actually admits to his past mistakes and enacts a plan to correct said mistake (i.e. keeping Spider-Man distracted by turning his ally in the last battle against him.)

* It takes place before Civil War. Depending on your feelings on Civil War, this may be a Bad Part.

* Peter is actually funny, heroic and... well, actually acting like Peter Parker for the first time in recent memory.


THE BAD PARTS

* Horrible Michael Turner cover... even for a Michael Turner cover.

* Despite appearing on the cover, Venom is not in this issue. This may be a Good Part given your feelings on Venom.

* Mel Rubi's no-ink art style just doesn't feel "right" for Spider-Man, somehow.

* I could be wrong and this is the Shakespeare fan in me talking, but somewhow... I don't remember any part of MacBeth where Lady MacBeth (who I assume MJ is playing) handles a sword.

* Am I alone in feeling disturbed by Peter talking about how much he liked when MJ came home in her costume dressed as a cat? Not because I find the idea of Peter having a furry fetish disturbing but... who was his last girlfriend before he and Mary Jane got married? Yeah... not something you want to go reminding your wife of Pete.


THE FINAL WORD: A solid opening. A bit light on the action, but given this is the exact same team that brought Sonja back to life in style, I expect we'll be seeing it soon enough.

Grade: C




SHANNA THE SHE DEVIL: SURVIVAL OF THE FITTEST #1
Company Name: Marvel Comics
Writer: Jimmy Palmiotti & Justin Gray
Artist: Khari Evans

THE STORY THUS FAR: Shanna was an independently-minded red-haired doctor, who gave up life in the modern world to protect the environment. Eventually, she met a guy named Kevin Plunder who also liked living in the jungle, got married, had a kid and they all lived happily ever after except for the occasional disturbance whenever the X-Men came to visit.

And then came Frank Cho, who decided that feminist/environmentalist thing was boring, and proposed a series staring a bleached-blond, Nazi-engineered, super-strong and NAKED bimbo who never spoke, using the name of Shanna. Marvel wisely forced Cho to draw clothes on her and give her dialogue resulting in a seven-issue mini-series that was almost, but not quite, as pointless and offensive as the Roger Corman classic Dinosaur Island.

Now, presumably because two other companies are doing Jungle Girl books, Marvel has brought back Frank Cho's Shanna in a book that does not feature Frank Cho as a writer, artist, plotter, inker or anything. This might have been a good thing had they not decided to recycle the exact same plot from Frank Cho's mini-series, only with pirates being substituted for army grunts.


THE GOOD PARTS

* 100% Frank Cho free!

* Khari Evans' Shanna artwork not as offensive as her Daughters of the Dragon work.

* Highlights the infinite superiority of the Sheena mini-series by Devil's Due Press in every department.


THE BAD PARTS

* Is based off of Frank Cho's Shanna and not the true red-haired jungle-goddess of yore.

* Will probably sell better than the DDP Sheena series, despite it's inherit lack of quality.

* Series provides DC Fanboys little reason to go to the Marvel Comics section of the rack, when there are plenty of terrible Palmiotti & Gray comics they can read back home.


THE FINAL WORD: Cho fans will likely be disappointed that he has nothing to do with this series, based on his character. The rest of us will be disappointed that despite this, the writing is still sub-par and the artwork is nothing special.

Grade: D